Victoria 3

Victoria 3

Quadrupled Max Construction Progress
58 Comments
AqueousDog  [author] Jul 31 @ 12:43am 
Not sure if it still works in the current version, but it should affect AI.
Space Jazz Jul 29 @ 7:40am 
Does Ai benefit from this mod too? Not that I won't use it tbh, an entire country only able to build 2-4 buildings at a time is such a joke, but still curious lol
Gaunter O'Dimm Dec 26, 2024 @ 11:41am 
Working?
AqueousDog  [author] Aug 11, 2024 @ 10:27pm 
It seems the file path was changed in one of the recent updates, all my construction progress mods are broken from it. I'll try to find the time to patch it.
WillowIvyRose Jun 24, 2024 @ 10:58am 
doesn't work with new update :c
Nícolas Jun 24, 2024 @ 9:42am 
update it please
AqueousDog  [author] May 18, 2024 @ 10:42am 
It should. The mod edits a game-wide value.
sm1rk May 14, 2024 @ 1:10pm 
same question. Does it affect ai?
AqueousDog  [author] Feb 20, 2024 @ 2:56pm 
Just noticed they were hidden before, they should be public now.
AqueousDog  [author] Feb 19, 2024 @ 6:26pm 
I've made 50/75/100 versions of the mod and put them in the collection. Enjoy!
fluffy Dec 26, 2023 @ 5:09am 
well done it's working perfectly :D left frustration to wait until ended builds zZzZZzZz ! Thanks for that ! I'll keep an eye out for bugs.
Owl Of Delos Dec 14, 2023 @ 9:08pm 
looks like its working well. :steamthumbsup:
AqueousDog  [author] Dec 13, 2023 @ 7:48pm 
Oh and keeping the defines files in was intentional, it keeps the mod working with older versions and it doesn't seem to harm anything.
AqueousDog  [author] Dec 13, 2023 @ 7:46pm 
Got a burst of motivation and fixed the mod, tell me if anything else breaks. I suspect it doesn't work with other mods that changes static_modifiers.
🩸レミリア🩸 Dec 13, 2023 @ 8:35am 
I met the same bug as the previous post mentioned. The urban center level is always 0. I also find that after adding the mod the basic innovation will be 0 per week. I think the mod is still overwriting some static modifiers. Adding them back will fix the problem. Owl Of Delos made the correct point. Hope there could be a fix.
一颗赛艇! Dec 13, 2023 @ 5:36am 
There seems to be a bug in this mod. Town Center's value is 0 all along.
AqueousDog  [author] Dec 1, 2023 @ 7:21pm 
Interesting, I thought the static_modifier would work like others with overwriting. Honestly, I don't play the game enough anymore so if you want to take care of the mod be my guest.
Owl Of Delos Dec 1, 2023 @ 3:35pm 
Hey, just letting you know the defines method you had was not fixed (you probs forgor to delete it) and the modifier file is broken cuz urbanization doesn't default to vanilla if you don't define it. So, yeah, you have to copy the whole static_modifier file. I made a fix, if you don't mind me posting I can take care of this mod from here
Flavius Metellus Nov 30, 2023 @ 4:18am 
Plz fix the bug↓↓:steamsad:
天漢烈王 Nov 30, 2023 @ 12:26am 
lost 75% base market access.
天漢烈王 Nov 30, 2023 @ 12:26am 
HE's right
GALGAME_PLAYER Nov 29, 2023 @ 8:44pm 
There seems to be a bug,all states have lost 75% base market access.Under the influence of traditionalism, it will even become -15%
AqueousDog  [author] Nov 29, 2023 @ 4:29pm 
That seems like it might be worth looking into but as of now my main goal is to just keep the mod up-to-date. I finally stopped getting an error when uploading the mod so it should finally be updated.
GALGAME_PLAYER Nov 29, 2023 @ 1:08am 
I suddenly discovered that technologies such as "Modern Drainage System" will increase the maximum weekly construction progress. Maybe you can also try to modify these technologies when you update?
AqueousDog  [author] Nov 26, 2023 @ 8:27pm 
Been struggling to get the mod to update, it is fixed in files though.
West. Nov 26, 2023 @ 2:47pm 
The old method no longer works:
common/defines/za_defines.txt
NEconomy = {
MAX_WEEKLY_CONSTRUCTION_PROGRESS = 20
MAX_WEEKLY_CONSTRUCTION_ALLOCATION = 20
}


This is working for me
./common/modifers/00_static_modifiers.txt
base_values = {
country_max_weekly_construction_progress_add = 10
}

These values are the base.
Figtrud Nov 23, 2023 @ 11:53am 
yeah, I'd love to see a 75 mod (which I guess would substitute your current "triple max" mod). Can't wait!
AqueousDog  [author] Nov 23, 2023 @ 9:36am 
I'm updating right now, it seems like the default progress is now 25, but I'm going to keep the old values for the mods. If people want to see mods to change it to 25/50/75/100 instead, comment something and I'll make them.
Thanks to @Jayshua_Lyn for the fix.
Figtrud Nov 21, 2023 @ 9:52am 
@jayshua_Lyn you have a mod that works with the current patch? can you please link it to me?
Jayshua_Lyn Nov 17, 2023 @ 7:49pm 
Per another mod I seen that was fixed in Beta i think it is in static_modifiers now!

country_max_weekly_construction_progress_add = 10
AqueousDog  [author] Nov 17, 2023 @ 5:11pm 
Fix might take a long time, it looks like they removed the defines that make this mod able to function. I need to see if they were moved or something.
Figtrud Nov 16, 2023 @ 2:57pm 
hey, it seems like it stoped working. Can you please fix? love your work!
h.j.haller Nov 15, 2023 @ 4:27am 
update to the latest version thnx
理科生田 Sep 17, 2023 @ 4:18am 
666:HKIndustry::steamthumbsup:
阿妹你看上帝压狗 Sep 6, 2023 @ 7:23pm 
Version 1.4 is work, modifying mod files to 300+ can be built in a week.

1.42亲测有效,去mod文件夹改数值可以更快完工。超过300+即可一周完工。
AqueousDog  [author] Aug 28, 2023 @ 7:02pm 
Not sure what's causing that. The section this mod changes doesn't seem to have changed.
OwO Aug 28, 2023 @ 10:11am 
It doesn't work at 1.4
明月太白故李白 Aug 28, 2023 @ 1:30am 
Does the same apply to ai?
Taaai Aug 27, 2023 @ 11:03pm 
Thank you
AqueousDog  [author] Jul 5, 2023 @ 11:00am 
Sure! In defines.txt the lines I changed are
MAX_WEEKLY_CONSTRUCTION_PROGRESS
MAX_WEEKLY_CONSTRUCTION_ALLOCATION
giannisneamakri Jul 4, 2023 @ 11:14pm 
Can you please tell us the change in the files that you did because i want to increase construction even more
Shaco Jun 12, 2023 @ 11:43pm 
it is working
AqueousDog  [author] May 26, 2023 @ 8:30pm 
Does it not work? Looking at the defines, I don't see why it wouldn't.
Rasol May 26, 2023 @ 5:45pm 
update please
AqueousDog  [author] Mar 22, 2023 @ 12:14am 
The mod should work fine in the newest version, since it was updated for the 1.2 Beta and I don't think anything has changed that would break the mod.
大黄太阳枪 Mar 21, 2023 @ 6:38pm 
Has it been updated though? The launcher is deceiving in that regards.
大黄太阳枪 Mar 21, 2023 @ 5:09pm 
blessed mod, thank you.
WhiteDragon25 Mar 15, 2023 @ 12:38am 
With the new patch 1.2.4 out, you might want to update this.
AqueousDog  [author] Feb 24, 2023 @ 3:49pm 
yes
Lelouch Feb 23, 2023 @ 10:50pm 
have u updated?