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You can try to delete the mod save file
Reinstall the mod, load the save, save exit deinstall the mod again
yes,it does
If you could merge two cultures so that you can recruit units from both cultures, the mod would be awesome 😅
No I don't change any parameter, at least not voluntary, but I will check it.
Thank you for the advice, I think that I will try to let other faction conquest the city and then reconquest it again, maybe i will reset.
The strange poin its that works in the rest of the others cities and castle but something happen in Sargot. Thank you again!
Amazing mod btw!
Just a little question did you set this parameter to off ?
Change Notables Culture (on/off):
This allows you to control whenever you want notables (and so new volunteers) to change to the new settlement culture.
Notables who already changed culture will keep it. You can delete dynaculture save file if you want to reset notables who already changed culture (but keep in mind it will reset the culture of all settlements)
https://i.imgur.com/i9cFH9C.png
https://i.imgur.com/FvTVy3b.png
Thank you Manpapper! If need something more just tell me.
Nop, the lords still being battanian, if you want I can share with you the save or a picture, the city have the culture of Vlandia (98%) but 5/6 gangs from city only train battanian soldiers.
How can the landowners still be battanians if you conquer it back ?
The landowner should be the culture you choose at the start of the game or of the faction you are in if you are a lord.
Then the culture of the city should change gradually to change to Vlandian at some point (depending of the surrounding cities)
The problem is that the villages don't give Vlandia troops anymore, only Batanians because the landowners are Batanians, is there any way to fix it? By commandos or something? Thanks in advance!
By default it affect every city
But you can enable it only for you by default it's everyone
Assimilate Player Kingdom Only (on/off):
This allows you to control whether AI kingdoms will be affected by the mod features. By default, all kingdoms are affected.
I been searching for a mod that assimilates newly conquered areas into your troop type that can be hired. It has always been the dumbest thing in M&B and now Bannerlord that your enemies troops stay in conquered areas forever; which is the dumbest thing ever in a game based on heavily on morale.
La verdad, buen mod, bien hecho, consistente, solido, no tengo ni idea de como o que ha cambiado pero todo parece funcionar a la prefecion, cambie los ajustes de todas las formas posibles y funciona a la perfecion.
10/10 congrant legendary piece here.
I don't know what this command do, it probably change your current culture but not the one you choose at the start.
AdamRedXIV, crash log please, and even if the game crash only with this mod, it doesn't mean anything if you only remove all other mods on your current save, the mods you disabled might hjave already corrupt your save
If you start and play a campaign only with this mod (and dependencies) then it might be this mod or its dependencies
And to determine that , crash log are required.
Does it crash ? Does it even start ? Or the mod does nothing ?
Changing the compatible version tag requires to update the mod fully, even when there's nothing to change, and occasionally it breaks the mod for people still playing on previous versions. That's why sometimes we just don't bother.
If I see that case again where the village and its notables don't have the same culture, are you interested in getting a save ? (I didn't keep a save of my previous case)
It's in the case where you enable notable changing culture then some change culture and you disable it again
In that case they will remain in the culture they have at the moment when you disable the option