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Also is there any way to circumvent the mechanic of the heartrending ballad? I can understand what its supposed to do but what do we do if we dont want to get a heart attack but we also have a boss to continue fighting/ a horde to kill
LUA ERROR stack traceback:
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:276 in (upvalue) consumeblood (Lua) <267-334>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:338 in (local) fn (Lua) <338-338>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/combat.lua:599 in (method) GetAttacked (Lua) <530-651>
scripts/components/combat.lua:1153 in (method) DoAttack (Lua) <1066-1177>
scripts/prefabs/gestalt_alterguardian_projectile.lua:55 in (upvalue) attack_behaviour (Lua) <52-82>
scripts/prefabs/gestalt_alterguardian_projectile.lua:92 in (field) fn (Lua) <84-101>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
documnets>Klei>DoNotStarveTogether and master_server_log if the server is caved and client_log if the server without caves
Scroll to the bottom and you should be able to see the error message
I'd like to turn the sanity gain to 0 so i need to deal with sanity drain like the other characters and basically make the game harder for me?
Thanks :D
For Enlightened Lullaby, same effect as Enlightened Crown minus the light and sanity gain(?). Above 85% sanity, you spawn gestalts to attack enemies - no idea if they should drain sanity (you're already using another resource for it), or if it would be reasonably balanced without that. The original effect stays, both for Wigfrid and her team, so 10% less damage taken and 5% more damage dealt, but only she receives the gestalts.
For Dark Lament, I'd go with Bone Helm effects, false-insanity and neutral nightmare creatures, along with the added perks of Thulecite Club, summoning shadow tentacles on hit. The song should be good against lunar enemies, and out of those, CC is the biggest one. Same as before, the original effect remains for your team.
I could bring the damage slightly up to compensate for the amount of hits required to trigger explosion if that's your concern! Since in my opinion it's not the damage of an aoe that is the most powerful and important thing about the song but having aoe itself.
I do have a suggestion, however: instead of tuning the Fireproof Falsetto's damage down, why not just make it somewhat more expensive to use with adding, say, 0.5 sanity drained for every mob hit by the AoE effect?
It would make next to no difference when fighting Dragonfly (where fire protection is actually useful), but it would mean you need to actually expand resources when using it, you can't just mindlessly AoE anymore.
The damage and small area of effect was imho perfect in the previous iteration and made the BQ fight extremely fun, but without any cost, it is indeed too strong. Also, that would bring it more in line to how the game already treats elemental damage, fire and ice staves already drain sanity for each use, though I've no idea if it's even possible to code this way.
Cheers and thanks for all your work!
v = true
already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 24385
scripts/update.lua:235 in () ? (Lua) <219-293>
dt = 0.033333335071802
tick = 24385
i = 24385
[00:18:05]: [string "../mods/workshop-1505270912/scripts/modweab..."]:58: attempt to perform arithmetic on local 'X' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:58 in (method) GetAttacked (Lua) <58-58>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:117 in (field) fn (Lua) <86-153>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:235 in () ? (Lua) <219-293>
X = nil
z = nil
x = nil
I = 1
J = 1
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:117 in (field) fn (Lua) <86-153>
data = 139635 - wathgrithr (valid:true)
fx = 155015 - thedamnring (valid:true)
overflowdamage = 59.94375
x = 77.69898223877
y = 0
z = 784.99981689453
ents = table: 000000003ED3CD40
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 000000000B5D3F60
waitingfortick = table: 000000000B5D3920
hibernating = table: 000000000B5D4000
tasks = table: 000000000B5D3EC0
waking = table: 00000000190EBEE0
attime = table: 000000000B5D36A0
tick = 24385
hitrange = 2
pvp_damagemod = 0.5
lastwasattackedbytargettime = 0
GetAttacked = function - ../mods/workshop-1505270912/scripts/modweab.lua:58
lastwasattackedtime = 809.90004223958
DoAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:57
AddDamageTypeBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:24
GetBuffMults = function - ../mods/workshop-1505270912/scripts/modweab.lua:56
lastdoattacktime = 802.33337517828
externaldamagemultipliers = table: 000000000B0633F0
GetAttackRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:35
keeptargettimeout = 0
AddDamageBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:23
losetargetcallback = function - scripts/components/combat.lua:76
battlecryenabled = true
_ = table: 000000000B063210
lastattacker = 154436 - mosquito (valid:true)
CalcDamage = function - ../mods/workshop-1505270912/scripts/modweab.lua:39
AddDamageStimuliBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:27
hiteffectsymbol = torso
laststartattacktime = 811.90004234388
GetGiveUpString = function - scripts/prefabs/player_common.lua:110
nextbattlecrytime = 817.37230739882
lasttargetGUID = 154436
CopyBuffsTo = function - ../mods/workshop-1505270912/scripts/modweab.lua:32
GetHitRange = function - ../mods/workshop-1505270912/scripts/modweab.lua:37
onhitfn = function - ../mods/workshop-1505270912/scripts/components/poisonable.lua:104
inst = 139635 - wathgrithr (valid:true)
damagemultiplier = 1.25
Here's the complete error:
[00:18:05]: [string "../mods/workshop-1505270912/scripts/modweab..."]:58: attempt to perform arithmetic on local 'X' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:58 in (method) GetAttacked (Lua) <58-58>
self =
HasDamageBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:33
DoSpecialAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:60
defaultdamage = 10
forcefacing = true
SetDamageType = function - ../mods/workshop-1505270912/scripts/modweab.lua:21
RemoveDamageBuff = function - ../mods/workshop-1505270912/scripts/modweab.lua:30
damagebuffs = table: 000000000B0637B0
DoAreaAttack = function - ../mods/workshop-1505270912/scripts/modweab.lua:59
externaldamagetakenmultipliers = table: 000000000B062F90
[00:45:46]: [string "../mods/workshop-1505270912/scripts/modweab..."]:58: attempt to perform arithmetic on local 'X' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1505270912/scripts/modweab.lua:58 in () ? (Lua) <58-58>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2892396162/scripts/prefabs/battlesongdefs.lua:117 in (field) fn (Lua) <86-153>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:235 in () ? (Lua) <219-293>
And then it just shuts down the server.
It seems to be something related to another mod (Tropical experience) and I just wanted to know if you have an idea of what could be wrong there. Btw I love your mod and thanks for the support.