Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to play and unlock cards as you go, there is no way to remove this from your deck. There is no way to filter these out to my knowledge, so you would have to discard any you receive over the course of the game if you want to have an authentic 'unlocking' experience.
I believe so. not sure about the components, but there are definitely kickstarter exclusive cards such as "Shrug"
https://contentiongames.com/_images/STS_KS_Rulebook.pdf
Sorry If im coming across as rude, you definitely spent a lot of time making all of this work, Its impressive and I may end up getting this game physically when its out.
1. None of the tokens stack on top of each other easily. I think there's something like this where poker chips can stack on top of each other perfectly.
2. The option to use the Unlocks system that the manual has in it. Where its easy to separate cards you haven't unlocked yet from the rest of the stuff in use. Check pages 20 and 21 in the instructions if you have no clue what I mean. You've already done it with ascension, why not unlocks?
lastly 3. A button next to the reward deck that lets you pick between the top 3 cards so you can pick one and the other 2 would automatically return to the deck shuffled for the next time (Don't know if this is possible but you can also have the gold ticket automatically draw from the rare rewards deck on top of itself.)
1. Elites feel harder in the board game than in the app.
2. Treasure feels more luck based (due to use of dice)/less powerfull than in the app.
3. The boardgame group started avoiding as much elites as possible because of point 1 and 2 combined, it feels like taking on an elite isnt benificial enough in the board game.
4. I feel that most characters give me the same vibe in the app and the boardgame except for the watcher feels a lot less powerfull.
5. Endless loop - act 3 creature transient vs ironclad - juggernaut rare reward.
- do 1 damage to the transient to initiate the loop
- transient gives 1 shield to ironclad.
- Juggernaut deals 1 damage to transient because ironclad gained shield from transient.
- Repeats until 20 (max) shield is reached.
The juggernaut card completly cancels out the transient.
Just a combination of massive draw + energy gain until the deck is thin enough that burst + calculated gamble becomes infinite (or at least hundreds) of damage.