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possible = {
owner = {
is_ai = no
has_technology_researched = shaft_mining
}
has_potential_resource = bg_lead_mining
}
It works, but I don't have idea how to realize it in case of arable buildings like farms and plantations. Can you help me?
With that in mind I could theoretically apply all modifiers from events, decrees, IGs, etc. to the new buildings groups. However, that would also mean that this mod would no longer be patch-independent...
Decrees should be safe by just adding a copy of it which also applies to the new buildings. For everything else adding it copy is not possible (e.g. I don't want duplicate events), so it depends how easily I can automate the search&replace procedure
https://steamcommunity.com/sharedfiles/filedetails/?id=2880058429&
Maybe I'll be able to test the latter option tomorrow.