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You have to put it right under native module. Put Harmony 1st on the list, Butterlib 2nd, and MCM 3rd, native 4th, UnlimitedCAP 5th. If native needs to be under other modules for those specific modules to work then that should be fine and it should work.
Did steam or valve right this mod ?
I will start updating all the mods from steam & the ones I have on NexusMods.
Check my NexusMods page too, after updates start coming. There are many other mods you might find useful :)
I'm stuck in a weird position now where said companion limit is killing a random companion that's in my party every single day ("[companion name] was lost"), even when trying to boost my companion limit in any mods that allow me to do it and even if they're loaded last (hero enhancement provides extra companion slots on cunning lvl up)
Any idea what could possibly override the companion limit and force the (seemingly) default limit on me even when mods like UnlimitedCAP are loaded last?
So far so good
After some data mining, I've found out that the game system calculates your war stats using your companion parties limit too.
Basically if you open the game and set your companion party limit to 200 and activate the cheat, this will be calculated in the game war stats!!
Here is the code that decides that:
num2 += (float)partyLimitForTier * 80f * ((clan.Leader == clan.MapFaction.Leader) ? 1.25f : 1f);
This means you must use your party limit modifier accordingly if you don't want this to be the issue of having a war with every kingdom on the map.
I'd recommend you go progressive and add +1 whenever you want to create an additional party and you're limited by the game. This way the war stats are actually correctly calculated.
For questions, let me know!
If you encounter any issues please let me know!
https://report.butr.link/5DA1BB
The game calculates your faction power based on troops, companions and so on. If you have 50 companions for example, the power of your faction will add up to very high numbers, because a companion gives much more power as you can modify their equipment, skills and so on, and they are also hard to kill permanently.
If your faction power is high, that will make the game balancing system target you, as the game wants to balance the factions. Basically if you have too much power, a lot of other kingdoms will target you just so your power goes down.
I can't modify this behavior without modifying the power calculation system, so be careful of this power system when you recruit companions.
The source code is easy to inspect using an app like dnSpy if you want to see what game functions UnlimitedCAP mod modifies.
1.2.9 with all my mods enabled I get 0 crashes.
Please download this mod from NexusMods and let me know if the issue persists. If it still persists, it would help me a lot if you open a bug report with more details so I can find out where the issue is!
Thanks for understanding.