Kenshi
Driftmetal: Remnants (V2)
382 Comments
Dex Monday Sep 28 @ 6:25pm 
i cannot find the required recruitment item for walker 22 anywhere ive checked the spoilers and i havent found it.
DingalingTugTug Sep 21 @ 3:43pm 
@BigDoinks

On the Forbidden Isle there is a structure that comes before the ancient lab. On the second floor of the factory, similar to the Scraphouse, is where you'll find them. Leaving it spoiler free from there. Happy hunting.
kitten™/Moth² Sep 20 @ 5:01pm 
I love the haulers so much... they gallop when they run. It's amazing.
BigDoinks Sep 7 @ 12:36am 
when it say the cpu is in spider factory is what region would that be i see factory but not spider factory on my map in the areas ive searched
PARA  [author] Aug 4 @ 12:52pm 
Yeah the more basic crossbows are just slight upgrades over the vanilla ones, wait until you find the heavy variant or the improvised railgun though ;)
Dvatrij Aug 4 @ 6:20am 
Nice mod with very good, detailed and cute animations and design :) Although I've expected much more dmg output from 3 new "Crossbows"... its stats are somewhat near vanilla crossbows, but obviously looks like more advanced technology (and description is also speaks about it...)
I am the problem Aug 2 @ 5:11am 
How do I use the mod? I have subscripted, I can see the mod inside \steamapps\workshop\content\233860\2882658082 but when I open the game in Launch modding tool mode, the mod does not seem to show up?
Misunderstood Sigma Joker Jul 21 @ 1:20pm 
Yeah it was an overhaul mod but I do not remember which one it was.
PARA  [author] Jul 13 @ 9:07am 
All good, happy to hear things worked out, enjoy! If you want to run UWE or Genesis, i do have compability patches you can use. Was it some other overhaul mod?
Misunderstood Sigma Joker Jul 13 @ 7:38am 
Yes, it was an expansion mod that I had! Works great and thank you, I am new to Kenshi!
PARA  [author] Jul 10 @ 7:08am 
I would guess this is an issue between mods or if you run this with some other patches not made by me. Do you have any large overhauls enabled?
Misunderstood Sigma Joker Jul 9 @ 4:45pm 
I have been running into some issues with this mod, all the new items/characters have missing texture packs and the people never show up. I looked up methods for fixing mod packs and every other mod pack I have works besides this one. Any idea what the problem is?
InsideOutlander Jun 30 @ 11:10am 
Thank you! I know you don't spend as much time on the game these days- your support is greatly appreciated.
PARA  [author] Jun 28 @ 1:28pm 
Just as a quick heads-up, i looked further into the texture thing, apparently i had it still linked for the head portion of the drones, which isn't actually used ingame since the body texture handles everything. So the drones appear fine even though a texture is strictly speaking missing. Gonna do a few tests the coming days and then push a small update that should eliminate the issue
The Lorac Jun 23 @ 1:12pm 
No worries dawg. I dont think its related to the crashing. Im not sure what is, but its starting to happen without logs lmao. Thanks for the response.
PARA  [author] Jun 23 @ 4:35am 
I haven't started up kenshi in a long time, but i would be surprised if suddenly texture sets led to crashes. Are you referring to the logs? Missing textures / wrong filenames/paths are often listed in there, but they are usually warnings. You'd be surprised how many of them you get just by playing kenshi vanilla. Still, i put this on my eventual checkup list. Just no promises, i do not have much time currently so everything outside of actual gamebreaking stuff gets put on the backburner.
The Lorac Jun 17 @ 7:13pm 
Really enjoying the mod. I did notice I have been more crashes than usual, with a common error being "[warning]: [ResourceLoader::loadTextureUnit] Texture 'workerdrone_diff.dds' is missing." as well as the "Norm" variant. I am to believe it comes from this mod? If not then I apologize, just not sure what to do and I am a little frustrated.
PARA  [author] Jun 17 @ 11:55am 
Hey, happy to hear you enjoy the mod. The custom Gaussgun is limited to one since it is just a straight upgrade over the MK II oldworld bow, so i balanced it by availablity. I think it's also a nice lore tidbit this way.
Phat Birb Jun 17 @ 10:18am 
Hi, Para. Your mod is an amazing complimentary to new playthroughs outside vanilla. I'm a huge fan of your new bows, perfectly balanced in terms of lethality being hindered by capacity. Though, I was wondering, is there a blueprint for the custom gaussbow?
Beep Jun 15 @ 7:13am 
Thx it's very nice, I love the details
Taskaru Jun 8 @ 7:43pm 
ive gone to all 3 town with walkers but i couldnt find them am i doing something wrong?
PARA  [author] May 14 @ 11:09pm 
I had some plans for a smaller base of theirs that would combine the visual elements of brutalism and oil rigs, essentially. Their "home" was more or less a massively upscaled drilling isle too, so i think it would be a nice idea for them using some of the washed-up material for their settlement. Fair word of warning though, modding in buildings is quite involved, with a lot of steps being very esoteric without good guidance online (generating the navmesh parts, colliders, etc). I personally avoided them for this reason, but of course you are always welcome to try!
Stark May 14 @ 4:25pm 
Hello PARA, thanks for getting back to me; your reply is appreciated. I understand the lack of available time, and that's completely understandable (and relatable), and as such will expect no future updates (*maybe). I believe we're all waiting for K2 at this point. Anyway, I wanted to ask: Did you ever think about the visual style for any potential buildings related to Driftmetal, and potentially have any references you would care to share? Lately, I've been itching to get back into 3D modelling and the thought struck me to potentially create something suitable for Driftmetal (based on what you might've envisioned).
PARA  [author] May 13 @ 11:15pm 
Hey Stark, glad to see you're enjoying the mod! To be hoenst, i am... unsure. I brainstormed a few times on things to add, but at the same time i have to admit to myself that by now, i am not an uni student anymore. Time restraints have been my biggest issue with everything creative, including modding. I eventually plan to at least update the K-Drone once more and do a bit of polishing. I don't want to promise more than that, but you never know, maybe i'll get around to some smaller lore additions here and there. I wish K2 just came around finally, that would probably help motivation lol
Stark May 11 @ 4:50am 
Hello PARA, any chance you'll be expanding upon this mod at some point? Been enjoying it for a good while and would love to see more of.. well.. Everything? Lore, races, tech, (buildable) buildings/ruins, etc.
PARA  [author] Apr 15 @ 11:09am 
This mod has some starts like that, otherwise if other mods don't put restrictions on theirs you can unintentionally start as both there as well
ПEPTУБAЦИИ OXЛУПHEЙ Apr 15 @ 10:51am 
I remember in a character creation I was able to start as a K Unit, but now I can't see it. In which mod I was able to play as k unit and worker drone?
Sad Pirate Apr 14 @ 7:09am 
>unless the storekeeper still has it in their inventory and you buy it back, no (but you can import your game to respawn the walker 87 unit)

He doesnt but good idea... i restarted whole run to get it back XD
PARA  [author] Apr 13 @ 10:24am 
unless the storekeeper still has it in their inventory and you buy it back, no (but you can import your game to respawn the walker 87 unit)
Sad Pirate Apr 11 @ 1:20pm 
can u get back Walker 87 backpack after selling it?
PARA  [author] Apr 6 @ 12:42am 
It just uses the normal skeleton repair kits, the "authentic" ones do not work.
Rhasmoth Apr 5 @ 6:42pm 
So, I guess there was an update where it now requires a skeleton to talk to a busted driftmetal guy... I finally got a skeleton in my party, spoke with him, and even after putting in a repair kit, the skeleton says he doesn't have one. But, it's a DIFFERENT line of dialogue than when I actually don't have one. Is there some kind of speciality kit I need, but haven't found yet?
PARA  [author] Mar 31 @ 8:31am 
you'll have to make a patch for that using the mod as a base, the files won't show up otherwise
tommy.duke Mar 30 @ 9:20pm 
Is there any way to allow the units to wear all armor like unlocking head and feet slots shirt too I could not find there race or anything in the files to edit
PARA  [author] Mar 15 @ 12:23pm 
Hmm, good point @Rosadrop. Its been months at this point when i set them up, but i might have made the mistake of giving them their organic counterpart speed without taking into account that they can still level stats, while robot animals are stuck at their base value.
I have plans to eventually do an update patch when i find the time for it, in the meantime feel free to set the value itself in the FSC (or get Anrhaa to do an unofficial patch ;) Glad you enjoy the mod!
Rosadrop Mar 10 @ 10:40am 
I love this mod, but with 13 mph, the walkers are just TOO DAMN SLOW... it says they are a direct upgrade to domesticated bulls, and they might be combat wise (i haven't tested them yet), but my bulls reach speeds of 28 mph, so more than double that of the walkers, which is a plain downgrade and frankly too slow to be part of my active entourage. They have a very nice model though and the animations are also well done.
Esqueleto Feb 11 @ 6:59pm 
It would be cool to have a mod patch that unlocks all armor slots for this mod. Really nice mod
Felonious Yeeting Jan 31 @ 11:26am 
Anyone think they could whip up a compatibility patch for Wakigawa's Animation Overhaul? Pretty sure it's breaking some animations for the races from this, sitting is busted for sure. It's been years since I've touched the FCS and I've also never messed with animations otherwise I'd do it myself.
NPS_DEXX Jan 9 @ 5:22pm 
where can i find the parts fro the walkers?
TheHydraulicAmor Jan 4 @ 11:10pm 
How to recruit walker haulers
PARA  [author] Dec 25, 2024 @ 12:17pm 
I reported the collection for now, will see how it goes. Thanks for making me aware of this.
Vatheron Dec 24, 2024 @ 7:20am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3085900441

@PARA You should be able to view it here.

Apparently the whole words are in chinese, so you might have a hard time trying to tell them to take it down.
PARA  [author] Nov 16, 2024 @ 5:14am 
I am unable to view that link, either because the content is hidden/private'd or because it was deleted. Do you have its name?
希望 Oct 31, 2024 @ 10:02pm 
This mod stole your crossbow without authorization, which can be found by typing Driftmetal Remnants into the mod Crossbow partition

https://steamcommunity.com/sharedfiles/filedetails/?id=3085900441&searchtext=%E4%BA%91%E6%B0%B4
wherethesunnoshine Oct 25, 2024 @ 6:46am 
There problems don't cause a crash but you can see them as warnings in kenshi_log.txt after playing a game with the mod on
PARA  [author] Oct 19, 2024 @ 5:12pm 
It's been quite a while since i actively did housekeeping for this mod, but i try to keep it up to date and playable. Two people have reported issues with texture formats/textures missing recently. If you have ANY issues in this regard, please let me know immediately. I just relaunched the custom showcase start without any issues, so i am unsure where these problems stem from. Any information would be helpful!
PARA  [author] Oct 2, 2024 @ 10:54am 
or what do you mean?
PARA  [author] Oct 2, 2024 @ 10:54am 
the mod is using the _decal diff and normal, if it was missing ingame i am sure others would have made me aware of this much sooner
wherethesunnoshine Sep 26, 2024 @ 5:25pm 
also diff
wherethesunnoshine Sep 26, 2024 @ 5:24pm 
.\mods\Driftmetal Remnants\worker\tex\workerdrone_norm.dds is missing