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Sorry for that, but I haven’t been playing Vic3 for a long time. So, there probably won’t be any updates in any time soon.
你能做一个类似的里面的法团主义经济的法律吗 这个mod已经好久没更了
是这个MOD的原因吗?我这里可以用啊?具体讲下?
符 合 历 史
我五月份搞完工作上的事情了再回来处理。感谢指出。
Research relevant tech, get your interest group support them. I guess the only bug now is some other mod that modded interest group ideology can't be used with this one. Because the ideology file overlap with each other, eventually makes none support the new law.
我明天写一下。我之前一段时间在做EU4。
请问你可以将effect部分打包成一个单独的事件吗?比如:
on_monthly_pulse_country = {
events = {
ig_and_law_ce.1
}
}
这样不会影响原本的功能,还会很大提高兼容性。感谢。
感谢。
我已经解决这个问题
找到mod所在文件夹,文件在(mod文件夹)\common\laws目录下
文件名字叫ce_judicial_system.txt
找到law_ce_revolutionary_court_system = 这一段后面的代码
然后把modifier = { 的部分修改成如下代码
modifier = {
# Important Factors
country_institution_ce_judicial_court_max_investment_add = 3
#
country_bureaucracy_mult = -0.2
state_bureaucracy_population_base_cost_factor_mult = -0.15
}
亲测能用
Are you still worrying about that issue you raised? You can check out the second screenshot for display that I uploaded just now.
我给你P了个图你总能看懂了吧?看第二张图。
Well, I'm just a random dude making mods. I don't have a whole balance and testing team.
So, as I said in the description. What would you like to change? Any suggestions on the modifier values? I would very much willingly change them according to you guys' feedback. That's my idea of keep things up to date and balanced.
看前排提醒。
Your link has been automatically removed. Is there any other way you can send it? Maybe you can just add me as your friend in steam. Then, send the link through private chat.
Minting in VIC3 is proportional to your GDP. I have no control over this. I will see what can I do with changing the figures for tax limit.
完全分离你还想开国教会?
After checking all the values, I can confidently reply you that there is no bug with current institution coding. What you have experienced was a bug in how the base game display the values.
I went into the game playing as France and upgraded the Treasury institution to level 3. Though the modifier display only shows "+30%", but my actual minting income did grow from around 4k to 10k.
Moreover, if you go to the "Modifiers" interface by clicking your national flag in the upper left corner of your game. You will see "Minting income +110%" (level 3 institution + 20% from tech). Though, the pop up window suggests the otherwise.
I think this might be a bug because the newly added institutions are not in the base game. So the game can't correctly identify and display its buff.
I'm currently working on my other project but I will check that tomorrow. Thanks for the comment.
修了一下,现在可以了。
You shall put this mod below any other mods that change interest group ideologies. As suggested by @否定之否定.
@PlayForPlayNotForWin 说得对。
利益集团的支持我修改过了。你自己检查是不是加了利益集团诉求的其他MOD。
Do you mind if we use it in The Great Rework?
You will get credits obviously.
Cool, thanks for spotting.