Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Galactic Allegiance
346 Comments
EvilMonk 4 hours ago 
Yeop no longer working
Hey! Just to let you know, Ultranova, this new update makes the mod not playable, instantly crashes the game, doesn't even open the loading screen
SlickOnMyCrown Sep 13 @ 4:08am 
vReference "/COMMON_EFFECTS/MissileDeliver" at node "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>/StackReceiveMediaEffects" could not be resolved.
Road Flesh Sep 13 @ 1:58am 
@Trycycle I keep getting a bug that says has something to do with the rocket part rule file cannot be "resolved"
RustyDios Sep 12 @ 8:30pm 
@Trycycle
Walt (the game dev) has stated on the discord that the various "\sounds\originals\xxx" folders/files are a leftover remnant from the sounds-beta-testing and are more than likely to vanish in an upcoming update. He directly stated that modders should correctly update their sound-node-paths to the *new* sounds, rather than these old ones.

- Just a friendly heads-up notification :)
Trycycle Sep 12 @ 3:26pm 
hey, i've seen report of players having the same issue as i did. I found a fix and it's a pain.
Basicaly with the last update they changed all the directories for the sound files for cosmoteers. now most of them are behind :

- Data\ships\terran\**weapon name**\sounds\originals\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\sounds\originals\**bullet name_sound.wav**

rather than

- Data\ships\terran\**weapon name**\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\**bullet name_sound.wav**

it's an easy fix but a looooong one, took me hours to do it ( i'm basicaly new at this but hey... i wanted to play that mod and continue my game !)

also the sound used for the destruction of the phantom reactor as been renamed so you can take destroyed_01 i guess
Bestia 7 Sep 12 @ 2:03pm 
please update
Spatzimaus Sep 12 @ 1:29pm 
Just change "MissileDeliver" to "AmmoDeliver" in that file, and it'll stop giving THAT error. Unfortunately, that error is just the one from the first stage of loading; once it gets further along, it'll crash because some other sounds (notably laser_bolt_small_hit.wav) also no longer exist. So basically, the author's going to have to go through every weapon and figure out new sound locations.
maksdegraaf06 Sep 12 @ 12:59pm 
vReference "/COMMON_EFFECTS/MissileDeliver" at node "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2879478059\Resources\rocket\rocket.rules>/StackReceiveMediaEffects" could not be resolved.
landero Sep 12 @ 12:44pm 
Обновите пожалуйста
TessXe!7 Sep 12 @ 8:15am 
this mod will cause the game to crash in 0.30.1
dx155 Sep 12 @ 6:33am 
is Ultranova still active or not
Something Sep 11 @ 7:51am 
the children yearn for the update
DLockholm Sep 10 @ 10:39pm 
the new update broke this mod, probably because of the change of sound pointers and pathing
rosebudSymphony Sep 10 @ 12:18pm 
game doesnt seem to like this one with the latest update
BioCORE Sep 10 @ 8:25am 
Обновите)))
dx155 Sep 10 @ 5:38am 
Please update
Speecker Sep 9 @ 8:15pm 
same here unfortunately - gv0.30.1a broke this mod as well :/
Update/Fix will be apreciated ;)
janiTNT Aug 27 @ 10:19am 
no
TheFuriousDave Aug 27 @ 10:06am 
Does this mod add AI ships into career mode using the new parts?
lelapindalbi Aug 19 @ 8:45am 
bug avec le laser light gun
Minmormor Aug 16 @ 10:26am 
thanks for updating. love you
Midiray Aug 16 @ 6:43am 
Is there plans for larger core plasma thrusters? The current one is listed as a small, but there are no larger ones to use
DLockholm Aug 15 @ 8:40am 
Is it possible to make the PAC and Large PAC compatible with "Take what you need"? So far in my testing it is the only weapon that doesn't benefit from it, and it also doesn't work with Cable Age
https://steamcommunity.com/sharedfiles/filedetails/?id=3545023340 (Take what you need)
https://steamcommunity.com/sharedfiles/filedetails/?id=3543834801 (Cable age patched)
發芽馬鈴薯 Aug 11 @ 11:04am 
thank you for update:steamthumbsup:
Azmodan Aug 11 @ 10:30am 
1. Yes, but some parts need unlocking at the stations
2. Probably only if you have a mod/blueprint pack that adds extra enemies.
Don´t know of any that use this mods part and is updated yet.
BlackKnight Aug 11 @ 8:44am 
1. Works on saves no new game need

2. do the AI ships use the new parts ?
janiTNT Aug 10 @ 10:46pm 
ah wonderful horrors beyong comprehension
CillianCat Aug 10 @ 8:55pm 
NO, DON'T TAKE THIS HOLY MOD DOWN
Ulern Aug 10 @ 3:33pm 
SALVATION!!!
janiTNT Aug 10 @ 11:41am 
i dont think so!
BlackKnight Aug 10 @ 10:38am 
do i need a new game for this mod ? thanks
HolzigePerson Aug 10 @ 6:34am 
Great job, thank u very much. A quick heads up, the light gun turret crashes the game.
rithicae.monroe Aug 10 @ 5:11am 
Cheers for the update my dude!
Hope you find a worthy successor
ToZzY Aug 10 @ 12:20am 
awesome thx for the update
Hawk Aug 9 @ 2:28pm 
PRAAAAAAAAAAAISE BEEEEEEEEEEEEEEEEEE! :praisesun::coolstar2022::Crowned::steamhappy::crusader_helmet:
Zentradi Aug 9 @ 2:26pm 
thank you
nefarious mold spore Aug 9 @ 2:00pm 
cheese
ghostspider Aug 9 @ 10:54am 
THANK YOU
我是畫皮寄生蟲 Aug 9 @ 5:25am 
Thanks for the update
感謝更新
KingBasilisk Aug 9 @ 4:10am 
Thanks for the update
DIMASA Aug 9 @ 2:29am 
Thanks for the update
Ivan Aug 9 @ 12:30am 
thank you for update:crossout_craft:
Baka yellow Aug 9 @ 12:00am 
problem seems to have been made fix people, go test.
Gordong Notsofreeman Aug 8 @ 12:30pm 
PLASE UPADTE, MSOT OOF MYY SHIPSP NEDE THSIS MDOD
SORA Aug 8 @ 10:37am 
我制作了一个没超频模式的小GA修复补丁,你们订阅之后应该可以继续使用GA模组
I've created a small GA fix patch without overclocking mode. After subscribing to it, you should be able to continue using the GA mod.
:drewhappy:
Captain Greg Aug 8 @ 8:00am 
Sir. An update, if you would, please.
I need my LASER PD.
arthrfortune Aug 8 @ 4:23am 
ON MY KNEES BEGGING
deadshot4956 Aug 7 @ 7:13pm 
im begging for an update man
KingBasilisk Aug 7 @ 3:42am 
mod nating work update pls