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Sorry Tearum, I've tested every way I can, the mod works very well for me ... it might have something to do with your save? or other mods conflicting with it? I'm not sure
I've noticed half of the sound effects are gone (e.g. chopping salad works, but money for serving a dish doesn't) but it's most likely one of the prerequisite mods at fault, since even when the menu was disabled the sound effects were broken anyway.
If yes, I can try that option out in multiplayer this weekend and fix it, if I find any issues.
This way, it would be more challenging when you have large amounts of coins already.
There's a minor bug in the way the game displays negative coin amounts that is fixed by having the mod installed (shows as "--5" instead of "-5" if you're the client, for example), but not having it doesn't affect the functionality.
在Mod设置菜单中有几种可用的模式:
*休赛期将正常运作,不会受到国防部的保护。
*无耐性罚则-当顾客失去耐性时,不会被判罚款。
*丢失硬币-修复:每次顾客失去耐心时丢失硬币(5/10/15/20)。如果你没有足够的钱,游戏就结束了
*丢失硬币-进展:当顾客第一次失去耐心时,丢失(5/10/15/20)硬币,(10/20/30/40)
第二,(15/30/45/60)第三,等等。如果你没有足够的时间,游戏就结束了。
*丢失硬币-指数:第一次失去硬币(5/10/15/20),第二次(10/20/30/40),第3次(20/40/60/80)等等。如果你没有足够的钱,游戏就结束了。
*3次罢工:如果3名顾客在一天内失去耐心,游戏就结束了。
对于多人游戏:如果客户端没有模块,那么终日收入屏幕和货币弹出窗口将略有不同,但只有主机才需要模块才能正常工作。
I think displaying the cost is a really good idea, and I'll add it to my list, but I might not be able to get to it for a while. I think there are still issues getting custom views like that to work well (or at all) in multiplayer.
Updates include:
* Strike counter (used for progressive, exponential, and 3 strikes mode) should now get saved, so, if "Reset each day" is disabled, this progress will get loaded. After updating, the counter will be at zero for existing saves, but it should save any strikes that are made after the update. Thanks Sancho!
* The mod will now let the game handle patience normally for the first 3 days, since it gives you free restarts during those days. Thanks feildmaster!