Kenshi
Driftmetal: Remnants (V2)
362 Comments
Jun 8 @ 7:43pm 
ive gone to all 3 town with walkers but i couldnt find them am i doing something wrong?
PARA  [author] May 14 @ 11:09pm 
I had some plans for a smaller base of theirs that would combine the visual elements of brutalism and oil rigs, essentially. Their "home" was more or less a massively upscaled drilling isle too, so i think it would be a nice idea for them using some of the washed-up material for their settlement. Fair word of warning though, modding in buildings is quite involved, with a lot of steps being very esoteric without good guidance online (generating the navmesh parts, colliders, etc). I personally avoided them for this reason, but of course you are always welcome to try!
Stark May 14 @ 4:25pm 
Hello PARA, thanks for getting back to me; your reply is appreciated. I understand the lack of available time, and that's completely understandable (and relatable), and as such will expect no future updates (*maybe). I believe we're all waiting for K2 at this point. Anyway, I wanted to ask: Did you ever think about the visual style for any potential buildings related to Driftmetal, and potentially have any references you would care to share? Lately, I've been itching to get back into 3D modelling and the thought struck me to potentially create something suitable for Driftmetal (based on what you might've envisioned).
PARA  [author] May 13 @ 11:15pm 
Hey Stark, glad to see you're enjoying the mod! To be hoenst, i am... unsure. I brainstormed a few times on things to add, but at the same time i have to admit to myself that by now, i am not an uni student anymore. Time restraints have been my biggest issue with everything creative, including modding. I eventually plan to at least update the K-Drone once more and do a bit of polishing. I don't want to promise more than that, but you never know, maybe i'll get around to some smaller lore additions here and there. I wish K2 just came around finally, that would probably help motivation lol
Stark May 11 @ 4:50am 
Hello PARA, any chance you'll be expanding upon this mod at some point? Been enjoying it for a good while and would love to see more of.. well.. Everything? Lore, races, tech, (buildable) buildings/ruins, etc.
PARA  [author] Apr 15 @ 11:09am 
This mod has some starts like that, otherwise if other mods don't put restrictions on theirs you can unintentionally start as both there as well
ПPИШИЛ ФИMO3 Apr 15 @ 10:51am 
I remember in a character creation I was able to start as a K Unit, but now I can't see it. In which mod I was able to play as k unit and worker drone?
Sad Pirate Apr 14 @ 7:09am 
>unless the storekeeper still has it in their inventory and you buy it back, no (but you can import your game to respawn the walker 87 unit)

He doesnt but good idea... i restarted whole run to get it back XD
PARA  [author] Apr 13 @ 10:24am 
unless the storekeeper still has it in their inventory and you buy it back, no (but you can import your game to respawn the walker 87 unit)
Sad Pirate Apr 11 @ 1:20pm 
can u get back Walker 87 backpack after selling it?
PARA  [author] Apr 6 @ 12:42am 
It just uses the normal skeleton repair kits, the "authentic" ones do not work.
Rhasmoth Apr 5 @ 6:42pm 
So, I guess there was an update where it now requires a skeleton to talk to a busted driftmetal guy... I finally got a skeleton in my party, spoke with him, and even after putting in a repair kit, the skeleton says he doesn't have one. But, it's a DIFFERENT line of dialogue than when I actually don't have one. Is there some kind of speciality kit I need, but haven't found yet?
PARA  [author] Mar 31 @ 8:31am 
you'll have to make a patch for that using the mod as a base, the files won't show up otherwise
tommy.duke Mar 30 @ 9:20pm 
Is there any way to allow the units to wear all armor like unlocking head and feet slots shirt too I could not find there race or anything in the files to edit
PARA  [author] Mar 15 @ 12:23pm 
Hmm, good point @Rosadrop. Its been months at this point when i set them up, but i might have made the mistake of giving them their organic counterpart speed without taking into account that they can still level stats, while robot animals are stuck at their base value.
I have plans to eventually do an update patch when i find the time for it, in the meantime feel free to set the value itself in the FSC (or get Anrhaa to do an unofficial patch ;) Glad you enjoy the mod!
Rosadrop Mar 10 @ 10:40am 
I love this mod, but with 13 mph, the walkers are just TOO DAMN SLOW... it says they are a direct upgrade to domesticated bulls, and they might be combat wise (i haven't tested them yet), but my bulls reach speeds of 28 mph, so more than double that of the walkers, which is a plain downgrade and frankly too slow to be part of my active entourage. They have a very nice model though and the animations are also well done.
Esqueleto Feb 11 @ 6:59pm 
It would be cool to have a mod patch that unlocks all armor slots for this mod. Really nice mod
Felonious Yeeting Jan 31 @ 11:26am 
Anyone think they could whip up a compatibility patch for Wakigawa's Animation Overhaul? Pretty sure it's breaking some animations for the races from this, sitting is busted for sure. It's been years since I've touched the FCS and I've also never messed with animations otherwise I'd do it myself.
NPS_DEXX Jan 9 @ 5:22pm 
where can i find the parts fro the walkers?
Mazz Jan 4 @ 11:10pm 
How to recruit walker haulers
PARA  [author] Dec 25, 2024 @ 12:17pm 
I reported the collection for now, will see how it goes. Thanks for making me aware of this.
Vatheron Dec 24, 2024 @ 7:20am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3085900441

@PARA You should be able to view it here.

Apparently the whole words are in chinese, so you might have a hard time trying to tell them to take it down.
PARA  [author] Nov 16, 2024 @ 5:14am 
I am unable to view that link, either because the content is hidden/private'd or because it was deleted. Do you have its name?
希望 Oct 31, 2024 @ 10:02pm 
This mod stole your crossbow without authorization, which can be found by typing Driftmetal Remnants into the mod Crossbow partition

https://steamcommunity.com/sharedfiles/filedetails/?id=3085900441&searchtext=%E4%BA%91%E6%B0%B4
wherethesunnoshine Oct 25, 2024 @ 6:46am 
There problems don't cause a crash but you can see them as warnings in kenshi_log.txt after playing a game with the mod on
PARA  [author] Oct 19, 2024 @ 5:12pm 
It's been quite a while since i actively did housekeeping for this mod, but i try to keep it up to date and playable. Two people have reported issues with texture formats/textures missing recently. If you have ANY issues in this regard, please let me know immediately. I just relaunched the custom showcase start without any issues, so i am unsure where these problems stem from. Any information would be helpful!
PARA  [author] Oct 2, 2024 @ 10:54am 
or what do you mean?
PARA  [author] Oct 2, 2024 @ 10:54am 
the mod is using the _decal diff and normal, if it was missing ingame i am sure others would have made me aware of this much sooner
wherethesunnoshine Sep 26, 2024 @ 5:25pm 
also diff
wherethesunnoshine Sep 26, 2024 @ 5:24pm 
.\mods\Driftmetal Remnants\worker\tex\workerdrone_norm.dds is missing
PARA  [author] Sep 24, 2024 @ 11:03am 
Best of luck Anrhaa, love what you do!

@DidOrSkip check the spoilers discussion if you are unsure.

@Kofi the meshes are fitted to exactly match the drone contours. You would need to edit them in a 3D software to fit other races, as far as i know nobody has done this for.
Kofi Aug 26, 2024 @ 10:18pm 
Hi there! First of all I really do love this mod, thanks for making it.
On the second hand I have a question, is there a way to use the "Utility vest" armor piece on other characters rather than drones? Is there a variant that works on other races? And if there isn't, arae there any mods to do it? Thanks!
OnlyOneZero Aug 22, 2024 @ 10:50am 
@PARA how to recruit working drones?
Anrhaa Aug 19, 2024 @ 11:29am 
@PARA. I checked my patches to be extra sure I didn't touch them. I'm going to ask for more details. Thanks for the fast reply
PARA  [author] Aug 19, 2024 @ 11:00am 
Hey Anrhaa, is this in combination with any animation or collection packs? I didn't change any underlaying stuff about the mod since a long time, and ran it both with my standalone patches and your UWE collection and never had this issue. Does the issue persist even when it is recruited?
Anrhaa Aug 19, 2024 @ 9:45am 
Hi @Para. I friend gave me this report.

"The Walker 22 robot you find and recruit by putting a battery inside in "World's End" seems to have missing animations. Sometimes he does an instant AOE attack without any animations, which makes him a very powerful fighter even though its really supposed to be a "mule" robot for transporting stuff"

Is that attack intended?
PARA  [author] Jun 16, 2024 @ 5:37am 
Hmm, might just be a case of being extremely unlucky... I am asking because some mods like Genesis or UWE Kaizo add certain very strong old machines that the skeletons are too weak to intervene once they go on rampage mode. Really wish the devs would change some things for us modders, including an auto-pacify option or consistent loot table spawners, these are the two main issues people report about.
Eclipse Jun 16, 2024 @ 4:37am 
Nothing explicitly mentions modifying BDC or the Deadlands in my mods at least.
Eclipse Jun 16, 2024 @ 4:37am 
Possibly? Though it could've been some of the Security Spiders I set loose while looting the nearby outposts and ruins.
PARA  [author] Jun 16, 2024 @ 4:22am 
yeah an import should bring them back. Interesting to see them being killed, i allied them with the skeletons so paired with their self-repairing i have never seen them die off - are you using other mods which change around stuff in the BDC?
Eclipse Jun 15, 2024 @ 3:13pm 
Now I'm not going to import just yet, since I want to finish my research without exploiting, but I've noticed Walker 87 is NOT in Black Desert City, likely killed by something, an import will bring them back, right? I've never imported much but I'm assuming that the walker is the only source of the gear it carries, and I want said gear.
rollingeggswithtea Jun 14, 2024 @ 1:09am 
@PARA thanks for the response dude! Yeah I've been trying to get a production line for making armor and man it is a hassle to get it done with Riot Armor compared to Samurai armor, thanks for the very cool mod!
PARA  [author] Jun 14, 2024 @ 1:00am 
Thank you for playing! Yeah it was meant as a slight upgrade compared to normal samurai gear, as you would either need a fully functional crafting pipeline (with a good crafter) to obtain them in mass, or use the few pieces you can get through the "quest". Compared that to samurai armor, which is abundant from the very first day of starting a playthrough, i think the effort to get the riot armor justified a slight stat bump.
rollingeggswithtea Jun 11, 2024 @ 12:54am 
The Riot Armor is kinda just an overall better Samurai Armor ngl, was that the goal or do you plan on doing some stats changing further down the line? Thanks for the great mod.
Drasion May 30, 2024 @ 10:40am 
What are the max sub-race speeds for the worker drones and the K-units?
JackJack May 25, 2024 @ 3:19pm 
I created a mass error-free patch/dummy mod between several Hiver mods which adds Praetorians and Queens to Hiver clades that did not previously have them (either through the original mod or a patch). Cute Hive is a main dependency along with Mogwai Hive Overhaul, Hives Expanded, General Modifications, & Southern Hive Queen and Fog Queen.

It is also configurable to work seamlessly with Princess of Cute Hive and Princess of Cute Hive EXPAND. Driftmetal Remnants (V2) is among the supported armour mods, which have been given unique female armour meshes where both mesh and mesh female had the same referenced mesh.
https://steamcommunity.com/sharedfiles/filedetails/?id=3242585435
SpaceBoy May 20, 2024 @ 3:05pm 
Should service jackets work on people? On males it looks fine, but on females it's too tight in the waistband. Is it possible to have a male type of jacket on the females? I apologise if someone has asked this already. I assume this is a problem with my load order.
Sullis May 18, 2024 @ 1:54pm 
Tool box backpack is showing up as a solid black mesh, is anyone else experiencing this issue?
0BSCURlTY May 8, 2024 @ 6:39am 
Awesome project, the designs are very unique and pop out very well.

Just commenting to note that the alternate version of the pressure converter backpack only has a 60% reduction in weight rather than the 80% the normal version has
PARA  [author] May 7, 2024 @ 1:13pm 
It was kind of a happy accident, the walkers use the vanilla bull rig and animations but since their mass reaches so much further away from the center of gravity with their packs it becomes much more pronounced haha

The thing about naming them is that i would need to enable the char editor on join for that, which i think i was wasn't able to properly set up initially. On the flipside, it helps with people not accidentally messing up their proportions, which they could never correct after the initial join.