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We welcome mod makers who wish to test WIP mods and people from all time-zones
{LINK REMOVED}https://discord.gg/ra8X8cHF
If this link fails, check my profile!
can we get the cut missions for this mod
2.
the Ai seems to be even more broken when it comes to vehicle sections
Overall, I like it. The inclusion of Elites and the Reach skirmishers is very very nice. The back-porting of the explosive-fuel-cell tossing from Infinite is a nice touch.
What I'm a lot more ambivalent about is the stuffing of so many different weapons into the sandbox. It's not terrible, but it feels redundant. Generally speaking, good game weapon design has each weapon fulfil different roles with little overlap. Do we really need both the Covenant Carbine and Needle Rifle in the game? Do we need like 3-5 different DMR-ish weapons? Do we need multiple Magnum-adjacent weapons? And so on.
I stress that I like what I've played overall, it does the job of freshening up the campaign for a new playthrough. I just think the weapon sandbox could do with some pruning.
(Also the Needle Rifle feels underpowered compared to what it was in Reach. If we're going to include that, I'd like it to supercombine more easily.)
Still, love all these overhauls.