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Walt (the game dev) has stated on the discord that the various "\sounds\originals\xxx" folders/files are a leftover remnant from the sounds-beta-testing and are more than likely to vanish in an upcoming update. He directly stated that modders should correctly update their sound-node-paths to the *new* sounds, rather than these old ones.
- Just a friendly heads-up notification :)
Basicaly with the last update they changed all the directories for the sound files for cosmoteers. now most of them are behind :
- Data\ships\terran\**weapon name**\sounds\originals\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\sounds\originals\**bullet name_sound.wav**
rather than
- Data\ships\terran\**weapon name**\**weapon name_sound.wav** or
- Data\shoots\**bullet name**\**bullet name_sound.wav**
it's an easy fix but a looooong one, took me hours to do it ( i'm basicaly new at this but hey... i wanted to play that mod and continue my game !)
also the sound used for the destruction of the phantom reactor as been renamed so you can take destroyed_01 i guess
Update/Fix will be apreciated ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3545023340 (Take what you need)
https://steamcommunity.com/sharedfiles/filedetails/?id=3543834801 (Cable age patched)
2. Probably only if you have a mod/blueprint pack that adds extra enemies.
Don´t know of any that use this mods part and is updated yet.
2. do the AI ships use the new parts ?
Hope you find a worthy successor
感謝更新
I've created a small GA fix patch without overclocking mode. After subscribing to it, you should be able to continue using the GA mod.
I need my LASER PD.