Crusader Kings III

Crusader Kings III

Submod for EK2 - ARGONIAN ART (update in progress)
18 Comments
Miles "Tails" Prower Oct 9 @ 2:38am 
@Jimmywhite It worked! Thanks man :D
Jimmywhite  [author] Sep 28 @ 12:14am 
@Miles "Tails" Prower Yes, should be fine. But CK3 usually has problems with multiplayer, so in case if it does not work, all subscribe to the same one Art mod, and after that each player should individually replace the GFX folder of that Art mod with the GFX folder of desired Art mod (and make sure it is up-to-date). You should have the same checksum between all players
Miles "Tails" Prower Sep 28 @ 12:01am 
Hey, love your mods, are we able to use different art mods in multiplayer for different players?
Vorpal Void Feb 25, 2023 @ 1:00pm 
Thanks for the update!
biggie_boss Dec 26, 2022 @ 5:13am 
@Jimmywhite Ok some more bugs. Unless I delete the innovations folder, all cultures get the "disorganized military" innovation which causes a ton of bugs. I think that it just isn't compatible with c0da/CCU no matter what.
biggie_boss Dec 26, 2022 @ 4:30am 
@Jimmywhite If I do that, then Reiklings have no heritage group at all, so it just breaks everything. I had to delete both the culture/pillars and culture/cultures folders.
Jimmywhite  [author] Dec 26, 2022 @ 2:16am 
@biggie_boss Delete heritage file from my mod folder "common/culture/". It was made for additional riekling heritage to apply skin changes for them and placed in all my mods for the same checksum. Dumb, but still can't find a better solution for it without making separate mods for riekling and goblins.
biggie_boss Dec 25, 2022 @ 3:26pm 
To be more specific, it deletes heritage groups.
biggie_boss Dec 25, 2022 @ 3:20pm 
For some reason these mods started breaking CCU/c0da. I tried different load orders and it's still broken.
Milanfur Dec 9, 2022 @ 7:25pm 
yes! finally some hot lizard
FoH | SpartanB333 Dec 7, 2022 @ 6:47pm 
what does he mean delete folder common from my mod on your pc
L3roy Dec 7, 2022 @ 8:00am 
very nice )
Jimmywhite  [author] Dec 5, 2022 @ 9:43am 
@VOODOO Yep, later after Bretons :)
VOODOO Dec 5, 2022 @ 8:06am 
Awesome as always. High Elf / Ayleids coming eventually? Thanks again brother
Mr Jake McBalls UwU Dec 4, 2022 @ 4:37pm 
@Brendan Le Raska No. Unfortunately, the Bretons couldn't behave.
Nothh Dec 4, 2022 @ 4:33pm 
@LittleGrimm IIRC that's impossible, it's a game engine limitation. Nothing the mod author can do about it; it's up to Paradox to give modders the ability to change the UI art dynamically.
LittleGrimm Dec 4, 2022 @ 2:26pm 
Do you plan on fixing this so that they don't override your other mods?

"PAY ATTENTION that you can only activate ONE of my art submods at once, DEPENDING ON THE RACE YOU PLAY due to original mod limitations (It affects all the common MAA too)"
[ROME] Bache Dec 4, 2022 @ 1:42pm 
will there be Breton art