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I might have another look and see if this issue shows up in other worlds (i.e., solo), too! Thanks again!
In my case, I'm using the Heap of Foods and Not Enough Turfs mods (both by Kyno), and for some reason none of the modded turfs from NET show up when I search for them in the TMIP menu, but all the modded HoF food items do show up, even the newest foods added just a few weeks ago (the NET turfs are much older, so I expect it doesn't have anything to do with how recently the mod entities were added/updated).
Лови дизлайк что ли
So I ask for a way to disable a lot of these buttons to prevent accidental clicking.
Original translation: 精
Correct translation: 怪物
I don't know what this is for, maybe we can delete it ?
the player movement speed out of sync when lag compension ON.
could you add a function to keep uptime on character specific things? like infinite wereform for woodie or infinite inspiration for wigrfrid? if not that's ok, just an idea i had <3
But I noticed your debug.lua line 428: tittle = "Moderate:"
It's still hard coded. Please change it again 0.0
If it weren't for the hardcoded 'name' in debug. lua, I wouldn't have come to you.
For example:
{
beta = false,
pos = "forest",
name = "Oasis",
tip = STRINGS.TOO_MANY_ITEMS_UI.DEBUG_GOTO_TELEPORTTIP .. STRINGS.NAMES.OASISLAKE,
fn = gotoswitch("oasislake")
},
The name here should be set to STRINGS.....
STRINGS are defined in TMIR_EN.lua and TMIR_cn.lua, even though they are not translated
and shift + click doesn't give the materials to craft something anymore.
if this could be fixed i'd appreciate it since these features are my main use for TMIR