Victoria 3

Victoria 3

The Great War
56 Comments
[HAN]你能秒我?这不可能 Oct 1, 2023 @ 9:46am 
Request update
Mr Tsubodai Apr 10, 2023 @ 6:06pm 
I think that the base stats for infantry organization should be slightly increased. Infantry organization seems to be the most expensive/difficult part of the military system, and is relatively less advantageous given all of the flat stats bonuses from specialists, artillery, and doctrine. I like the system generally, but I think that a tiny stats boost would be a good incentive to not run seemingly silly builds such as early game no doctrine hussars and mobile artillery with irregular infantry vs having that with fusiliers.
Just my two cents.
Lazy Invincible General Mar 31, 2023 @ 12:50pm 
for now though I just did a dirty patch and made the building able to be built at a cap of 1
Lazy Invincible General Mar 31, 2023 @ 12:49pm 
NP, Love the mod btw, can't wait to rebuild my personal pack once you've finished the new update
Themos  [author] Mar 31, 2023 @ 6:54am 
@Lazy Invincible General Hey thanks for bringing that up I will make an event or something similar to build one for you if you happen to lose it and will also add disable gun production pm.
Lazy Invincible General Mar 31, 2023 @ 12:32am 
and theres a low chance it might be mods conflicting somewhere, but I rate that as a low chance for the moment
Lazy Invincible General Mar 31, 2023 @ 12:31am 
Kanto, the new capitol
https://steamcommunity.com/sharedfiles/filedetails/?id=2955243346
Only realized this Very late into the game btw so its not a huge problem, just thought I should bring it up
Lazy Invincible General Mar 31, 2023 @ 12:27am 
second ting, this is kinda rare, but if your capitol moves (like when japan's does when you reinstate the emperor) sometimes the officer corps will be deleted but will not be rebuilt in the new capitol (and you can't build it to fix it or use a decision either)
Lazy Invincible General Mar 30, 2023 @ 4:16pm 
hope there can also be a artillery factory in the next update, as I find I need to produce ever larger quantities of artillery but don't need more guns as I am already driving their price into the ground, or a way to just disable gun production so I don't have to subsidize the factory
Mr Tsubodai Mar 30, 2023 @ 12:39pm 
@Themos Awesome, great to hear. Looking forward to the next update!
Themos  [author] Mar 30, 2023 @ 11:01am 
@Mr Tsubodai I am glad to hear that you enjoyed using it! But yeah I had typo in the files that lead machine guns able to be produced at the start instead of unlocking it with the hand cranked machine gun technology. Will also buff the first machine gun pm like you suggested.
Mr Tsubodai Mar 29, 2023 @ 2:04pm 
Completed a game with this mod and it was fun and interesting.
Something I noticed with machine guns is that you are allowed to build them (but can't use them) before you get the tech, and machine gun production lags behind rifles and causes shortages in the absence of industry subsidies due to profitability and the ratio of rifles and artillery to machine guns. I think level 1 machine gun production should at least be increased from 10 to 15.
Mr Tsubodai Mar 27, 2023 @ 12:49pm 
@Themos Awesome, thanks for the fast response!
Themos  [author] Mar 27, 2023 @ 11:03am 
@Mr Tsubodai I would say they are fairly decent at using all the added content. Generally they will enact military school and doctrine laws quite quickly. Though some countries can get stuck with no military schools or no land doctrines but usually that's because of low legitimacy that AI can't really handle well. With Officers corps building they tend to pick one production method and stick with that one unless they change some laws that force them to switch. With all the other new military production methods they tend to use the most up to date ones if they can afford it.
Mr Tsubodai Mar 27, 2023 @ 9:11am 
Looks really cool, I am really looking forward to testing out this mod! I am wondering how the ai will interact with the mod/how will the ai take advantage of the new features?
Ben_Evans1 Mar 26, 2023 @ 4:04am 
finally at least one normal mod - which is more important than all others together
Themos  [author] Mar 18, 2023 @ 4:13am 
@Lazy Invincible General Should be fixed now along with some new changes!
Lazy Invincible General Mar 17, 2023 @ 11:37pm 
its easily fixed if you take the building_training_rate_mult = -0.5 and move it to but in the building_modifiers inside unscaled instead of where its currently sitting which is unscaled country modifiers
Lazy Invincible General Mar 17, 2023 @ 11:33pm 
oh I did find one problem, in logistics since you made horse logistics give -50% training to the entire country you can't train any troops at all, or at the very least you can't train a navy (pretty sure its both, only saw naval because I tried to build a navy for naval invasions)
Lazy Invincible General Mar 17, 2023 @ 9:32pm 
ok found it, mod I thought I had disabled was not disabled
Lazy Invincible General Mar 17, 2023 @ 9:06pm 
welp I'm now stuck trying to figure out why it isn't loading your changes, even though nothing else is touching universities
Themos  [author] Mar 17, 2023 @ 8:06pm 
@Lazy Invincible General There is a new production method group in universities called Military Academy that allows you to produce commission. You also need to switch to Military Educators in Universities to unlock them.
Lazy Invincible General Mar 17, 2023 @ 7:40pm 
Gotta ask this, Are you sure you implemented the production of commissions from a building other than government admin when you stop having the sale of commissions? asking this because I can't produce commissions from anywhere else now that I ended the sale of them
Themos  [author] Mar 16, 2023 @ 3:16pm 
@Endor Yeah it was just an oversight from me but should be fixed now!
Endor Mar 14, 2023 @ 5:33pm 
Thank you for the mod! Great idea to make the war aspect more modular !

Any reason, why the adjustment of secondary pm has the same rate as primary adjustment( eg artillery support has also -80 percent debuffs instead of the new - 20) or is this an oversight?
Themos  [author] Mar 12, 2023 @ 6:43pm 
@Nobu That is a great idea. Will do that.
Nobu Mar 11, 2023 @ 9:08pm 
Thank you! if you can upload it to paradox mods so that previous versions are available that be awesome that way you can worry less about updates
Themos  [author] Mar 11, 2023 @ 5:43pm 
@Nobu Should be back to older version now. I guess I might release the new stuff as a separate mod then!
Nobu Mar 11, 2023 @ 5:24pm 
Is there any way you could share the previous version of this? I had a save and it got corrupted :(
Themos  [author] Mar 2, 2023 @ 5:16pm 
@Big Boss1945 Nope
Big Boss1945 Feb 28, 2023 @ 10:19pm 
Does it work with the Best War mod?
Themos  [author] Feb 25, 2023 @ 7:17am 
@Alexander Yes
Alexander Feb 21, 2023 @ 1:04am 
Does it work with Anbeld Revision of AI?
Themos  [author] Feb 19, 2023 @ 6:29am 
@GotWeenies Hey, so there is a new production method in Government Administrations building which lets you produce commissions at the start. Later on if you switch your Commission law to something else you will need to have Military Academies for producing commissions.
Dr. Quackers M.D. Feb 18, 2023 @ 8:43pm 
Started as Japan with a deflect in Commissions the games market is force itself to buy like always. Its buying 34 at 52g a pop and its crashing the economy at start. How do I up my commissions? Can you do a discussion that gives a deeper explanation of the mod and how it works?
Der Milchbauer Feb 18, 2023 @ 8:24am 
it works without the another law mod
Der Milchbauer Feb 18, 2023 @ 8:24am 
I testet it. With the mod better and flavouful laws has this mod problems.
Themos  [author] Feb 18, 2023 @ 7:03am 
@Invidious [64 RUS] Should be now fixed! All trade routes are replaced with muskets.
Tunguska Feb 17, 2023 @ 9:28pm 
I think it was because I was trying to play as Texas and they start with a trade route for small arms from the US. I loaded the game without the mod enabled and cancelled the trade route for small arms and artillery. Then I reloaded the game with the mod and it did not crash when I went to the trade route, so then I created a trade route for muskets and artillery. So that was solved kinda.

Doing things this way I noticed that the laws with this mod were not available. Since I started the save file with the mod not enabled I did not have the officer's building prebuilt. I built the officer's building hoping that would maybe allow the laws but it did not.

I hope that helps any.
Themos  [author] Feb 17, 2023 @ 9:00pm 
@Invidious [64 RUS] I will try to see if I can fix it.
Tunguska Feb 17, 2023 @ 3:39pm 
I'm getting that same crash that tenthousandimmortals described. Game crashes when trying to open the trade route panel.

Just thought I'd mention it.
Themos  [author] Feb 15, 2023 @ 7:07am 
@StuggleLogiQ I have no idea what is causing if it happens with out using any other mods. I did however update the mod now so you can try and see if that helped.
Der Milchbauer Feb 14, 2023 @ 6:47pm 
Yes. Two of them they modding the military part of the game but i testing it and deactivate the another mods. The Problem is the same. But in my first playthrough i can switch the law.
Themos  [author] Feb 14, 2023 @ 3:48pm 
@StruggleLogiQ Are you using any other mods?
Der Milchbauer Feb 14, 2023 @ 8:41am 
I can not activate the laws in this mod.
tenthousandimmortals Feb 2, 2023 @ 1:22pm 
Indeed, I have no idea why the problem occurred. I verified all the files of the base game and I tested the mod as the only mod in the playlist and it kept crashing. I found that the problem seems to have been that "small arms" was not in the mod's goods file (which replaces the one from the base game) and seemed to have been called by some program or other (likely trade or production call) and since it couldn't find it, the game crashed.

Note that I have absolutely no idea why this problem suddenly came up (was not a problem before) but I have fixed it easily enough. Just wanted to mention it in case it came in useful for someone else.
Themos  [author] Feb 2, 2023 @ 9:44am 
@tenthousandimmortals That is very odd. I haven't had any crashes when opening trade tab.
tenthousandimmortals Jan 31, 2023 @ 1:42pm 
Managed to fix the problem by adding "small arms" back into the goods file in the mod. It seems its absence was causing the issue.
tenthousandimmortals Jan 31, 2023 @ 1:55am 
Is anyone having trouble with opening the trade tab?

I have recently run into crashes every time I open that tab while running this mod. This issue keeps happening, even if this is the only mod I am running. I have no idea how this is going on as I don't think I had this problem before and there doesn't seem to have been an update for the base game nor the mod itself. If anyone has this issue as well please let me know.