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"Load Error
Damaged or invalid save file detected.
This could be caused by mods changing assets incompatibility
or from damage to the save file"
This is with only the 4 mods downloaded from the workshop needed for this.
Unsure really why this is the case.
Thanks for your help
isdf08 Get Help night mission - Brightened sky, and water, for some reason they had become too dark.
1. I tried the mod retaliation, the AI-controlled units look smarter and challenging, even on easy I struggle. They look to evade my shot much more than in your mod or vanilla. I also have the impression that the enemies and our allies are dumber than in vanilla (struggle with pathfinding, sitting ducks, sliding in lava or a hole, etc). Maybe retribution could help on that point. That could be a vanilla issue.
2. Improve ai defense of base (more rebuilding, defense team going for our artillery, maybe some random variation or surprises for some missions).
Thank you,
Main Strength:
1. Your assets are gorgeous. I think the assets of your mod are better than any mod I play, like Retaliation.
2. Storytelling, in both mods, you had merged different campaigns to make a more consistent and interesting story, and you fixed some plot holes (Atkins, fix the N64 black dogs campaign).
3. Increase the scale of battle, many more units involved than in the vanilla version for both games.
But I don't know if this is an issue related to the vanilla game, but in your 2 mods, I find the turrets slow to detect and shoot the enemy (we can wait 2-5 seconds), even when they are installed. In Battlezone Redux, it was quicker if I remember well. I don't remember if the same delay in the base game.
But I compared this mission to the vanilla version and the Reimagined mod version. Maybe you had modified the map, but in your version, it's harder to keep our rooming scavenger alive. Instead of going to our ally base to pick scrap, they prefer to go to the bridge and get killed. That made the last part of the mission harder because we only rely on our 3 geysers.
Another issue, in my last try, in the last part of the mission, our ally AI looks idle or inactive. In vanilla, it rebuilds his structures and builds some vehicles. In your mod, it looks to do nothing, maybe a bug. He even takes one geyser.
Another question: what do the difficulties mean in your mods? On hard, the enemies strike stronger, target better, and the player's shots are weaker. But the attack waves and the gameplay look to be the same.
With this update, players should not see any difference in cutscene appearance between the current .185 stock game, or the current community patch.
I saw today that you can play the scion missions in Campaign !
Every time, it said that Cooke betrayed Humanity and it's "Objective Failure" without unlocking Scion campaign.
Is that a feature of the mod ?