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- Advanced nanite components are now accessible to synthetically-ascended regular empires and machine-interfaced hive minds.
But if anyone is willing to do the job, I'll include the translated strings into the mod with the credit to the author.
- Crystal Shard Thrower is now a tier 2 tech.
- Revamped crystalline X-slot weapon progression. Added new 'basic' crystalline X-slot weapon that can be researched as soon as spinal-mount battleship sections are unlocked.
- Fix special weapon types' torpedo damage being way out of balance.
- Fix biological "missiles" being an M-slot weapon for some reason. Their damage being not-balanced is a known issue and will be fixed soon
- Fix repair drones being a tad more powerful than intended
- Fix point defense weapons
- Add overwrite icons to covenant-specific AUX slot components