Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Adjustable Leveling
329 Comments
Argon Jun 19 @ 12:46am 
I've tried a few things now.
But I can't get it to work.
The Older Relams somehow has priority and can't be overwritten by Adjustable Leveling.
Syrus  [author] Jun 18 @ 11:54am 
It is - you have to load it after TOR though.

Will have to look into Shokuho at some point.
Argon Jun 18 @ 5:05am 
Is there any way to make the mod compatible with "The Older Realms"?
Sheenai Jun 16 @ 2:18pm 
well it doesn't work at all, I gain 0xp and have 0 skill points
Sheenai Jun 15 @ 8:49am 
Sadly it doesn't work with Shokuho :'(
Tardo The Ass-Monkey Jun 9 @ 4:26pm 
So, just to make sure I understand correctly. With this mod (properly adjusted, of course), is it possible for one character to max every skill given enough time?
Syrus  [author] May 21 @ 11:30am 
Skill learning is determined and limited by the "Learning Limit", which is determined through several factors: base learning limit, focus points per skill, learning limit increase per focus point, points per attribute and learning limit increase per attribute point.
Once a skill hits that learning limit, the learning modifier goes to 0.0 and the skill can no longer be increased.

You can either increase the learning limit by modifying the above mentioned modifiers, or set a "Minimum Learning Rate", which allows for leveling skills beyond the learning limit, practically to infinity.
LegendofEstalia May 20 @ 2:25pm 
Hi Syrus what settings need to be in place so i can always learn? It always says 0.00 for learning rate. The mod only seemed to work when i put everything to the max. Please don't take this as me saying your mod is bad. Im just a little ( a lot) slow.
EJW[KOR] May 20 @ 4:20am 
" Levels per Attribute Point ", " Focus Points per Level " does not working to clan/companions
Syrus  [author] May 5 @ 3:02pm 
Version 1.2.12.3
Fixed changes window localization
Fixed changes window disabling mouse when continuing campaign with old settings
New settings with "changes window shown" flag set saved immediatly upon closing window

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That should fix the issues, though if you continue a campaign from launcher you will see the changes window twice - once for the campaign and once when you launch the game without continuing.

If anyone is concerned, I have no intentions of breaking compatibility again unless absolutely required. WIth the constant confusion of how the modifiers applied I just felt it necessary to finally simplify them. Albeit now you need to set more settings, they apply only to the respective characters.
Chevayo May 5 @ 10:43am 
The Option to "show version panel" had no effect for me - either setting the pop-up kept popping.

As a stop gap solution while the issue persist - while we can not use the old version of the mod on Steam Workshop, we can get previous versions from Nexus mod - i just reverted for the time being.
류진 𝒥 May 5 @ 3:54am 
The ATTENTION button cant be press/click but i manage to close/continue with pressing ENTER on keyboard.

For those who dont want the panel warning appear everytime start the game there an option to it
Option - mods - adjustable leveling - scroll down there a "show version panel etc" uncheck the box
Athilora May 5 @ 12:17am 
The popup keeps showing up, resetting some of my settings and, if I load a save from the laucher, the cursor is fucked until I restart the game.
Chevayo May 4 @ 4:55pm 
The config reset (the window that explains the new skill modifier update) now happens *every time* the game is launched restarted. And every time it resets all the setting. This is rather unfortunate, if the setup changes more than a few parameters.

https://imgur.com/a/iHoB3xQ

On a side note: Just resetting the user settings isn't very nice. I understand the system changed, i think the change is good and its nice to have a heads up. However just deleting all the settings - mine were tuned over several playthroughs, i do not remember all of them and without a back up it is a bit unfortunate.
Floflo May 4 @ 1:59pm 
The update to version 1.12.2

Triggered a bug in my game. I got a warning menu with errors, and I couldn't close it.
Syrus  [author] May 4 @ 8:49am 
Version 1.2.12.2
Reworked modifiers to no longer override each other but instead be set per skill user
Added Companion modifiers

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ATTENTION: I finally went and changed how the modifiers are applied, they no longer override each other and instead are set per skill user. You will need to go through your settings again before you continue your campaign, make sure to set the settings again!
A warning for this has also been put into place when you start the game to remind of this.
Syrus  [author] May 4 @ 3:19am 
Poor NPC not getting to develop their skills :(
류진 𝒥 May 4 @ 3:04am 
Ok I finally really know how to use it xD
Skill XP Modify - X%
NPC XP Modify - 0.10%
Clan/companion XP Modify - X%

Solved the issue for npc
Thanks Syrus!
Syrus  [author] May 4 @ 2:05am 
The settings override each other:
"Skill" affects everyone unless you set "NPC Skill" or "Clan/Companion Skill" to anything other than 0. So if you want NPCs to level at normal rate, just set the NPC modifier to 1.0.

It prioritizes in the following way:
"Companion Skills > NPC Skills > Skills > Companion Skill XP Modifier > NPC Skill XP Modifier > Skill XP Modifier"


It's because I didn't want to have to set the setting for each "group" (player, NPC, Clan/Companion...) separately, it turned out more complicated than necessary and I can't really change it without messing up people's settings.
Maybe I should just finally change it and make them separate for each group...
류진 𝒥 May 3 @ 7:26pm 
Hi is this mod change the rate of learning NPC too? when i use it although the npc skill learning rate at 0.00 i saw that when i fight them as an enemy, the enemy npc commander also get the huge boost especially from medicine skill. End of the fight the npc enemy commander make a 300 skill increase, or my setup for adjustable leveling maybe wrong tho
Syrus  [author] May 3 @ 3:46am 
I think Better Exception Window has an option for it. Resubscribing to the mod on Steam can also sometimes fix weird issues.

Would be helpful to figure out the issue in case other people also run into it

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@jacobsmbarlass
EA? There's an early access version around right now? No idea, test it and give feedback on what happens, really depends on what they changed
SaudXSteel May 3 @ 3:37am 
idk how to get a report, its fine i leave it at that unless i learn a way to get crash log or something
i am going to stick with older version for now
thanks :steamthumbsup:
Trastos May 3 @ 3:36am 
Update made my game not launch as well :( Forgot to copy paste the code, trying to get it with the old patch working..
JoJaMacBar May 2 @ 9:51pm 
is this EA compatible?
SirPanny May 2 @ 7:47pm 
Works fine for me after update
Syrus  [author] May 2 @ 4:14pm 
I can't find an error I'm not experiencing myself without information

If you get a report, that would likely be helpful to look through
SaudXSteel May 2 @ 4:04pm 
38 mods so i will just stick with the older version i also realized i was on deffault for this mod so i wasnt using it yet but i liked having it

if you know a way i can find a crash file or something please let me know otherwise its not a problem right now

ty best regards
SaudXSteel May 2 @ 4:00pm 
right well latest game version and when i launch it its a common mod crash it shows the loading a bit then an error shows up with option to send data or just ignore idk what it said i will have to check but most mod crashes give that error

as for mods i use well they are too many XD idk best way to share them but i am able to launch the older version 1.2.12.0 so i am not that worried about it currently :steamthumbsup:
Syrus  [author] May 2 @ 3:07pm 
It works fine for me, so I need more info on that
What happens? Which game version? What other mods do you use? Etc...
SaudXSteel May 2 @ 2:43pm 
game wont launch with this update :steamsad:
Syrus  [author] May 2 @ 11:54am 
Version 1.2.12.1
Major mod rework (code-wise, but not functionality-wise)
Using Fluent API instead of Attributes for settings - hopefully keeping compatibility with previous version
Implemented compatibility with The Old Realms mod

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I have not looked into trainers since, honestly, I don't remember where to find them!
Human72 Apr 24 @ 10:50am 
I see. that's fair. and yeah the trainers are a thing.
Syrus  [author] Apr 24 @ 10:46am 
Good point, I never use trainers so never checked them. Forgot that even is a thing tbh
Human72 Apr 23 @ 4:33pm 
one thing I noticed while your mod works perfectlly. that for trainers that grant character unlimited xp etc. it does not work.
Syrus  [author] Apr 23 @ 2:40pm 
I can't promise anything, don't know how difficult it will be and with work etc. I need to find some time (and will) to get into the work. Of course, could always turn out easier than I fear - or harder than I hope!

And...please don't call me Sir, I don't need to feel even older D:
Hegris Apr 23 @ 2:19pm 
Sir, can you add me to friends? I can provide you more information as far as I know and heard from other people about your excellent mod and TOR compatibility
Syrus  [author] Apr 23 @ 1:55pm 
Hm...I have not looked much into TOR, when I did, what I checked seemed to work fine, but I keep hearing about it being incompatible. (Might be that I missed some posts...or forgot some things, I tend to do both.)

Would have to look into how TOR handles the leveling model and how it adds the new skills - and/or figure out which parts are not working/incompatible.
Could even be a better option to make a separate version for TOR, instead of trying to make this version compatible with it.

...first would have to download TOR again, I unsubbed from it literally two days ago.
Hegris Apr 23 @ 12:22pm 
@Syrus yeah, I did the same) Is there any chance that you will be giga chad and make patch for The Old Realms? Because sadly your mod doesn't work with TOR properly and new wanderers spawn with 0 at Spellcraft ( new skill ) but if you put "Adjustabvle leveling" above TOR, then seems like some functions from your mod doesn't work but not all.
Syrus  [author] Apr 23 @ 9:41am 
In which way do you think this mod to not work properly? Suspecting any issues?

My test is usually to crank up the values excessively and see the effect. For example, you'll quickly notice if skill leveling is properly affected when you max out the modifier
Hegris Apr 23 @ 4:45am 
Is there a way to check if mod working correct?
Human72 Apr 17 @ 11:06pm 
so since someone asked and got the answer for it. where in the load order for this mod needs to be placed in order for it to work?
Syrus  [author] Apr 7 @ 9:47am 
@Awan
Back when I made that thumbnail, AI was not yet as big of a thing, interestingly enough...also, I'm lazy and not good at arts, so that's all I got and all you get! :P

...don't know about the XP tweaks, but I would expect it to be overridden by this mod or there to be some conflicts.
Awan Apr 6 @ 11:19pm 
Weird note to open on but - thanks for not using an AI thumbnail. Just a simple title thumbnail is so much less weird and offputting.

Real question - can this just utterly replace XP tweaks?
Archeon Apr 3 @ 10:49am 
Somehow, my lvl is capped at 62, the exp gauage says, that i need 0 exp, to lvl up. Anyone else havin that issue?
szmtex Mar 29 @ 6:03am 
this mod is kinda messed up when i tried to lower skill cap back to vanilla settings (from 50 to 30 per focus point) it also reduced learning rate for some reason same thing when i reduced base cap to 0 learning rate went down... for some reason this option seems to be weirdly connected
lwhのsama Mar 22 @ 10:07am 
工作:steamthumbsup::steamthumbsup:原版技能升级曲线太恶心,这个要简单得多,而且可以调节成长乘数.很多大修模组比如权游国度 战锤倒是自带技能树系统可以不打这个,但原版必打
Syrus  [author] Mar 14 @ 2:06pm 
Version 1.2.12.0
Rebuild with up-to-date files
Maximum for MaxAttribute & MaxFocusPerSkill increased to 1000

Hopefully it fixes some issues people have?
J Mar 7 @ 2:57pm 
When I put the starting focus. and attribute points at start to 100. It creates an infinite loading bug.
Discounts Feb 23 @ 2:57pm 
i downloaded this mod on steam and i just cant get it to work. i tried uninstalling it in my workshop files and getting it off of nexus but same problems it shows up in mcm but doesnt seem to actually work. hoping i can get some help with this
Gneeling Feb 18 @ 7:29pm 
I have Skill XP modifier and Clan/Companion XP modifier to 100 but NPC XP modifier to 1 but lords I am running into in the first couple days of the campaign already have several hundreds in certain stats. Is that normal or is something wrong with my XP settings?