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If so, I'm in love with it!
It's funny really. This must be what Kyoto was like during the Onin War.
I have created a Japanese version of this mod and published the page.
If there are any problems, please contact us so i can correct or remove them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2970865819
@b0ki works only with faction bases/towns
If you haven't given up on the idea, could I be terribly bothersome and ask that you provide a "gate close only when player attacks" edition
Thank you @REz very much for this mod! I encountered faction gates all the time without the thought crossing my mind that there should be conditions under which they shut! Great idea!
But I think this change would make the mod kind of pointless. After all the main appeal is to have the city sealed off in case of an attack so that the inhabitants stay safe. If the guards only react to the player then this would not be fulfilled.
The real problem though is that groups decide to attack the gate to get inside when they cannot. This leads to two things: crime and the gate eventually breaking down unless you repair it. Crime might also mess up the relations between the different factions because I've seen tech hunters getting attacked by guards in several UC cities now (and another missing machinist shop keeper in Catun). But no idea what's the direct cause, it's just my observation.
I also run a lot of mods though. So there is also the possibility that another mod interferes. But I don't think that I've seen that kind of behaviour previously.
However, it does cause some problems. I bought a house in Clownsteady and the place turned into a daily battlefield because of the gates. Initially a group of bandits attacked and the guards closed the gates.
Great!
But then nomads, tech hunters and mercenaries wanted to enter town and attacked the gates to get inside. This is a crime and of course the guards got onto the case quickly. The streets ran red with blood and I've never seen the police station so filled up (awesome for cheap weapon shopping btw).
The point of no return was reached when the engineering shop keeper somehow got caught up in this mess and was enslaved for his offense - never to be seen again. Guess I'm going to turn the mod off for now and import the save again to hopefully fix things.