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[[ARC9] Gunsmith Reloaded] Broke possible Lua Effect creation infinite loop! (effect 'csgo_taser_tracer') Check your code!
1. unknown - lua/effects/csgo_taser_tracer/init.lua:13
2. ParticleTracerEx - [C]:-1
I'm concerned with whatever that might conflict with this mod
[[ARC9] Gunsmith Reloaded] Trying to read more data (20 bit) than the net message has left (1 bits)!
1. func - lua/autorun/arc9_csgo_stattrack.lua:42
2. unknown - lua/includes/extensions/net.lua:34
1. func - lua/autorun/arc9_csgo_stattrack.lua:42
2. unknown - lua/includes/extensions/net.lua:34
[[ARC9] Gunsmith Reloaded] Trying to read more data (20 bit) than the net message has left (1 bits)!
1. func - lua/autorun/arc9_csgo_stattrack.lua:42
2. unknown - lua/includes/extensions/net.lua:34
https://steamcommunity.com/sharedfiles/filedetails/?id=2257255110
Do I need it cuz I wanna keep ARCCW but have all ARCCW mods ported to arc 9 and keep the ARCCW that aren't for AR-9, so best of both worlds. Should I just delete the og gunsmith? will urs have everything and then some? And if not, can you add it all? Please let me know, sorry, please, and thanks!.
I have a weird "Drag down to reload" panel that opens up everytime I reload my weapon i have to drag my mouse down to meet a certain line in order to trigger the reload... where did this GUI come from? Is there a setting somewhere?
This is also a minor nitpick, but the sprint animation feels slightly janky.
(Also, is the glock sound supposed to be this weak? I don't remember the glock sounding like this in CS2, last time I played it.)
Aside from these issues, this update has made using this mod very enjoyable. Stellar job to the teams involved!
i think that would be cool (and chaotic)