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https://steamcommunity.com/sharedfiles/filedetails/?id=2920116721
Convert to castle Holding (The current holding type is the same as the target type)
Convert to city holding (There isn't another castle holding this this county)
Convert to temple holding (There isn't another castle holding this this county)
Load order
Elder Kings 2
New Faith Icons For Elder Kings 2
Custom Kingdoms for Elder Kings 2
Cadet Branch Limiter
Elder Kings 2 Submod: Less Man-Mers
Elder Kings 2 Commision all artfacts
sumbmod for EK2 Altmers Art
c0da: games rules for elder kings 2
As for the CODA itself, I don't like it because some of it doesn't make any sense. For instance, how the HECK did Khajiits invent space travel? How did they seal the lunar colonies from the vacuum of space? Is CODA set in a setting where an Industrial Revolution happened without Dwemers? Given that digital technology and televisions exist, how does magic interface with that, given that Dwemers are said to have combined machinery and magic?
CODA sounds like you didn't put effort into explaining things, skipped over any serious thinking, and just made a bad crappost.
That said.... uh, Tiber Septim (Talos) isn't Lorkhan. I know that much from playing MW this long.
I would have assumed, for example, that family would = Nordic or Breton, and group = Cyro-Nordic (going off what you previously said). But you have two rules, "Within Heritage Family" (so going off that example, Nordic or Breton) and "Within Heritage Group" (Cyro-Nordic).
Sorry just confused by what the actual difference between these two is :)