Victoria 3

Victoria 3

Double Incorporation Speed
39 Comments
Mad Baron Nov 2 @ 7:39am 
@raodeus with 1.11 even that doesn't work anymore
raodeus Oct 8 @ 9:11am 
@Goro Majima Gaming
You should open the file zz_DIS_defines.txt and change INCORPORATION_TIME_SAME_HERITAGE to INCORPORATION_TIME_SAME_HERITAGE_OR_LANGUAGE, and change INCORPORATION_TIME_SAME_TRAIT to INCORPORATION_TIME_SAME_TRAIT_GROUP.
ayo_IamADKing Sep 27 @ 7:06pm 
Thanks @Rubber Ducky
Goro Majima Gaming Sep 27 @ 10:46am 
Noticed a small glitch with 1.10: Culture/Nothing are the 1/10 respectively, however the Heritage/Trait time is still base 5/10 years. Not a massive issue but was very confusing for a minute.
Rubber Ducky Sep 27 @ 9:19am 
Yes @Yoon0506_
ayo_IamADKing Sep 27 @ 2:13am 
is it compatible with 1.10?
crispy Aug 17 @ 9:50am 
Can you please add
NAI = {
INCORPORATE_STATE_MAX_YEARS = 5 # Base is 10, then modified by however fast the new incorp speed is
}
?

Otherwise the AI will think that all 10 year states (which is all states with your mod) are very valuable and will never trade them.
Ferrous  [author] Aug 10 @ 10:44pm 
yes with a caveat, if those mods change the incorp duration then its possible my numbers wouldn't be double speed anymore
Vseman Aug 10 @ 4:58pm 
Can this work with overhaul mods? Like exether
Ferrous  [author] Aug 3 @ 9:17pm 
@DavlerS
Hrm, noted
DavlerS Aug 3 @ 5:34pm 
Hey, just wanted to let you know that with your mod the AI considers every state to be incorporable with ai_can_incorporate_state since INCORPORATE_STATE_MAX_YEARS is defined as 10 years. This makes it significantly harder to trade for unincorporated small states such as the Danish West Indies or Dutch Guyana compared to base game, because ai_can_incorporate_state gives a 6x modifier on the state value score. I thought maybe that is something you could consider changing if you wanted to.
Dj Cleiton Rasta Jun 25 @ 1:24pm 
Great mod! Until Paradox adds some kind of modifiers for faster incorporation (somerthing like +25% depending on the number of assimilitaed pops) this mod is absolutely essential. 20 years to incorporate a state is 1/5 of the whole campaign!
GnoSiS Jun 17 @ 8:54am 
nice!
Ferrous  [author] Jun 17 @ 8:46am 
OK for 1.9.0
GnoSiS Apr 25 @ 6:45pm 
May I request a x2 faster version? i.e. 0.5/1.25/2.5/5?
Butifarra Apr 19 @ 11:57am 
great
~ Apr 3 @ 12:57am 
666
Ferrous  [author] Dec 11, 2024 @ 3:31am 
ok for 1.8.6
Ferrous  [author] Dec 5, 2024 @ 3:28am 
ok for 1.8.4
Ferrous  [author] Nov 28, 2024 @ 6:27am 
ok for 1.8.3
Ferrous  [author] Nov 21, 2024 @ 2:20am 
OK for 1.8
Ferrous  [author] Oct 2, 2024 @ 12:49pm 
=D
saikyo Oct 2, 2024 @ 12:10pm 
srry it does, it was a problem with other mod, my bad x,d
Ferrous  [author] Sep 30, 2024 @ 10:24pm 
it does
learn how to install mods
saikyo Sep 30, 2024 @ 6:00am 
doesnt work
Ferrous  [author] Jun 24, 2024 @ 10:54am 
@Nick Salles most of my mods are well behaved, yes.
Nick Jun 24, 2024 @ 10:53am 
i guess it is because of bugs not the mod then
Ferrous  [author] Jun 24, 2024 @ 9:54am 
yup, just checked, it works
Ferrous  [author] Jun 24, 2024 @ 9:53am 
@Nick Salles it should work without an update
Nick Jun 24, 2024 @ 9:40am 
update it please
Rubber Ducky Nov 20, 2023 @ 12:03pm 
Solid. Figured it would on the new patch since it doesn't change much
Ferrous  [author] Nov 19, 2023 @ 9:56pm 
@Rubber Ducky

oh yes
Rubber Ducky Nov 19, 2023 @ 2:12pm 
does it still work?
Ferrous  [author] Jul 21, 2023 @ 8:19pm 
@whales! yes
whales! Jul 21, 2023 @ 3:34pm 
GREAT idea. Does this work on existing saves?
valdi1912 Mar 25, 2023 @ 11:43am 
@Ferrous
Do you know how to make your mod work with The Great Rework mod? It used to be fine, and I would hate not to use the benefits you designed!
Ferrous  [author] Nov 5, 2022 @ 12:58am 
@Silver Crescent
I might make a merged mod eventually, but for now i've made a collection that has all of my QoL/Fixes mods
Silver Crescent Nov 1, 2022 @ 11:30am 
I hope eventually all these little QOL improvements get gathered together into one mod. there are a lot of them that I think are needed
Silver Crescent Nov 1, 2022 @ 11:29am 
thank goodness for this