Stellaris

Stellaris

[3.14] The Crimson Throng #MODJAM2022
229 Comments
MadeinCanada  [author] Mar 29 @ 3:44am 
There's not really a good way of doing that currently, you *can* use the console command "tag [country_id]", but, as they're not a "default" empire type, you'll find that you won't be able to do much of anything, almost everything that happens is scripted when certain conditions are met.

But, it is a good idea and I would definitely like to add some sort of AP/origin to let you do that
AT Mar 28 @ 11:42am 
@MadeinCanada could I play as the crimson throng
MadeinCanada  [author] Feb 12 @ 12:52am 
Ah, good thing that you found the issue though! I will look at why Shroud Rising affects this mod, thanks for the info
endrizal Feb 11 @ 4:32pm 
*3.14 patch, sorry
endrizal Feb 11 @ 4:31pm 
Well, I found what my issue was. Mod conflict with Shroud Rising (incl. 3.12 patch). For reasons I cannot begin to guess at, when that mod's main crisis starts, it removes the "cure finalization" special project from the situation log. And, by sheer chance, that event was firing DAYS before my special project was supposed to complete, so it seemed like it just never completed. I removed Shroud Rising, which might create unrelated issues with the save, but certainly fixed this one. Sorry for the false alarm!
Apple Jan 30 @ 2:29pm 
@Rylanor No, I also did that when I swapped to them to run the event. I'll type out the steps I took to repair my galaxy;

- Disable AI, turn on instant build
- Swap around to every empire by using console "play [empire_id]" command and type "control" on every occupied planet then "event projcrim_end.7" to cure all their pops (occupied planets dont get their pops cured)
- After you've done that for every empire you must let the game run for 1 day
- Again you need to swap to every empire and manually do the purify decision on all their afflicted worlds (i had to spawn energy credits sometimes to afford it)
- Afterwards let the game run for 1 more day to complete all the purify projects
- Enable AI, turn off instant build, save game, continue as normal
Rylanor Jan 30 @ 2:04pm 
Does the ai eventually cleanse their planets?
Apple Jan 29 @ 12:10pm 
I went through every empire triggering "projcrim_end.7" event and it cured all the pops so my save is all good now thank u, good luck trying to find the original issue :winter2019happyyul:
MadeinCanada  [author] Jan 29 @ 11:35am 
You can try calling the event to cure Pops with this in the console: event projcrim_situation.10. I will have a deeper look at the overall chain of events
Apple Jan 29 @ 8:05am 
I think my save is already past the distribute cure situation (that didn't cure any pops) and I don't think I can trigger that again without using console, I'm not sure.
MadeinCanada  [author] Jan 29 @ 6:07am 
I've just sent out a patch @Apple allowing players to trigger to remove lockdown decision/edict as long as there is a lockdown present, that should fix that issue.

The overall bug preventing the final event from triggering, I'm not entirely sure about, will have to do some testing for that. I did make a small change in case that was the issue, so let me know, but I doubt that the problem was that simple, so I'll do some work on that soon.
Apple Jan 28 @ 2:39pm 
Having the same issue as endrizal, all my planets are also stuck in lockdown and theres no decision to disable lockdown
MadeinCanada  [author] Jan 28 @ 2:16am 
@endrizal hmm that's pretty strange, I'll be sure to have a look at that once I get home
endrizal Jan 25 @ 9:32am 
Not sure if I'm missing something or if it's a bug, but: went through the whole crisis without any apparent issues. However, once I completed the situation to research the cure and the special project to finalize the cure, it seems like... nothing happened? The project disappeared from my situation log, but no new event has proc'd, my pops are still infected, and the AI empires are still slowly falling apart. I waited an ingame year and a half, reloaded and tried again, but still nothing. What is supposed to happen next?
(Oddly, I did get the event from getting halfway through the special project. The game just doesn't seem to realize I finished it.)
perl Jan 11 @ 9:28pm 
This is an awesome mod, thanks for updating it!
MadeinCanada  [author] Jan 11 @ 1:07pm 
Of course, will get on that alongside a patch to EMEX too!
Inny Jan 11 @ 12:59pm 
Would you kindly add a scripted variable to this mod as well?
@crimson_throng_mod =1
Thanks!
MadeinCanada  [author] Dec 25, 2024 @ 5:04am 
Will investigate, thanks for the report!
Vbhgghghggggg Dec 22, 2024 @ 5:45pm 
Don't know if this is a bug or not. Currently running this on multiplayer with a friend.

The system for the benefactors stage spawned in my empire and I researched, surveyed and built a starbase in the system. My friend did the chain up until the benefactors, at which he sent a science ship to the now claimed system and researched it there. After doing this, nothing has happened for him. The majority of other empires have found the cure and he hasn't had any of the remaining situations appear for him after researching the benefactors.

Besides this though, very good mod. Hoping there's a method to fix this.
lordeverman Dec 21, 2024 @ 9:49am 
Dang it, misread this as Crimson Thong LOL. Subscribed and trying it out for me next play through!
MadeinCanada  [author] Dec 13, 2024 @ 10:29am 
@Zionus5 Didn't want people to be locked out of trying it, might make adjustments.
@AT Not as of now unfortunately. Not a bad idea for a civic/AP though
AT Dec 12, 2024 @ 2:52pm 
Is there a way to play as the parasites?
Zionus5 Dec 10, 2024 @ 5:19pm 
I like this one but why are robots and machine world susceptible to it?
LilFrankySpanky Nov 28, 2024 @ 6:30am 
YES YES THIS MOD IS FINALLY BACK I'VE BEEN WAITING
MadeinCanada  [author] Nov 18, 2024 @ 8:25am 
Of course, it's the worst feeling when a mod you used to enjoy is no longer usable. Thanks for enjoying it!
Battlespark Nov 18, 2024 @ 8:03am 
this appears to be the only mod out of the mod jam 2022 that is still updated. Thank you for keeping up with it man.
miyakolily Sep 10, 2024 @ 9:47am 
You're welcome!
MadeinCanada  [author] Sep 10, 2024 @ 9:46am 
nice ideas, and pretty easy to work in, thanks!
miyakolily Sep 10, 2024 @ 9:46am 
- Getting to the stage where the Situation Log suggests deploying a Colossus should automatically unlock the Orbital Purifier technology, instead of needing to wait for it to show up in Society research.

- Possibly you should be able to build a Colossus that _only_ uses the Orbital Purifier, without needing to take the ascension perk, if you don't want to use any of the other weapons that have utility outside of this scenario.

I love this crisis and find it a lot more entertaining to play through than The Great Khan at midgame.
miyakolily Sep 10, 2024 @ 9:39am 
Suggestions:

- The Orbital Purifier should be allowed by the GC resolution which forbids all Colossus weaponry besides the shield projector.

- Using the Orbital Purifier on a Nanite World or a Prethoryn Infested World should turn it into a Barren World with the Terraforming Candidate modifier.
MadeinCanada  [author] Sep 8, 2024 @ 4:07am 
Yep, will have a look into it and should release a patch on the 10th alongside the compatibility for 3.13, thanks for the notice!
Caliginosity Aug 31, 2024 @ 10:25pm 
@MadeinCanada BTW, not sure if you had a chance to look into it but the issue ArutamSartek reported is still occurring.
Caliginosity Aug 31, 2024 @ 10:24pm 
@ArutamSartek That "bug" was the only way I was able to get my planet back before it became Afflicted. Which I appreciate, but yeah it didn't make sense. Transports can't exactly defend themselves lol
A-Sartek Jul 2, 2024 @ 3:19pm 
@MadeinCanada I think that the reason AI cannot land armies is because the starbase in that system is either under the original's owner control or is not claimed, for players it works like that, you must first conquer the starbase before landing armies if I'm not mistaken.
MadeinCanada  [author] Jul 2, 2024 @ 2:31pm 
@ArutamSartek Should work yes, ill have a look though, the AI might be borked somehow
@Aphyxia I’ll check out those bugs, that second one is likely a multiplayer issue, thanks for letting me know!
Aphyxia Jul 1, 2024 @ 4:16am 
Also, I don't know if this is a multiplayer thing, but every empire, including AI ones, have their own final confrontation event which will prompt the galaxy wide "War is over" event. Even if an empire has already ended the threat.
Aphyxia Jun 22, 2024 @ 2:07pm 
I had a bug where my construction ship was heading to flash forge (Astral action) a hyper-relay. It was taken over by the crimson plague before it arrived. Now I can't flash forge a hyper-relay and the astral action is locked like I'm still building it.
A-Sartek Jun 21, 2024 @ 10:37am 
I really liked this Crisis, but just a quick question, does the army invasion event work on custom planets from other mods? Because I noticed that after the Crisis defeated the army in my planet they were just in orbit and retaking the planet was easy because they never landed.
MadeinCanada  [author] May 7, 2024 @ 9:12am 
Updated for 3.12 Andromeda!
MadeinCanada  [author] May 7, 2024 @ 7:27am 
The way I explained it is that these parasites release these electrical impulses to control the machines lol. But yeah, the patch coming today (alongside 3.12) will make it so gestalt/individualist machine Pops are immune
Amadeus Apr 25, 2024 @ 11:15am 
My robots are getting infected too. Is not it supposed to be for organic populations only? Robots and machines should be immune to biological infections imo.
Svijj Apr 2, 2024 @ 7:42am 
This was honestly my favourite mod from the Modjam, so I'm glad that you are still keeping it up to date. Thanks!
MadeinCanada  [author] Mar 17, 2024 @ 1:02pm 
Hmm, I'll see about checking what could be causing the issue. And that may be a better idea, I'll see what I can do to improve performance
Vumpalouska Mar 16, 2024 @ 6:14am 
Hmm, couldn't find the edict. Could be a compatibility issue, considering I'm running around 100 mods...

A suggestion to improve performance: cured pops get the (very awesome) crimson-touched trait. However, this has the unfortunate side-effect of creating lots of subspecies, which noticeably slows down the game especially in larger galaxies. Would it be possible to handle this via an empire-wide modifier instead? (I.e. after researching the cure and distributing it to your worlds, the trait's effects are applied via an empire modifier to represent how you've cured and immunized your population.)
MadeinCanada  [author] Mar 16, 2024 @ 5:34am 
Thanks! There *should* be an edict available to cure all remaining infected Pops.
Vumpalouska Mar 16, 2024 @ 5:33am 
A very interesting mid-game crisis. Almost destroyed my empire, in the end, I managed to prevail. However, there seems to be some bugs(?): I researched and distributed the cure, and while most of my pops were indeed cured and all my planets lost the plague modifiers, some pops still retain the infected thrait and there doesn't appear to be any way to remove it.
MadeinCanada  [author] Mar 12, 2024 @ 8:30am 
@Govannon I'll send out a fix for that, should be relatively simple
@Onion Rings & Thigh highs Darkspace does a thing where it uses a LOT of custom country types instead of the default one, which breaks some things. A lot of the problems are hardcoded sadly, but I'll see what I can do (or I'll talk with Exakan about a fix)
Azazel Corp Mar 12, 2024 @ 1:51am 
I am running the darkspace mod and it appears that every empire that runs an origin from that mod cannot cure the Crimson Plague despite going through all the situations and technology

If this is a situation that can't be fixed is there a way I can "cure" the plague with console commands?
Govannon Mar 9, 2024 @ 12:46pm 
So I've noticed that the Unrest: The Crimson Plague planet modifier on a planet you don't own doesn't update following the use of an Orbital Purifier Colossus.

In my case, I was purifying the various planets of my subjects after ending the crisis and distributing the cure.
MadeinCanada  [author] Mar 6, 2024 @ 8:17am 
If you want to start it with the console, type in "effect begin_crisis_projcrim = yes"