Tabletop Simulator

Tabletop Simulator

FTC 40k Map Base 9th - Redux (Feb. 2023)
25 Comments
BrightLord Jun 14, 2023 @ 10:39pm 
You can press and hold the middle button on the clock to enter edit mode for it. Then use the side buttons to change the time.
Yellvis Mar 1, 2023 @ 9:26am 
@Jam unfortunately, I was asking about editing the time remaining, not change it to the other player
Jam  [author] Feb 24, 2023 @ 6:30pm 
@Yellvis The instructions for the clock are contained in the notepad at the top of your screen when you load the map!<3
Yellvis Feb 24, 2023 @ 10:03am 
How do you change the time on the clock?
Jam  [author] Feb 20, 2023 @ 2:13am 
@Relentless Neriene I have done my best to support the standard Eternal War missions for Combat Patrol and Onslaught-sized templates! The Incursion and Strike force missions are the only two types which are updated in the frequent mission packs, and I find that Eternal War fully excludes too many new factions from doing things like selecting secondaries or such.
Jam  [author] Feb 20, 2023 @ 2:08am 
@Metal Rancor There is a 'height' button right under the blue player CP counters, If you click the '+' symbol, it will raise the objectives up by a slight amount, just keep clicking until they are at the correct height :)
Relentless Neriene Feb 18, 2023 @ 5:17pm 
I get that the format isn't as popular anymore, but why is so much of Eternal War not supported? I feel like it's a much more beginner friendly format and especially helpful to have for smaller games.
Metal Rancor Feb 16, 2023 @ 8:46pm 
When maps from battleforge are additively loaded, the objective markers get covered up by the mat. Is there any way around this without changing the state to the cylinder?
Jam  [author] Feb 13, 2023 @ 1:11pm 
@KingdomCody I'll get working on it!
KingdomCody Feb 11, 2023 @ 8:02am 
Can you add Imperial Guard Orders to the bag of faction cards?
Captain Chloroform Jan 24, 2023 @ 6:56pm 
HEY this is really cool and EVERYONE should download and if you dont youll lose your next 15 games of warhammer.
Jam  [author] Jan 18, 2023 @ 9:46pm 
@A Brazilian Snowman I plan on doing such a thing very soon, once Arks of Omen is officially released I will put out a somewhat sizable update :)
A Brazilian Snowman Jan 16, 2023 @ 1:32pm 
Suggestion, now with strategic reserves being a thing on AoO, maybe add a button to create the limit for the battlefield edges? Similar to the ones that we have for quarters and spawn side limit. :steamhappy:
Jam  [author] Dec 14, 2022 @ 12:20am 
@T_Jay I'm no expert on the coding of TTS but for a very long time the game has had memory leak issues wherein the game would load assets and store them temporarily in your system's RAM (as most games do) but fail to purge them when you deleted them using the regular delete functions. This would cause the game to speedily build up in RAM usage throughout a game session, until it was consuming 100% of your system's RAM and your PC would crash. The void portal basically just forces items to be purged from your system's RAM when deleted with it, which delays and mitigates the unfortunately somewhat inevitable memory leak.
Jam  [author] Dec 14, 2022 @ 12:11am 
@Steady I do have the black hole cached already, but even friends who didn't haven't had the same issue. The new chry(dot)me link is definitely still up so I'm still not sure what's causing the issue.. I'll try to see if I can figure out what's going on still.
And thank you for the files tip! I didn't make the original scoreboard myself so I didn't realize that's how it was being stored! <3
T_Jay Dec 13, 2022 @ 10:29pm 
I'm sorry, could you explain what the memory leak issue within TTS is and how the trash can helps with it? Either way, love the custom dice roller, modifier tokens and the new scoreboard. Great work.
Steady Dec 13, 2022 @ 9:53am 
Your likely not getting the blackhole bug because you have it stored in your cache locally. The location where it was stored before chry(dot)me has been deleted. As for the typo is there any easier way of scripting than looking through the ingame menu (looked thru the json files and it seems to be minified
Jam  [author] Dec 12, 2022 @ 10:54pm 
@JANXOL Added the terrain tokens back! Unfortunately I am unable to figure out why the scoreboard is showing "No Prisioners". Every instance of code I raked through has the correct spelling so maybe I'll just wait until someone with more coding expertise than me is able to take a look :P

Thank you for the feedback :)
Jam  [author] Dec 12, 2022 @ 10:51pm 
@goliathead There are workshop items that could be loaded into the game to change the music, or if you have some particular thematic songs then you can send me a private message with an mp3 file of them and I can update the template with them!

Thank you for the feedback :)
Jam  [author] Dec 12, 2022 @ 10:50pm 
@Veiled Discord I'm sorry to hear that! I'm having trouble reproducing that bug but if and when I do I'll do my best to correct it.

Thank you for the feedback :)
goliathead Dec 12, 2022 @ 9:09pm 
Where can I modify the music selection?
Vocal Minority Dec 12, 2022 @ 8:46am 
I dunno if this happens for others but right clicking the blackhole has it delete itself then look for assets that it's unable to find. I'm not exactly coding literate so I may just be failing to do something but I thought I'd let you know.

The mod is sick though, love everything you've done, that blackhole is super fucken rad as is the custom dice support. Thanks for all the hard work.
Alftand Dec 11, 2022 @ 2:00am 
Great tool, thanks for your work :)
JANXOL Dec 10, 2022 @ 6:26am 
Looks good. The lack of terrain tokens is a slight issue for me (and possibly newish players) but you can bring your own from another table. Also, the Let The Galaxy Burn is missing from the utilities bag. There's also a typo in "No prisoners" secondary objective. Speaking of, it would be nice to be able to preview the objectives without having to select them.
Nightlyre Dec 9, 2022 @ 7:40pm 
only mod where the black hole actually works! sick ass map