Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo: Reach - Sky on Fire
105 Comments
Bush Wookiee  [author] Sep 18 @ 10:06pm 
Just so everyone knows, I am aware of the current compatibility issues between the latest version of MCC and the current version of this mod. I intend to reupload and fix it at some point within the next couple of days.
Psycho Sep 18 @ 4:15pm 
will this be updated
Tiki Mickey Sep 17 @ 10:00pm 
Latest MCC update is incompatible with this at the moment.
thedarker Aug 22 @ 7:17am 
Im pretty new to assembly myself so i just tried replacing some of the existing vehicles with falcons and even scorpions however at random sometimes after a few rounds or even a set the game will stop spawning the enemies
Bush Wookiee  [author] Aug 21 @ 5:20pm 
To thedarker - I've tried using Assembly to make live changes with my mod in the past, and IIRC it tends to break scripts (which are how my mod works). If you aren't calling the Falcon squads and are instead spawning one in, it shouldn't be impinging on population maximums, so I can't see that being an issue.
thedarker Aug 21 @ 7:28am 
So I managed to get a falcon via assembly and this seems to break the mod, after a few waves the enemies stop spawning.
Cholo Tengu Aug 16 @ 7:37am 
Very cool mod.
Iron Aug 8 @ 5:27pm 
Absolute cinema
McSpazatron357 Aug 3 @ 3:16pm 
Pretty good! I would tweak some of the firefight settings because going in with normal settings was a little too hard. It`s neat to see all of the sandbags, and fortifications. It feels like the UNSC is really dug in, and trying to defend this location. Not for the faint of heart. :steamthumbsup:
hexosecurity319 Jul 26 @ 10:35am 
Well, maybe it's due to my mods but it doesn't work for me.
I can empty three, four clips of AR on those grunts without even scratching their shields.
Bush Wookiee  [author] Jul 26 @ 8:39am 
To hexosecurity319 - I've read your last two comments and am confused by what you've said about the shielded Grunts.

There are two Grunt variants with shields: Grunt Ultras and Spec-Ops Grunts. They both have fairly light shields that have long recharge times, although Ultras also get armored helmets that work like those on Brute Minors. Both the shields and the helmets only take a a few hits each to remove, and despite their sharing the Grunt Major's increased health pool both aforementioned Grunt variants will die in 2-3 AR bullets to the chest. I made sure to reconfirm that via testing last night, and what you said about the Assault Rifle not being able to do anything to them seems untrue.

Are you using the Tilt skull? I must admit I never play with that active, but I know it greatly hurts ballistic weapons' ability to strip shields. Perhaps that is your problem.
hexosecurity319 Jul 25 @ 4:24pm 
After long playing this mod, I have some suggestions.
Don't take me wrong, I still love it, but there are some issues about how it works.
First of all, wraiths... too many tanks. I can't help but feel frustrated because I kill a tank and they immediately drop another one. Even if there are the turrets online. And strangely enough I still don't understand if they work or not. I put them online and sometimes they shoot, sometimes they dont.
The there's this thing of the AR. It's really great and I love to be able to aim at long distance with the scope, also, now the AR is so powerful I can use it to destroy wraith tanks. Yes, tanks.
But strangely enough, when it comes to a single grunt with shields... they can't do anything.
And btw, there was need for grunts with shields? I mean in canon grunts often are deployed even without weapons... let alone shields.
Brutes too.
hexosecurity319 Jul 17 @ 4:54pm 
This mod is actually amazing.
I mean, it's almost perfect. If it wasn't for a couple of bugs (like corpses that disappear togheter with weapons and some Covenant models that are almost unkillable in the end)(I mean even brute chieftains and sangheili zealots can be killed but a space grunt with shields can't be handled) it would be perfect. A masterpiece.

I love it. Well done. :steamthumbsup:
Bush Wookiee  [author] Jul 9 @ 10:42am 
To thedarker - Not right now, although I have experimented with triggers to rebuild them and restart the activation task after each Firefight set. I didn't really like that, though (it felt artificial), and in the future I'm thinking about doing some kind of scripted event where you can protect UNSC engineers who will repair the guns.

That requires some stuff (animation sequencing and triggers for multiplayer) that I don't currently know how to do, though, and time that I don't currently have. I just got married, but after my honeymoon I'm considering putting more time into this mod to try to improve things. Repairable guns are certainly on the docket.
thedarker Jul 5 @ 3:46pm 
Is there any way to repair the AA guns once they get destroyed?
Hellbilly Jun 26 @ 8:22am 
Can you make it so that the infantry aren't cowards that make me fight this battle alone? Would be pretty cool. Otherwise a good mod all around
[GA] Church May 25 @ 3:45pm 
Few or no power weapons they said balanced around existing weapons on map they said

i then proceed to get my colon pushed into my throat by the rapid fire wraith and "lil wraith"

all in all a fun hour n a half of holding out with my ODST n Marine allies

great map 10/10
SleepyInPajamas May 5 @ 1:05pm 
This is such a freaking masterpiece! 100/10
Splyci Mar 29 @ 11:22pm 
could you make an AI mod for forge pls?
Bush Wookiee  [author] Mar 4 @ 11:02pm 
New update released! It should now work with the latest version of MCC.
Bush Wookiee  [author] Mar 2 @ 9:04pm 
PSA: The mod has been broken by the February 2025 update, and so it is not currently visible when installed. I am on vacation right now, but will be trying to update it ASAP after I get back home in the next couple of days.

I fully admit that I have slacked off working on this mod (life very busy, and I also got into other games like Helldivers 2), but I promise I will prioritize keeping it playable whenever I find out there is a problem. I'll update the description when I get around to fixing this.
Han Solo Burger Mar 2 @ 8:38pm 
mod not visible :(
sol Feb 28 @ 8:15pm 
Probably one of the best if not the best firefight mod on the workshop. 343i or Halo Studios or w/e could take sum notes lol

Would love to see you make some more :MCCLEGENDARY:
Audio.IV Oct 6, 2024 @ 2:32am 
Very cool!
Visionair31 Oct 1, 2024 @ 8:32am 
THe AA guns fire?
RememberReach6 Sep 5, 2024 @ 10:51am 
Hey uh,do you think you could add an option to not have any reinforcements and to have a few Spartans? I'd be like an epic last stand sort of thing.
Basil II Aug 31, 2024 @ 3:19am 
Hey wanted to say thisis the best modded firefight i played so far amazing atmosphere the only thing i would change really would be the weapons to vanilla its just feels so weird for the dmr to shot like that or the assault rifle actually being useful xd i wanted to ask if you got any intention of doign somethign similar to the firefight map holdout like having the mariens defending on the area *crow nest* with sadnbags and the stairs blocked off as a safe place with like 4-5 mariens on top
winchick2 Jul 16, 2024 @ 9:32pm 
3 words: fast rocket launcher.
Love it.
Kaisar217 Jun 4, 2024 @ 1:24pm 
btw are the chainguns supposed to stop working after awhile?
Kaisar217 Jun 4, 2024 @ 1:18pm 
this is still hands down one of the best mods that was ever released for halo reach! you did a fantastic job with it! i agree with others when they say would like to see different maps have a similar experience, like possibly on overlook, but beachhead was a fantastic choice! you manage to really show how bleak the situation of new alexandria is during its battle and evacuation.
Delta_ Mar 9, 2024 @ 6:54am 
Please make more of these on other maps with the same vibe/aesthetic, I really enjoyed my first attempt at this solo! can't wait to try it again with a buddy! :MCCHELMET:
Leonard L. Church Mar 6, 2024 @ 5:19pm 
Could you make a different version of this that's a little heavier with the marine and maybe a couple of Spartans. Absolutely love this Firefight mod as well don't think ive really played a better marine defence Firefight
Brother Azrael Feb 16, 2024 @ 12:27pm 
thx man your awesome
Bush Wookiee  [author] Feb 15, 2024 @ 10:36pm 
New update is out!
Bush Wookiee  [author] Feb 14, 2024 @ 8:32pm 
To izzyg697 -

Indeed, it is. You can expect a fix tonight. Thank you for pointing this out to me.

It looks like the update is coming early! Or, at least, most of it. There are some big things I have in the works, still, that I was hoping to bring out with the latest features. They will have to wait, but hopefully not for long.
izzyg697 Feb 14, 2024 @ 7:28pm 
i think its broken
kernel Feb 6, 2024 @ 4:16am 
This is a really cool map! Really feels like that Firefight menu artwork in the original Halo: Reach, except playable.
Though I have one major issue, and that's the lack of aim-assist, it kinda takes away from the experience for me just a bit. Everything else, I'm loving.
Thrashed Feb 4, 2024 @ 7:10pm 
kinda reminds me of Prototype from halo legends, looks awsome
peter2.EXE Feb 3, 2024 @ 11:07am 
i absolutely love this map . i personally think its one of the best fire fight maps that i ever found . the intense battles . all the cool events . the fact that theirs more than just 4 marines fighting with me . the beutiful scenes . the amazing defenses and cool back room area . its all simply fantastic .
JOHNW1CK Feb 1, 2024 @ 5:38pm 
i just want to thank you for your hard work making a great map
Bush Wookiee  [author] Jan 19, 2024 @ 8:11am 
I'm sorry there hasn't been an update in a while! Life has been very busy since November, what with finals, taking certifications and other business. I've learned how to use Blender, though, and gotten a lot better at scripting. My upcoming additions are getting quite significant!

I'll see if I can get this out in a few weeks, once my cert exam is over and I've gotten my bearings in the new semester. I think there's a lot to look forward to.
SILVERWARE-ATG Jan 13, 2024 @ 3:46am 
This map is exactly what I imagined while playing with my halo lego as a kid, Best firefight map ever. Brought my imagination to life. :praisesun:
Snekenjoyer6 Jan 3, 2024 @ 11:28pm 
ok this map, is really really good, but i do have one honest suggestion
and that is, to make it so that the covies have some consistant way to destroy the two falcon supports, as they kinda just bulldoze everything that makes it out of the drop ships to the ground without much issue, leaving only a few squads making it to the base
oh and also, is it possible to make it so that the AA turrets get disabled after a wave or two, just so that it adds more pressure on the player to keep them up and running as to not get murdered

also also is there any firefight wave settings you feel works best for the map?
Bush Wookiee  [author] Nov 28, 2023 @ 8:02am 
To Takiwaka-

I've got some things coming down the line for this map that I think you'll enjoy. I'm always grappling with resource limit issues, though, so we'll see about how it will be implemented. If I can build my own custom assets for the big blocks of sandbags, that will be a godsend and should allow a lot more complicated events to occur.
Takiwaka Nov 27, 2023 @ 7:36am 
Hey Bush wookie, apart from II AVIATOR II, your map is the only other one I play consistently. It's so immersive, I really feel like me and these dozens of marines are fighting for this damn beachhead. I'd love to see your take on another map with the same plot/format, it's fantastic.

My only dream request would be more air support, and maybe more custom assets, possibly some spartans even? that's simply me trying to manifest,don't mind me hahaha, love the mods a lot. Thanks mate.
Bush Wookiee  [author] Nov 13, 2023 @ 2:43pm 
To Hi Im Waffle-

I think that behavior is a symptom of pathfinding errors. I've not had it happen to me much, but I may be able to put in a volume that will check for loitering AI and force them to get moving. I need to get better at coding AI behavior and objectives, anyway. Thanks for mentioning it!
Hi Im Waffle Nov 13, 2023 @ 1:34pm 
Always love that you keep updating this map! One tidbit, the troppers tend to just afk on the stairs when they get dropped off on the roof of the building and it's a bit jarring to just see them stand around afking. Maybe somehow force them to at least go down the stairs?
Takiwaka Nov 1, 2023 @ 8:34pm 
fantastic work. i enjoy this map a lot, it feels very, alien invasion.
sol Oct 9, 2023 @ 9:07pm 
if you can add this soundtrack to repeat on this map, then it will be complete https://www.youtube.com/watch?v=jLnWIU4Aix4
Sir Bepis Sep 27, 2023 @ 12:52pm 
is it possible to pair this mod with a mod to play as an odst?