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But, it is a good idea and I would definitely like to add some sort of AP/origin to let you do that
- Disable AI, turn on instant build
- Swap around to every empire by using console "play [empire_id]" command and type "control" on every occupied planet then "event projcrim_end.7" to cure all their pops (occupied planets dont get their pops cured)
- After you've done that for every empire you must let the game run for 1 day
- Again you need to swap to every empire and manually do the purify decision on all their afflicted worlds (i had to spawn energy credits sometimes to afford it)
- Afterwards let the game run for 1 more day to complete all the purify projects
- Enable AI, turn off instant build, save game, continue as normal
The overall bug preventing the final event from triggering, I'm not entirely sure about, will have to do some testing for that. I did make a small change in case that was the issue, so let me know, but I doubt that the problem was that simple, so I'll do some work on that soon.
(Oddly, I did get the event from getting halfway through the special project. The game just doesn't seem to realize I finished it.)
@crimson_throng_mod =1
Thanks!
The system for the benefactors stage spawned in my empire and I researched, surveyed and built a starbase in the system. My friend did the chain up until the benefactors, at which he sent a science ship to the now claimed system and researched it there. After doing this, nothing has happened for him. The majority of other empires have found the cure and he hasn't had any of the remaining situations appear for him after researching the benefactors.
Besides this though, very good mod. Hoping there's a method to fix this.
@AT Not as of now unfortunately. Not a bad idea for a civic/AP though
- Possibly you should be able to build a Colossus that _only_ uses the Orbital Purifier, without needing to take the ascension perk, if you don't want to use any of the other weapons that have utility outside of this scenario.
I love this crisis and find it a lot more entertaining to play through than The Great Khan at midgame.
- The Orbital Purifier should be allowed by the GC resolution which forbids all Colossus weaponry besides the shield projector.
- Using the Orbital Purifier on a Nanite World or a Prethoryn Infested World should turn it into a Barren World with the Terraforming Candidate modifier.
@Aphyxia I’ll check out those bugs, that second one is likely a multiplayer issue, thanks for letting me know!
A suggestion to improve performance: cured pops get the (very awesome) crimson-touched trait. However, this has the unfortunate side-effect of creating lots of subspecies, which noticeably slows down the game especially in larger galaxies. Would it be possible to handle this via an empire-wide modifier instead? (I.e. after researching the cure and distributing it to your worlds, the trait's effects are applied via an empire modifier to represent how you've cured and immunized your population.)
@Onion Rings & Thigh highs Darkspace does a thing where it uses a LOT of custom country types instead of the default one, which breaks some things. A lot of the problems are hardcoded sadly, but I'll see what I can do (or I'll talk with Exakan about a fix)
If this is a situation that can't be fixed is there a way I can "cure" the plague with console commands?
In my case, I was purifying the various planets of my subjects after ending the crisis and distributing the cure.