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In .metadata file, the "short_description" contains steam description, which contains " ". This breaks the file structure, preventing game from reading it.
Simple fix is to remove the second part of description, as following (it also removed version, so it doesn't check for version on every game update):
{
"name" : "White Peace Fix",
"id" : "",
"version" : "",
"supported_game_version" : "",
"short_description" : "Currently, the AI will not propose a white peace. This makes automatic capitulation happen at 0 war support, but doubles the time between war support decreases to compensate.",
"tags" : [],
"relationships" : [],
"game_custom_data" : {
"multiplayer_synchronized" : true
}
}
[quote][code]\SteamLibrary\steamapps\workshop\content\529340\2880649029\common\defines\00_defines.txt[/code][/quote]
Also, you should change the mod so it does not overwrite _all_ contents. Just edit it to be
[code]
NWar = {
AUTO_CAPITULATE_WAR_SUPPORT = 0 # When war support is this low, the country will auto capitulate #EISZETT: change this to 0, original 100
DAYS_BETWEEN_WAR_EXHAUSTION = 14 # Every this many days war support will be reduced by the war exhaustion formula #EISZETT: change this to 14, original 7
}
[/code]
This way it will only edit those values. Right now you're providing whole default 00_defines, so if your mod is loaded, for example, after the mod that changes autosave count, you'll revert it changes.