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and i understand
New incoming update? I'll most likely get to it once it gets released. Right now mod works well with actual stable version.
or is that impossible?
I'll try to look into turret colliders this weekend :)
I'm trying to keep it up despite everything that is going on right now, it's just sometimes stuff stops working for mysterious reasons :(
I assume you guys have a savegame for your game?
If so, try the following:
- unsub from mod, both of you
- launch the game and load the save
- build whatever, like a piece of armor
- save and quit
- download the mod again and load the save.
Perhaps some data got stored in savegame that causes compatibility issues. Purging mod from save game should remove this data. Sure your ship will turn into swiss cheese, but this is something easily fixable after mod is enabled again.
Please let me know if this helped.
Have you both tried to unsubscribe to the mod, delete it from steamapps and re-download?
Sometimes steam updates mods incorectly :/
Uploading the fix in a minute :)
Hey, it's already April 20th – time to upload the fix when you get a chance!
Just a friendly reminder since we're past the 2-day timeframe we mentioned earlier.
嗨,今天已经是4月20号了,有空的话该上传修复补丁啦!
因为已经过了之前说的两天期限,所以提醒你一下。
好的,正在尝试去删除这两段代码(还没下载使用过Notepad++ ●u●
No problem. I'll remind you again. (April 20, 2025.
没问题,我会再来提醒你的(2025/4/20
I had a hdd crash after changing laptops, so I may have messed up some things.
Can you ping me in 2 days? I'll upload a fix.
In the meantime if you go to turret_flak_cannon_large.rules file - open with notepad++ - and remove two blocks:
** BlockedTravelCellDirections
** BlockedTravelCells
You will be free of this crash. I've reported it to Walt long ago as this is game issue, but they didn't seem to put a very high priority on it :/
04/17/2025 23:49:41 | at Cosmoteer.Ships.Crew.ShipCrew.Cosmoteer.Ships.Crew.ShipCrewManager.IShipCrewMembers.UpdateDestinationAsync() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Crew\ShipCrew.cs:line 673
04/17/2025 23:49:41 | at Cosmoteer.Ships.Crew.ShipCrewManager.UpdateCrewAsync(Int32 startIndex, Int32 endIndex) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Crew\ShipCrewManager.cs:line 850
04/17/2025 23:49:41 | at Halfling.Performance.FastParallel.RunParallelBatch(ParallelTask task, Int32 batch, List`1 profilerJobs) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Performance\FastParallel.cs:line 356
04/17/2025 23:49:41 | ---> System.InvalidOperationException: Pathfind operation failed!
04/17/2025 23:49:41 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntRect start, IntRect end, Boolean useTraffic) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 202
04/17/2025 23:49:41 | at Cosmoteer.Ships.Crew.Pathing.PathManager.FindPath(IntVector2 start, IntVector2 end, Boolean useTraffic) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Pathing\PathManager.cs:line 84
→原文:抱歉,我不知道怎么发讨论以及上传文件,只能用这个办法。如果,还需要更多请告诉我
Crash message崩溃信息:
①
04/17/2025 23:49:41 | Starting part: {Gwen.HyperAirlock; Location={X=6 ,Y=-68}; Rotation=3; FlipX=False}
04/17/2025 23:49:41 | Starting rect: {X=6, Y=-68, Width=1, Height=1}
04/17/2025 23:49:41 | Ending part: {evans.turret_flak_cannon_large; Location={X=6 ,Y=-61}; Rotation=1; FlipX=False}
04/17/2025 23:49:41 | Ending rect: {X=10, Y=-59, Width=1, Height=1}
04/17/2025 23:49:41 | Memory usage at time of crash: 8,683,397,120
→原文:最近我又开始玩这个游戏了,在经过10多个小时的舰船建造并在激烈交火情况下,又发现曾报告过的同类崩溃问题。(防空高射炮所引发的路径崩溃)
With the help of error logs and AI assistance, I successfully locked onto the entry [evans.turret_flak_cannon_large]
→原文:通过错误日志与AI辅助,我成功锁定在[evans.turret_flak_cannon_large]这一词条
Deserialization from source "<D:\PROGS\Steam\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.
What should i do to fix it Please guide me
I'm starting my very long holiday leave in a week, so I guess I better look into it soon :)
I do have one problem though. The Flak Turret deals no damage to ship parts. Do you know why?
FYI: Meph was the guy who created Masterwork Dwarf Fortress modpack and launcher. At a time his version was the only playable version of the game out there. Buuuut... he used somebodys graphics w/o permission. He did removed it, after receiving complain, buuut... many years later he was offered to work on graphics for Steam release of DF. And complain resurfaced, even tho it was years old, and Meph lost his job.
I'm an ex game-dev, and my adventure with AAA ended almost ten years ago. I don't want anyone to potentially loose their chance at becoming successful in the field because of some paint.net graphics I did as a creative outlet. Learning modding is a good way of learning about game dev, that's how I started anyway. And boy, oh boy, in the current state of gamedev, we could use some good independent studios... :)
But it looks cool and I have you to thank.
在机械翻译前的中文原文
很高兴你能够找到问题所在,我想那将这炮塔的上半部分路径删除,应该是一个很好的选择。
毕竟这一炮塔需要正前对敌,而正前方即使铺设了走廊,仍然会被快速摧毁将路径中断触发崩溃。