Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
提供WeGame或steam开服协助
[00:00:14]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:14]: !!!! Your Server Will Not Start !!!!
[00:00:14]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:14]: No auth token could be found.
[00:00:14]: Please visit https://accounts.klei.com/account/game/servers?game=DontStarveTogether
[00:00:14]: to generate server configuration files
[00:00:14]:
[00:00:14]: Alternatively generate a cluster_token you can
[00:00:14]: open the console from a logged-in game
[00:00:14]: client with the tilda key (~ / ù) and type:
[00:00:14]: TheNet:GenerateClusterToken()
[00:00:14]: This will create 'cluster_token.txt' in
[00:00:14]: your client settings directory. Copy this
[00:00:14]: into your cluster settings directory.
[00:00:14]: [Connect] PendingConnection::Reset(true)
[00:00:17]: ... FilesExistAsyncThread complete
[00:00:39]: !!!! Your Server Will Not Start !!!!
[00:00:39]: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[00:00:39]: No auth token could be found.
[00:00:39]: Please visit {LINK REMOVED}https://accounts.klei.com/account/game/servers?game=DontStarveTogether
[00:00:39]: to generate server configuration files
[00:00:39]:
[00:00:39]: Alternatively generate a cluster_token you can
[00:00:39]: open the console from a logged-in game
[00:00:39]: client with the tilda key (~ / ù) and type:
[00:00:39]: TheNet:GenerateClusterToken()
[00:00:39]: This will create 'cluster_token.txt' in
[00:00:39]: your client settings directory. Copy this
[00:00:39]: into your cluster settings directory.
[00:00:39]: [Connect] PendingConnection::Reset(true)
[00:00:43]: ... FilesExistAsyncThread complete
@神白夏生 emmm,可以进群我看看截图
@情犹未了缘已尽 你的存档是什么名字就是什么名字,如果还是没有就确定一下开好了吗
File "yijiankaifu.py", line 40, in <module>
FileNotFoundError: [Errno 2] No such file or directory: 'D:/Master\\modoverrides.lua'
Traceback (most recent call last):
File "yijiankaifu.py", line 16, in <module>
FileNotFoundError: [Errno 2] No such file or directory: "D:/Game/Steam\\Steam\\steamapps\\common\\Don't Starve Together Dedicated Server\\bin\\scripts\\launch_preconfigured_servers.bat"
@维吉尔是黑猫 黑着代码就是服务器的运行端口,如果你有2个这样的端口就去列表刷新就行了
File "yijiankaifu.py", line 16, in <module>
FileNotFoundError: [Errno 2] No such file or directory: "D:/Game/Steam\\Steam\\steamapps\\common\\Don't Starve Together Dedicated Server\\bin\\scripts\\launch_preconfigured_servers.bat"
之前我发现一个客户端能力
是本地世界游戏中,可以断开自己的客户端和自己的服务端连接从而实现专服形态或者说本地世界游戏暂离,这时候本地世界0人可以进其他人()
然后暂离状态也可以再重连进自己的本地世界,甚至暂离状态可以进别人的纯净不开模组的世界然后再回到自己的本地世界哈哈
有空我实现个模组哈哈