Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Warbandlord
81 Comments
0nlyFans.jpeg 8 hours ago 
i have same issue After entering patch fail
Sultan089 Aug 22 @ 5:16am 
After entering the campaign map, there were two messages on bottom left stating: mount stat patch failed. agent stat patch failed. Is this normal?
李铁柱 Jun 25 @ 12:13pm 
大佬,最新版有BUG,一打开自定义战斗,游戏就崩溃
Luke_1902 Jun 20 @ 9:10am 
Seems like spear preference fix is the one making the conflict. A shame. Would you know what would need to be changed in it for them to work together?
White-Ivory  [author] Jun 20 @ 8:11am 
@Luke_1902. Load Warbandlord below Shokuho and check if there is any other mod that modified weapon thrust damage.
Luke_1902 Jun 20 @ 7:39am 
When using this with Shokuho, version 1.2.16, the naginata's piercing damage skyrocketed to 3k piercing. I couldn't find the value cause it's listed as "Crafted Weapon" so i thought it only affected those weapons. The value SHOTwoHandedPolearm Thrust Damage Multiplier is the only one among all of them that behaves erraticly. I had to put it at 0.020 to bring the piercing damage back to normal. All other weapons have a starting value of 1.0 and that's how it's supposed to be.
Sol4rSky May 17 @ 3:32am 
is this mod still active?
梅尔 Apr 22 @ 9:32pm 
玩中古战锤mod加上这个就闪退,取消就能玩有没有一样的,麻烦看一下什么问题
绝之斩 Apr 21 @ 11:22pm 
好像把英雄加入战场血量调成0就会这样--
绝之斩 Apr 21 @ 11:01pm 
为啥打上这个mod后巴但尼亚和狼皮部落一直在打架打不完,就剩一个狼皮部落领主能一直硬控巴但尼亚七八个,我加入选坐镇游戏直接卡死
夜明け Mar 17 @ 10:37pm 
Error: TaleWorlds.Core:Maxvalue must be non negative
a̶n̶g̶r̶y Mar 16 @ 10:32am 
這個mod能和unblockable thrust一起用嗎?
懒大神 Mar 8 @ 7:59am 
有没有办法把这个功能去掉?
懒大神 Mar 8 @ 7:33am 
这个mod是不是有个自动调整远程武器价格的功能,其他mod的远程武器价格完全不对
610145059 Feb 23 @ 6:20pm 
报错:TaleWorlds.Core:Maxvalue must be non negative
一眼丁真 Nov 1, 2024 @ 7:59am 
@White-Ivory 这个mod对打铁方面影响比较大啊,一是打铁订单几乎必定无法完成,二是做出来的武器威力缩水
sxc258 Oct 11, 2024 @ 4:20am 
这个是不是高级护甲更抗打了,然后武器数值砍了一半?
PANGUOHUA Sep 6, 2024 @ 7:47am 
抱着投石机弹药,火罐或者石块走的太慢了,除此以外没有缺点
一眼丁真 Aug 3, 2024 @ 11:09am 
这mod真是太棒了
元神炁动! Jul 2, 2024 @ 7:30pm 
打造的武器读档后,威力缩水一半多
AFM1453 May 7, 2024 @ 11:26am 
个人认为这个mod目前最大的问题是原版的进战血量要求没改,依然是20血,但开局不到40血的情况下每场战斗只要被打中下场就无法进战,因为这点被强行坐镇导致能赢的战斗输了。刚刚带着10个骑兵无伤打完一队山贼,结果因为自己被石子扔到了被旁边的30人劫匪追上后只能坐镇就输了,能进场的话不可能输的。
White-Ivory  [author] Apr 12, 2024 @ 10:51pm 
@blieteeee. 你去中文站的帖子或者N网把崩溃的日志链接提交一下。
aFunnySmile Apr 4, 2024 @ 11:00pm 
请问这个mod和RBM兼容吗?
nelot Mar 27, 2024 @ 9:44pm 
有可能兼容Xorberax's Legacy for v1.2.9吗?
元神炁动! Jan 20, 2024 @ 1:46am 
回来了,熟悉的感觉都回来了
Francis Jan 18, 2024 @ 5:08am 
爱了,改动装备数值但同时可以影响mod武器,不知道可不可以跟真实战斗mod的ai改动并存:steamthumbsup:
子弹疗法 Dec 21, 2023 @ 1:09am 
很棒的mod,尤其是格挡突破这个功能,简直太理想了,但护甲也真的太硬了,打架打半天打不死一个人_(:з」∠)_而且低熟练度用远程整个就是慢动作,希望能调一下默认配置,让我这种菜狗也能省点心
Dec 15, 2023 @ 6:47pm 
Лагает
T600_Mod Sep 23, 2023 @ 10:05am 
Mods that modify damage calculation are incompatible with Warbandlord
i think that already answers it, i would have to disable item stats from RMB
T600_Mod Sep 23, 2023 @ 10:03am 
Hi this looks intresting , does anyone know if it works with RMB mod
And does it only work with vanilla items,
someone get back to me i would love to try it in my list
Adam Sep 9, 2023 @ 12:24pm 
not working, all the time get some Item.roster error message
White-Ivory  [author] Sep 2, 2023 @ 6:51pm 
@WTigerTw, try to parry your enemy and improve your melee skills, using shield will increase your defend energy either. It's difficult to block an enemy with high proficiency with a one-handed weapon, i'll add some energy relate configs another day.
WTigerTw Sep 2, 2023 @ 9:51am 
Is it just me or someone else is also feeling that the so called "energy" system is making the combat movement so sluggish ? My character barely can't swing the sword while the enemy just keep swing again and again. I personally think this is not a good add-on to this great mod.
Raidriar Jul 8, 2023 @ 4:39pm 
Is this work for 1.2 and it is better than rbm?
不忘红尘不忘卿 Jun 30, 2023 @ 2:18am 
1.1.5能用了吗
White-Ivory  [author] Jun 26, 2023 @ 4:04am 
@aFunnySmile 你可以点击底下的链接去下载1.2.0版的mod,创意工坊我只放支持最新公共分支版的mod。
aFunnySmile Jun 26, 2023 @ 3:15am 
1.2也不能用:steamsad:求更新!
Solon Jun 24, 2023 @ 7:37am 
1.1.5 update, please.
Lihoy_Parikmaher Jun 20, 2023 @ 11:12am 
1.1.4?
◢Damania◣ Jun 18, 2023 @ 10:39pm 
Does this mod adjust the HP of modded troops like Scum and Villainy units down to base 35+skills or will they have base 100+skills?
predatorworld Mar 27, 2023 @ 9:07am 
I am running 28 workshop mods and this one is a part of it, without any problem, smooth! Thank you for that.
I have plate armor and a buncharchers gave me the opportunity to understand, what armor means. It makes the difference. of
kinngrimm Mar 21, 2023 @ 6:41pm 
Have you reverted the shield mechanics?
VibroKnife Feb 3, 2023 @ 3:37pm 
Thanksies ^^
White-Ivory  [author] Feb 3, 2023 @ 6:21am 
@|DoS| VibroKnife. Mods that modify damage calculation are incompatible with Warbandlord. Range weapons with custom usage added by mod need to add some template configs into the global config file manually; you can check the comment in the config file for more details. Except for the above situations, Warbandlord should be compatible with other mods.
VibroKnife Feb 2, 2023 @ 11:29pm 
What kind of mods would this be incompatible with? (IE. additional armors, new troops, weapons, etc.)
White-Ivory  [author] Jan 31, 2023 @ 6:00pm 
@Valtyr. You should copy the template and put it under <NonCraftedRangeWeapon>, then replace '_' with custom usage.
Valtyr Jan 31, 2023 @ 12:47pm 
yes it is the other edits i made to the game are applied
White-Ivory  [author] Jan 31, 2023 @ 5:41am 
@Valtyr. Is <UseGlobalConfigFile> set to 1?
Valtyr Jan 30, 2023 @ 10:33pm 
I replaced the "_" with "cla_sling_x" as instructed and it still says it doesn't exist
White-Ivory  [author] Jan 29, 2023 @ 6:12pm 
@Valtyr. Check custom range weapon template in the config file, you can patch those range weapons which have custom item_usage.