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Have you got all the dependencies?
Where n if whatever preference you've selected, and these only activate if there are more than 4 players in the current lobby
Customer Count
1 + (player_count * n)
Fire Rate & Customer Patience
0.75 + (player_count * n)
You can find the details of how this works on the linked GitHub page :)
What would be the customer count% and patience% for 5 players in the 3 seperate cases of having 0.1, 0.5, and 1.0 scale multiplier?
What would those percentages be if it was 10 players instead of 5?
I am very much a numbers guy and would loooooooove to have the details if you can share :)
I'm assuming you're all online, not remote play?
You’ll need to use a tool like ReWASD