Crusader Kings III

Crusader Kings III

Primogeniture for all
12 Comments
cey_star Feb 11 @ 5:48am 
it seems that mercenaries and holy orders also switch to primogeniture. When they die, the mercenaries or the order no longer have a leader.
i looked at the code, but i can't find the error. my other mods have no effect on inheritance law.
Nameless  [author] Dec 5, 2024 @ 1:06pm 
@Sammysat Haven't played CK3 in a while. What doesn't work?
Sammysat Dec 3, 2024 @ 1:40pm 
are you planning on updating this?
Nameless  [author] Jul 6, 2024 @ 8:09am 
@AmbitiousRam I removed restrictions on the laws, so everyone with enough prestige can pick primo, which most, if not all, AI players do. I have no logic in place to prevent someone from picking it. I can take a look at what I removed when time permits and see if I removed a restriction I shouldn't have. Or you can look at the file yourself. It should be located in: Steam/steamapps/workshop/content/1158310/2878314743
Anything I removed I put a # in front of, so you can have a look and see if something obvious should be put back
AmbitiousRam Jun 17, 2024 @ 1:25pm 
Did you make it so that cities pick it too? I keep inheriting them as they seem to be primogeniture
Nameless  [author] May 28, 2024 @ 11:29am 
Apologies, seems I forgot one trigger for one succession law (which, of course, was the primogeniture one) so the AI couldn't pick it. Updated now, I hope.
xavi2333 May 20, 2024 @ 10:32am 
works?
AmbitiousRam May 4, 2024 @ 10:46am 
This is the best one but recently it seems the AI doesn't switch over, not sure why.
[23rd] Ozan Apr 23, 2024 @ 10:57am 
Hey thank you for still maintaining the mod. This mod is really important for balance reasons.
quietgamer May 18, 2023 @ 4:01pm 
Thanks for the most recent update!
Jaceric Feb 28, 2023 @ 11:30pm 
Thank you for the update!
Nameless  [author] Dec 26, 2022 @ 1:35pm 
Updated the supported version to 1.8