Tabletop Simulator

Tabletop Simulator

Slay the Spire: Board Game
153 Comments
AngrBagel Apr 9 @ 12:53pm 
is there a script-less version of the game?
Battlepope Feb 21 @ 2:34pm 
Watcher reward deck is missing level 0 golden ticket, so if you are removing unlocks before you start keep 1 golden ticket in it.
Impface Feb 15 @ 2:49pm 
Unlocks are not automatically removed from the decks upon startup!

If you want to play and unlock cards as you go, there is no way to remove this from your deck. There is no way to filter these out to my knowledge, so you would have to discard any you receive over the course of the game if you want to have an authentic 'unlocking' experience.
Kurogane Feb 2 @ 11:06am 
Played like 60 hours with my friends. Great job, very fun game, very well done mod, that makes the most tedious parts of the game automatic.
rockonsd Jan 10 @ 2:23pm 
Locked cards are being placed in the reward decks even though nothing has been unlocked. Is this a bug or a feature?
Impaler Dec 21, 2024 @ 1:27am 
We have gone full ouroboros here people, a computer simulation of a boardgame based on a computer game.
The Noise (Real) Oct 15, 2024 @ 11:59pm 
I think that's on your end @Bloodbear
BloodBear Oct 13, 2024 @ 12:51pm 
Amazingly fun, act three elites and boss result in an error though so they currently arent playable.
The Noise (Real) Oct 8, 2024 @ 10:57pm 
The curse and Colorless deck appear black when face up and they are viewed from another color instead of the slay the spire back art. Also how come the color pink isn't purple on the table? Its a small thing but it icks me more than it should.
The Noise (Real) Oct 8, 2024 @ 9:43pm 
Will there be some QOL changes like naming the cards in the upgrade decks so we can quickly check what the upgrade version of a card is or giving the frost name to the frost orb blocks for Defect?
Gabisz Sep 27, 2024 @ 7:06pm 
Beautiful mod!
KingTacoGuapo3ro Sep 7, 2024 @ 7:37pm 
my whole reward deck is white cards, is this a me problem?
epicimpulse Aug 26, 2024 @ 6:06pm 
how do you do unlocks in the mod
Al Jul 18, 2024 @ 12:06pm 
Hi, whenever I load the app now the watcher playmat and the miracle tokens do not load properly. I can still play as the other 3 characters. Great mod, I prefer playing this to my physical version for solo :)
Blade1585 Jun 24, 2024 @ 7:53am 
Is it possible to change the table so all four players are next to each other? Having two on either side of the table can be disorienting. Great mod, have spent many hours enjoying it with friends thank you!
EzraThexton Jun 1, 2024 @ 6:48pm 
Nice work! Would be nice if when creating the tokens like the coins stackable by checking the stackable check box. cheers
j0eh0kage May 25, 2024 @ 5:58pm 
yeah, my player mat won't load either, like wolfenfyre's case. i don't know how any of the tech stuff works, but i'm guessing my slay the spire thing updates automatically?
wolfenfyre May 19, 2024 @ 2:47pm 
Also, the act three minions deck is broken as well. I hope you'll get this mod up and running again. As I said in my previous comment. I have purchased the collectors edition which we play with my local friends. The loss of this mod for playing with long distance friends is a sad thing indeed.
Dejw136 (Dawe)♿ May 15, 2024 @ 4:21am 
@paulyd83
I believe so. not sure about the components, but there are definitely kickstarter exclusive cards such as "Shrug"
wolfenfyre May 7, 2024 @ 6:43pm 
Hiya! This awesome mod seems to be experiencing some problems. Namely, The Silent, the character mini is gone and the player mat won't load properly anymore. With some fidgeting you can get it to work, though the standee won't even port in from a previously saved table. I hope this is correctable, because, while I do now have the Collectors Edition, to play with friends locally, I would like to be able to play it with friends who are not local to me :) Thanks
paulyd83 May 2, 2024 @ 6:05pm 
BUMP: Is this complete with all components present?
Dbrld0 Apr 24, 2024 @ 4:03pm 
Hey, my game crashes at 90%, any idea how to fix? I was realy looking forward to play with my friends
paulyd83 Mar 31, 2024 @ 5:17pm 
Is this complete with all components present?
The Noise (Real) Mar 14, 2024 @ 12:43am 
Also the manuel got updated to include the 13th Ascension level and another achievement.
https://contentiongames.com/_images/STS_KS_Rulebook.pdf
Sorry If im coming across as rude, you definitely spent a lot of time making all of this work, Its impressive and I may end up getting this game physically when its out.
The Noise (Real) Mar 14, 2024 @ 12:34am 
This game is pretty good, I only have 3 small nitpicks about the table itself. Keep in mind these are just small nitpicks, You don't have to change anything but his is essentially just QOL stuff.
1. None of the tokens stack on top of each other easily. I think there's something like this where poker chips can stack on top of each other perfectly.
2. The option to use the Unlocks system that the manual has in it. Where its easy to separate cards you haven't unlocked yet from the rest of the stuff in use. Check pages 20 and 21 in the instructions if you have no clue what I mean. You've already done it with ascension, why not unlocks?
lastly 3. A button next to the reward deck that lets you pick between the top 3 cards so you can pick one and the other 2 would automatically return to the deck shuffled for the next time (Don't know if this is possible but you can also have the gold ticket automatically draw from the rare rewards deck on top of itself.)
roy Feb 9, 2024 @ 4:21pm 
I really like how the conversion is made from the app to the board game, and i just wanted to give some feedback about what i experienced within my boardgame group.
1. Elites feel harder in the board game than in the app.
2. Treasure feels more luck based (due to use of dice)/less powerfull than in the app.
3. The boardgame group started avoiding as much elites as possible because of point 1 and 2 combined, it feels like taking on an elite isnt benificial enough in the board game.
4. I feel that most characters give me the same vibe in the app and the boardgame except for the watcher feels a lot less powerfull.
5. Endless loop - act 3 creature transient vs ironclad - juggernaut rare reward.
- do 1 damage to the transient to initiate the loop
- transient gives 1 shield to ironclad.
- Juggernaut deals 1 damage to transient because ironclad gained shield from transient.
- Repeats until 20 (max) shield is reached.
The juggernaut card completly cancels out the transient.
colonelfalls Dec 8, 2023 @ 12:11pm 
Here's some additional feedback. In the rulebook on page 3 (components) the way you have the amount of first encounters cards written is confusing. Rulebook says (4 1st encounters cards) This makes it hard to tell what sort of information i'm trying to gather from these numbers. It would be less confusing if you did it like this: (4 First Encounter Cards). you would be able to keep the format without adding extra confusion.
colonelfalls Dec 8, 2023 @ 12:06pm 
Here's some feedback. I just downloaded this workshop board game and the rulebook defaulted to a page that made it hard to tell that it was the rulebook. Defaulting the rulebook to the front page would make it clearer to a new player who hasn't played before where they can find the information that they need.
ohlordi77 Dec 5, 2023 @ 8:54pm 
it seems i am having a problem with cards being grayed out and not showing the card. ive tried resubscribing to the mod but its seems to still not work. does anybody know how to fix this. ive been wanting to play it with my friend but i cant seem to be able to read some of the cards.
garydworetsky  [author] Nov 8, 2023 @ 10:33am 
Hi @Traple!! It's damage equal to the amount of poison added, not the literal number of tokens used.
Traple Nov 4, 2023 @ 4:06pm 
Great game! Was playing with friends and we would like some clarification on the combination of sadistic nature with catalyst. When you play catalyst does sadistic nature trigger per token added or just once? So let's say you have 3 poison on the target and you play a catalyst+ with sadistic nature + in play you add 6 poison tokens to the target so that means 12 damage from sadistic nature is added or 2 damage because tokens are added at once? If the first situation is true then also consider the consequences with doppelganger+ (which plays catalyst again, so from 9 to 27 poison!).
garydworetsky  [author] Sep 16, 2023 @ 1:33pm 
@𝓙𝓸𝓴𝓮𝓻 what specifically do you find too hard?
𝓙𝓸𝓴𝓮𝓻 Sep 15, 2023 @ 8:03pm 
单人模式过于困难
garydworetsky  [author] Sep 15, 2023 @ 5:44pm 
@ferb2002 @mrdollar11 change notes updated
mrdollar11 Sep 14, 2023 @ 10:15am 
what got updated?
ferb2002 Sep 13, 2023 @ 12:00pm 
i just love it when change notes dont tell me what you changed
Arkandos Aug 28, 2023 @ 4:47am 
@garydworetsky It was my friend that did it (and ruined the session by doing so haha)
Just a combination of massive draw + energy gain until the deck is thin enough that burst + calculated gamble becomes infinite (or at least hundreds) of damage.
garydworetsky  [author] Aug 27, 2023 @ 10:14am 
@Arkandos Were you playing the board game or the video game? That shouldn't work in the board game with the changes we made. If it's in the board game, please let me know specifically how you went infinite draw.
Arkandos Aug 27, 2023 @ 4:38am 
@garydworetsky classic silent draw the entire deck infinitely with panache.
garydworetsky  [author] Aug 26, 2023 @ 8:09am 
@Arkandos How did you go infinite?
Arkandos Aug 25, 2023 @ 3:08pm 
Infinite combos are certainly an issue in coop games :Lurcher:
g6io Aug 15, 2023 @ 11:51am 
The texture of Sentinel+ has the 2nd unlock icon despite its unupgraded form not having it. This persists even when mod caching is turned off.
Desespedro Jul 31, 2023 @ 7:01am 
it's true! i didn't see it at the time. thanks for the answer.
garydworetsky  [author] Jul 27, 2023 @ 5:36pm 
@Desespedro Yes, this is one of the FAQs in the rulebook.
Desespedro Jul 26, 2023 @ 3:51pm 
Hi. I have a rule question. If I play All For One with five powers played, and Meteoric Strike is in the discard pile, does it return to my hand as a 0 cost card? Great game.
Stormy Jun 27, 2023 @ 2:02pm 
could it be possible to add the mod expansion to this? cause my group of friends consists of five and the hermit seems like a well fit to the arsenal of characters! and the other possible cards to come along with it, im meaning the downfall mod for the game, it dosent have to be embedded into the game, but a button you can push or something to add to the board!
Raddatone Jun 8, 2023 @ 12:20pm 
I haven't been able to create a game with the mod installed, not sure what the issue is but if anyone knows lmk
Suebian Apr 20, 2023 @ 12:52pm 
Dublin simulator
apyost Apr 18, 2023 @ 7:19pm 
There appears to be an issue with the Scrape+ card. It has the exact same cost and text as Scrape, making it a worthless upgrade
fireheart126 Apr 5, 2023 @ 5:01pm 
There is a bit of a bug with Act 3 bosses. When I hit the button to start Act 3 boss, the scripting seems to be bugged and it seems the setups for the bosses seem to be shifted in such a way that their minions/summons are wrong. Ex: Awakened One summons Donu at start, and Time Eater summons a bunch of Cultists.