Victoria 3

Victoria 3

Teamster Office (Updated for v1.7.*)
64 Comments
Marcus  [author] Dec 2, 2024 @ 2:02am 
@Denshua 感谢反馈,不过这个mod估计又要停更很长一段时间了
Denshua Dec 1, 2024 @ 4:52am 
P社偷改圖案代碼,建築圖案變笑臉,要把teamster_office文件裡的texture改成icon
Marcus  [author] Nov 29, 2024 @ 12:09am 
@Frontline Steam\steamapps\workshop\content\529340\2887414439\common\buildings
Frontline Nov 28, 2024 @ 11:59pm 
@Markus, Where i can find this lines of code?
 Nov 28, 2024 @ 10:10pm 
噢,那大佬请安心养病!
Marcus  [author] Nov 28, 2024 @ 9:58pm 
@Frontline I don't know, but maybe you can try following steps:
1. Change "building_group" into "bg_public_infrastructure";
2. Delete the line of "ownership = self".
Frontline Nov 27, 2024 @ 6:59am 
Marcus☞ 你好。请告诉我,是否可以在mod中添加游戏规则中的能力,设置严格由国家建立这些运输公司的能力,而不是私人建立它们的能力?
Marcus  [author] Nov 27, 2024 @ 2:10am 
@Ψ웃☞ 不是不更新,是住院了
 Nov 24, 2024 @ 2:41am 
该更新了
Frontline Oct 26, 2024 @ 6:46pm 
Too cheating mod. Let's imagine. There is a railroad. Trains need locomotives, which are made of steel, and it is made of iron and coal. And it gives 20 infrastructure and some tickets at the start. Here, almost for the basic resources that are everywhere, we get 15 infrastructure and from 10 to 75 tickets for transportation. All you need is a small tool factory and basic resources from the farms of the national economy. Some kind of balance is needed. Either increase the number by 4 times or reduce the effects of the company by the same 4-5 times. And it will also be important to prohibit private individuals from building it, like the same barracks.
梦幻星辰 Oct 22, 2024 @ 3:43am 
牛逼
流浪的盖亚 Aug 30, 2024 @ 7:13pm 
man!欢迎回来!我也回来了
手持烟火以谋生 Jul 9, 2024 @ 4:06am 
牛逼
Marcus  [author] Jul 9, 2024 @ 3:39am 
是的,孩子们,我回来了
Marcus  [author] Nov 16, 2023 @ 2:34am 
不,由于我已经停止游玩Victoria 3,所以它仍然不会有更新,即使是在1.5版本这样重大的历史时刻……不过,您可以随您喜欢使用、改进本Mod。
手持烟火以谋生 Nov 16, 2023 @ 12:04am 
需要更新了
天漢烈王 Nov 15, 2023 @ 3:52am 
大人,可以更新矣~
Denshua Aug 6, 2023 @ 8:39am 
still work:steamhappy:
Marcus  [author] Jul 13, 2023 @ 1:59am 
@shane_357 I don't know either, since I've stopped play Vicky 3.
shane_357 Jul 12, 2023 @ 6:40pm 
Still working?
Marcus  [author] Apr 4, 2023 @ 3:04am 
@541452557 很抱歉,但我现在已经停止玩Victoria 3,至少在5月1日以前没有更新的计划。我估计进行适配新版本的更新不会很困难,也许你可以尝试自制一个更新的补丁。
541452557 Apr 3, 2023 @ 11:52pm 
大佬何时能更新一下?
O3O Dec 17, 2022 @ 11:04pm 
:steamthumbsup:
黑暗武士大海龟 Dec 7, 2022 @ 4:39am 
@Marcus 这次更新完美解决了后期运力的问题也让汽车这个消费品有了用处,大赞
tKitashiro Dec 4, 2022 @ 4:10am 
gotcha ;)
Marcus  [author] Dec 4, 2022 @ 4:08am 
@tKitashiro Update has been released.
tKitashiro Dec 4, 2022 @ 4:06am 
@Marcus
opps, okay I understand.
P.S. Japanese localize-text and verify is finished, so please merge if maybe convenient.
Marcus  [author] Dec 4, 2022 @ 3:47am 
@tKitashiro Thanks for report, it is a bug, will got fixed in next update later today.
tKitashiro Dec 4, 2022 @ 3:07am 
I was debugging a localize text, and found no change effect of the following features:
1. pm_teamster_office_rickshaw
2. pm_teamster_office_hackney

What is the difference in PM effect between "rickshaw" and "hackney"?
Marcus  [author] Dec 2, 2022 @ 5:26pm 
@黑暗无双大黄瓜 您所反馈的运力提供问题已收到,会在下次更新中提高汽车运输的运力产出。

铁路的运力将不会改动,因为在《维多利亚3》中铁路不只是基础设施,同时也是一个经营建筑。
黑暗武士大海龟 Dec 2, 2022 @ 6:52am 
@Marcus 我并没有认为运输公司应该代替铁路,我认为再有这个MOD情况下铁路是主要是提供基建值

而运输公司提供运力,基建代表市场运行所需的基本需求建筑,而运输公司应该代表货物流通的平台,而这个MOD给与的运力并没有达到运输该有的效果并且还时常处于亏损状态,作为一个物流运输公司这样其实挺出戏的,建议适当增加运力获取并且减少基建加成以让物流公司变成公司而不是国营物流中心
Marcus  [author] Dec 2, 2022 @ 4:32am 
@黑暗无双大黄瓜 你有没有考虑过造一点铁路?运输公司并不是铁路的完全平替。
黑暗武士大海龟 Dec 2, 2022 @ 12:07am 
这个MOD给的运力还是不够用,后期运力需求起来了起了500多级运输公司还是金运力花费,完了因为是汽车运送导致成本极其高昂在金运力价格的情况下这个运输公司还是处于亏损状态,这合理吗
tKitashiro Nov 29, 2022 @ 2:12am 
I created a Japanese localization draft, please check it.
Japanese localization draft
BlackLight Nov 27, 2022 @ 7:38pm 
Yea I have noticed that. I plan on using it later anyway. Thank you though!
Marcus  [author] Nov 27, 2022 @ 7:36pm 
@BlackLight It's OK to use it, but it is not finished yet. Especially about the icons. I am still watching for some people to work on it.
BlackLight Nov 27, 2022 @ 3:50am 
Hello, I was wondering if I could use this mod in a mod I am making. You would be credited for this in my mod.
Marcus  [author] Nov 27, 2022 @ 1:47am 
[h1]Need Help on Icons[/h1]

I'd like to commit that this Mod is basically crude, but it's pretty popular, which is out of my imagine. And it requires some icons, basically for production methods.

Anyone with skills prefer to offer some kind help? Some vanilla-styled icons would be fine. Of course you will be listed into credits.

我得承认这个Mod真的是非常粗糙,不过它很受欢迎,这是超出我的想象的。现在它需要一些图标,基本上是生产方式用的图标。有没有好心人愿意帮帮忙?需要一些原版风格的图标。作为回报,我将把您列入致谢。
Marcus  [author] Nov 23, 2022 @ 3:51am 
@郑爸爸 港口在市场这方面提供的是商船,和运输公司Mod不相关,很难判断是哪个地方出了问题。
城乡居民基本宅家保险 Nov 23, 2022 @ 3:47am 
@Marcus没有订阅Anbeeld's Revision of AI(ARoAI) Mod,因为其他的不涉及交通这部分,只有运输公司,我前期大量用了运输公司,后期转换成火车,裁减了所有运输公司,可能是这个操作导致,但是如果不加入其他市场的话基本没问题,铁路也要消耗行政这个可能是和哪个mod冲突了,但是目前可知的就是法国自裁把自己所有海运码头全关了,AI有点弱智……反正我独立之后基本没问题了,反正靠着法国已经算发家了:steamhappy:
Marcus  [author] Nov 23, 2022 @ 3:33am 
@郑爸爸 您反馈的这个情况我目前只接到您这一个,可能需要更多信息才能判断是哪里出了问题。
铁路消耗行政应该不是我的Mod的问题,运输公司Mod没有修改铁路。
您启用了Anbeeld's Revision of AI(ARoAI) Mod吗?
城乡居民基本宅家保险 Nov 23, 2022 @ 3:29am 
我火速来评论,先说感谢大佬的付出,mod很好,但是这有个大bug,我好好的给法棍当狗,结果AI直接把所有的港口全部拆了,换成运输大队,我直接孤立地区,一分钱都收不上来,直接-235K,立马闹独立才给回口血,我检查了法国的所有港口他全部自己拆了换成运输大队,然后所有附属和殖民地全成孤立地区,而且我的铁路现在也要消耗行政,我这一盘差点就崩溃了,逼着我独立。
Marcus  [author] Nov 23, 2022 @ 3:28am 
@黄子元 我感觉你对运力和基建的认识不太全面。河港工坊已经有Mod了。
hzy Nov 13, 2022 @ 7:32pm 
推荐老哥你建一个qq群
hzy Nov 13, 2022 @ 7:30pm 
想了一下感觉思路还是稍微有点混乱,没有分清长途物流运输和本地服务的区别,见谅
hzy Nov 13, 2022 @ 7:29pm 
运输公司的话,我个人认为,开始的手推车和骡马运输,可以作为铁路出现之前,小量增加基建和大量增加运力的作用.后面卡车的话,可以和铁路分庭抗礼.
hzy Nov 13, 2022 @ 7:27pm 
所以作者把运力和基建一起加就是了.如果说我个人建议的话,其实可以把运输公司的定位当做现在运输中陆地公路运输的这么一个定位.如果要加的话.可以加河流运输,游戏里沿海可以修建港口,那么内陆的长江黄河和沿途的水系,为什么不能走河运呢.不过效率肯定是要比海运地的毕竟大海轮就是几万吨的,内河的船都是几千吨几百吨的小船..
hzy Nov 13, 2022 @ 7:25pm 
完全没有体现出陆地运输的部分.
hzy Nov 13, 2022 @ 7:25pm 
其实啊,感觉这个游戏里运力就是基建.
Marcus  [author] Nov 13, 2022 @ 4:18am 
@文员 会在下次更新中增加运力产出。