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Adjusted the hitbox of Skin Spiders and Blood Spiders so that highly skilled archers can still hit with highly accurate crossbows.
To give you a quick explanation, there seems to be a phenomenon where highly skilled and highly accurate crossbows are less likely to hit a target due to the following reasons.
Crossbow aims at a specific bone (probably Bip01 or Bip01 Spine)
Spider has no hit detection on Bip01 and Bip01 Spine.
If your crossbow skill is high, bullets will be less likely to shake.
The hit detection for each race is managed by hull size XYZ, so I adjusted these to keep Bip01 and Bip01 Spine within the hit detection range.
It's insane how aiming above spider instead of on the damn spider is a thing, the better you get the more you miss...
This is a great quickfix, a plank on the hole, sadly I don't think we can actually fix the AI (artificial idiocy) of aiming, so this is the next best thing, Thank you a lot, sir/miss!
申し訳ありませんが、これは機械翻訳です。
私は、Kenshi の非公式パッチと呼ばれるコンパイル済みパッチに取り組んでいます。 もしよろしければ、あなたのMODを追加してもいいですか? もちろん、あなたはオリジナルの作者としてクレジットされます。
To explain briefly, spiders are harder to hit for higher skilled characters and accurate crossbows for these reasons:
1. Crossbows target a specific bone (Bip01 or Bip01 Spine, probably)
2. Spider hitboxes do not include Bip01 or Bip01 Spine
3.Crossbow skill increases accuracy, causing shots to consistently target a place not inside the hitbox
Because hitboxes for each race are determined by hull size XYZ, I have adjusted these values so Bip01, Bip01Spine are included within the hitbox.