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I would really suggest taking some time to focus on ironing out bugs like this, because they really are one of the major catching points on an otherwise outstanding mod.
We welcome mod makers who wish to test WIP mods and people from all time-zones
Also, adding the ability to rally your allies at specific points (like Sandtrap) instead of them constantly following you would be much better. Sandtrap already had enough of an issue with that since the rally flag disappeared every time you died.
Other than those points, keep up the amazing work!
First off, enemies have too much health. Even on normal, anything above a grunt or jackal feels like a bullet sponge. This is especially true when it comes to bosses, who push this to almost absurd levels. I get they're supposed to be bosses, but even by that standard, some of them can be a bit much (especially the Prophets, who already have the issue of flying all over the place and being hard to hit with some heavier weapons; they really should have less health considering there's three of them). I would suggest bringing enemy HP back down to be more in line with what they are in the vanilla games where applicable, and otherwise reducing the health of tougher enemies.
Just a couple of critiques and questions regarding the maps.
Additionally, I feel as if some of the rewards could be static oriented, changing the map in ways that benefits the player and their followers, or acting as detriments to the attacking forces. An anti-air/ground battery, hazards or traps for landing or spawning forces, a round only damage/shield/ally boost, stationary turrets spawned at rally points. Just to name a few.
the wave where its nothing but brutes with the flashbang item thing, MY EYES, its not fun and gives me a literal headache
Anyone having issues please let me know the error messages it is showing, if everyone is subscribed, if everyone can play the mod solo, and your internet speeds :)
The male members no longer have their helmets when in the field. They also seem to have Romeo's hands (but do have their actual hands in the Heroes selection).
While most of their chestplate colors are now corrected, Buck's is still white when it should be gray (while it is in Heroes selection).
Also, Sgt. Johnson's cap is now white instead of green.
Sorry if you think I'm pressuring you. I'm just letting you know in case they need to be fixed. And it especially seems like you trying to fix the previous issues has resulted in more. :)
Bugs happen
And sorry about the energy stave, I was testing making it a usable weapon and forgot to delete it :)
Some of the customisations need fixing, too. Helljumpers in Sandtrap still have the normal Halo 3 ODST attachments on them. And the Brute being the default in Containment when you have jackals and banished elite customizations for only coop leaves a lot out of ppl playing single player.
Also round rewards are so bad, extremely useless. the only sort of useful thing i got in the first hour i started this mod was a kestrel and target locator, other than that, the warthogs are useless, marines die instantly and mongooses are somehow ALWAYS there