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现在用黄金制的方式导致和E&F有点冲突,会大量消耗黄金资源。
虽然也可以通过远征锚地来增加黄金获取,但远征锚地毕竟是有数量上限的,且黄金产量和打造戒指的消耗量没法比。
[23:06:14][jomini_script_system.cpp:270]: Script system error!
Error: Event target link 'state_region' did not get a matching scope type. Expected 'state', but got 'state_region'
Script location: file: common/scripted_triggers/hm_overrided_triggers.txt line: 910 file: common/journal_entries/hm_indian_great_game.txt line: 102
[23:06:14][jomini_script_system.cpp:270]: Script system error!
Error: Invalid left side during comparison 'state_region'
Script location: file: common/scripted_triggers/hm_overrided_triggers.txt line: 910 file: common/journal_entries/hm_indian_great_game.txt line: 102
[23:06:14][jomini_script_system.cpp:270]: Script system error!
Error: is_being_suppressed trigger [ Wrong scope for trigger: interest_group, expected political_movement ]
Script location: file: common/journal_entries/02_nihilism.txt line: 53
另外给气泡水加点权重吧,全在喝茶,气泡厂一直亏钱
虽然感觉像是设定,但是我现在游戏进程里明明已经开了战舰少女优越论,但是还一直在刷各种把战舰少女当做被歧视人群的旧事件,乱扣她们的生活水平,挺无语的。
也并不是希望对模组进行修改,只是我自用的话,应该怎么样调整文件呢?
然后因为p社的睿智军事系统,总部和兵源建筑所在的战略区域不一样的话补员时经常会分离出三五人的小队,所以希望开局能把那20个江苏线列改到华北的歪脖子树里去