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These are something that I learned trying to mod this mod.
This mod does not affect your Faction leader. (The one you control?)
Renaming Your faction should be fine, could not get it to break. If you are having issues name your faction to "Nameless".
You will not get hunger from eating since it's using code meant only for NPCs. This can't be changed as far as I know because FCS is very limiting and you can't really make any new code for the game.
Since this is a Faction fallback AI package the Faction members will be relentless when it comes to eating people unless they have a job. Currently trying to fix this by setting up a timetable that the AI can follow.
JammyGammer Thank you for the mod.
Because of the limitations of FCS i had to make it so that the cannibalism was part of the player faction fallback. Which causes the problem of squad members uncontrollably eating prisoners. Not even locked doors will stop them as they will attempt to go through anyway.
However if you setup up stools and they sit on them, they should stay in place.
Sadly no. Theres no way in the FCS to add new instructions/jobs the player can give to their characters. so the work around was to put this instruction/job into the AI fallback instead which causes the issues you are experiencing
Characters dropping kidnapped characters is a really annoying problem i've encountered with this mod. i am unsure on how to solve it :/
i find sometimes it doesn't give food though not sure if im missing something in that regard.
I then tried changing the jobs in the game to see if i could force the player characters to do this. still no success.
So i then created a AI package and put it in the AI fallback of the player faction. this worked
I might release an update today as theres some minor issues i think i can fix