Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Separatism
208 Comments
jDoinksss Sep 6 @ 7:05pm 
needs update
Gigagnat Aug 9 @ 9:40pm 
this plus the diplomacy mod is fantastic
Argon Jul 17 @ 6:52am 
The chaos start doesn't seem to be working properly at all!
The clans are dying out like flies, and after a few dozen hours of play, the world is pretty much depopulated!
So unplayable!
Argon Jul 14 @ 7:48am 
The mod itself is great.
But the glow colors some factions get are BRUTALLY UGLY!
RV May 24 @ 5:17am 
My game crashes when a kingdom is destroyed, I realized it with the pop-up on the right which says that a kingdom is no longer in this world, after deactivating the mod the pop-up still appears (new in m&b II?) but I don't crash anymore.
INQ Pinksmith (NO SOUND) May 16 @ 5:31am 
Consistently having the same issue as the person below V
Bizzaro Apr 18 @ 10:34am 
This mod is super fun, but I've been running into a consistent bug where after 1-2 hours in game, if a kingdom gets destroyed the game repeatedly crashes and the save gets soft locked.
niccodigge Feb 2 @ 4:46am 
you must create a faction first
The Necro Police Jan 24 @ 8:13pm 
can the player start a rebellion?
Propovednick  [author] Jan 9 @ 9:13am 
@p.nieciengiewicz I can try)
p.nieciengiewicz Jan 8 @ 11:49am 
If I send a save file just before the crash -Anarchy rebellions- with the Diplomacy and Improved Garrisons mods will you be able to find the problem?
Propovednick  [author] Dec 12, 2024 @ 7:09am 
This mod does not affect economy in any way. Check other mods.
Propovednick  [author] Dec 11, 2024 @ 9:45am 
That's a very old story. I know there is a strange bug with anarchy rebellions. But to fix it down I need a save file right before the crash with minimal mod dependencies, because I have neither the time nor the desire to install hundreds of other mods to be able to load a save. Unfortunately there was no one who was able to deliver such a save file.
seijitanp Dec 10, 2024 @ 11:47pm 
Thank you very much for creating and updating this mod.
I am the one who commented on December 5th.
I would like to share information because I noticed something about the characteristics when the game crashes.

I played the game with this mod enabled:
- It works fine at first.
- As time passed in-game, the movement gradually became choppy.
- If the game progresses further, the game will crash.
- When I start the game with the same save file, it crashes at the same in-game time.

I tested it by turning on and off the functions in the mod.
Turning off "Anarchy rebellions" fixed this issue.

This is my guess.
Regarding the calculation of "Number of days after owner visit to keep order" when the number of characters in the game increases:
- The computational load may be very large?
- The reference destination may be null?

This comment may be wrong, but I hope it will help you solve the problem.
seijitanp Dec 4, 2024 @ 3:47pm 
(I'm Japanese, and the text below was written in English using automatic translation, so it may be strange, but I'd like to share the information.)

I really like this mod. I'm grateful to the creator of this mod.

At first, I too was having trouble with the game's random crashes. I then tried turning each mod on and off. As a result, I noticed that the random crashes did not occur only when I turned off the mod called "Hideout Plus". I think it takes a lot of patience to try each mod on and off. There may be other competing mods, but I hope this information is helpful.
BSLbub Oct 30, 2024 @ 1:59am 
Recommend disabling having chaos start enabled by default
Tyler Sep 6, 2024 @ 2:23pm 
@Sкiткj3ll Works well with Diplomacy.
Sкiткj3ll Aug 22, 2024 @ 11:31am 
This looks promising. Maybe late-game won't be such a snoozefest anymore. BUT! Does it play nice with Diplomacy? Anyone knows? ^_^
Very Filthy Raccoon Jul 18, 2024 @ 12:19pm 
Separastism 1.2.0 on the Nexus works for 1.2.9 ;
Look at the old files

https://www.nexusmods.com/mountandblade2bannerlord/mods/968?tab=files
Zachev Jul 15, 2024 @ 7:33pm 
Getting a crash when a Khuzait clan acquires 4 towns. (Which usually generates a rebellion.)
Propovednick  [author] Jul 11, 2024 @ 11:43am 
The mod was updated for patch 1.2.10 if you have any issues report on nexus
Galore Jul 10, 2024 @ 4:20pm 
Bro please figure out whats causing the conflict with the update this mod is literally number 1 we need this like a fix
Vurcingetorix Jul 8, 2024 @ 4:08pm 
one of my favorite mods, please update if willing!
Takeara Jul 3, 2024 @ 5:13pm 
This mod don't have the version 1.2.9 in Nexus. Its only showing the 1.2.0 or previous versions + the new one.
UseScripts2Dodge Jun 30, 2024 @ 4:20pm 
Has the crashing been fixed? I really want to get this and not mess with nexus mods, every time I downloaded mods from there for bannerlord my game just permacrashed always
chitmunk Jun 29, 2024 @ 12:34pm 
do you have a link to the nexus there isn't one here?
Propovednick  [author] Jun 29, 2024 @ 8:06am 
old versions are available on nexus mods
chitmunk Jun 29, 2024 @ 6:51am 
is there a way to get an old version? I'm staying on 1.2.9 for a bit
Greggho Jun 28, 2024 @ 1:43pm 
Seems to have broken since 1.2.10 :(
seijitanp Jun 23, 2024 @ 10:28am 
I really like this mod. However, When I turn on "Anarchy rebellions" while belonging to a kingdom, the game will crash after a few to 10 days.

It looks like a "System.NullReferenceException" is occurring in "TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetRelationIncreaseFactor(Hero hero1, Hero hero2, float relationChange)".

Please update.

"Bannerload Crash Report" displayed the following error message:
(Sorry, there is a character limit so I will only post a portion.)




- Involved Modules and Plugins

From Highest Probability to Lowest:
Module Id: Separatism
Frame: void Separatism.ClanExtensions.ChangeKingdom(Clan clan, Kingdom newKingdom, bool rebellion)
Frame: Kingdom Separatism.Behaviours.AnarchyRebellionBehaviour.GoRebelKingdom(Clan clan, IEnumerable<Settlement> settlements)
Frame: void Separatism.Behaviours.AnarchyRebellionBehaviour.OnDailyTickClan(Clan clan)
Propovednick  [author] Jun 16, 2024 @ 3:29am 
you can turn off any rebellions via mod settings
jellybelly1998 Jun 15, 2024 @ 8:01pm 
is there a mod or version of this with just the chaos start. thats the only part of this mod that super excites me. I dont want to spend half my time trying to retake fiefs when they rebel.
hellochrishi May 23, 2024 @ 6:51pm 
I like the mod a lot, one minor issue however is when I have my own kingdom, I attempt to expand by creating more clans, and once I create a second, they two clans immediately rebel.

I think it would be cool if people could modify the harshness of the rebellions, little percentage modifiers to make any issues more manageable.
MFive May 22, 2024 @ 1:09pm 
update please, it's mod is very goooood
Ersatz May 19, 2024 @ 2:40pm 
how do you unify with a friendly kingdom? I've seen the AI do it but I can't find a dialog option for it
Off-Brand Cheetos May 13, 2024 @ 9:48am 
Captured a Pravend, and it crashes after a few seconds while waiting in the town. Reloaded a dozen times hoping for a different outcome, but just crashes.
√J○w♠♣♦♥ Apr 17, 2024 @ 3:00pm 
works 100% no crashes yet. using this alongside 10 other mods.++ This was extremely hard!
fideldidumm Apr 13, 2024 @ 6:23pm 
Any prefered method for crash reports?
Got a Discord server?
ananizapta Apr 10, 2024 @ 10:26pm 
is it working on latest??
A Salad Apr 10, 2024 @ 5:49pm 
I love this mod but after you create and expand your own kingdom, its impossible to get more than 2 towns. One will always rebel even if they are high loyalty.
Sir Pasta Mar 11, 2024 @ 10:14pm 
Please update the mod for the latest version
DarkSnowder Feb 27, 2024 @ 9:58pm 
@Propovednick не, ты не правильно понял. У меня есть руссификаторы, которые я сам сделал, и я хочу их загрузить в мастерскую в Стим. Но даже действуя по инструкции ничего не выходит. Сможешь подсказать (желательно в дискорде) как ты мод в стим загружал?
Propovednick  [author] Feb 27, 2024 @ 9:56am 
@DarkSnowder моды ставятся из мастерской стим. вам достаточно на них подписаться. я не очень понимаю какая тут может быть "инструкция"
DarkSnowder Feb 27, 2024 @ 5:06am 
@Propovednick Здаров. Слушай, я тебе там приглос кинул. Сможешь подсказать, как моды на баннерлорд устанавливать? А то я из офф.инструкций ничего не выходит.
CiKi Feb 24, 2024 @ 12:50am 
Great mod, started a play through with Lemmys EU map + diplomacy + this
peirs Feb 22, 2024 @ 8:17pm 
yes diplomacy and sepratism are compatible, I'm running a game with both now
BLACKcOPstRIPPa Feb 14, 2024 @ 1:42pm 
Is this mod compatible with diplomacy?

I'm just wondering because that mod has factions that can form and rebel, I don't know if they both use the same files etc
Barbecue Feb 5, 2024 @ 9:21am 
Does the Anarchy Rebellion create a new Clan?
Dr Yakub Jan 30, 2024 @ 1:46pm 
Would there be the possibility of adding a start similar to chaos start that leaves like 2 or 3 clans and more fiefs per kingdom? I like the chaos start but its hard for the ai to make their kingdoms stronger because they dont like to recruit more clans