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Just my two cents.
https://steamcommunity.com/sharedfiles/filedetails/?id=2955243346
Only realized this Very late into the game btw so its not a huge problem, just thought I should bring it up
https://steamcommunity.com/sharedfiles/filedetails/?id=2955243384
Something I noticed with machine guns is that you are allowed to build them (but can't use them) before you get the tech, and machine gun production lags behind rifles and causes shortages in the absence of industry subsidies due to profitability and the ratio of rifles and artillery to machine guns. I think level 1 machine gun production should at least be increased from 10 to 15.
Any reason, why the adjustment of secondary pm has the same rate as primary adjustment( eg artillery support has also -80 percent debuffs instead of the new - 20) or is this an oversight?
Doing things this way I noticed that the laws with this mod were not available. Since I started the save file with the mod not enabled I did not have the officer's building prebuilt. I built the officer's building hoping that would maybe allow the laws but it did not.
I hope that helps any.
Just thought I'd mention it.
Note that I have absolutely no idea why this problem suddenly came up (was not a problem before) but I have fixed it easily enough. Just wanted to mention it in case it came in useful for someone else.
I have recently run into crashes every time I open that tab while running this mod. This issue keeps happening, even if this is the only mod I am running. I have no idea how this is going on as I don't think I had this problem before and there doesn't seem to have been an update for the base game nor the mod itself. If anyone has this issue as well please let me know.