Library Of Ruina

Library Of Ruina

Better Evade vs Evade Clash Animation
11 opmerkingen
XDTM  [auteur] 1 jun om 4:19 
@CheeseSammich If you can, try disabling this mod and retry. Since this mod only replaces animation code, it shouldn't affect roll results in theory.

It might instead be caused by the fact that even in the base game, evade dice clashing against evade dice ALWAYS draw, even if they roll differently, so they won't trigger clash win or loss effects.
CheeseSammich 23 mei om 2:31 
i currently have an issue with reception of cherah rosavaria, since whenever an evade vs evade occurs, cherah seemingly doesnt recycle his evade dice. idk since im a new modder, but could you look into it?
Sancho La Sangre 12 jun 2023 om 22:09 
My problem with this mod rn is that whenever evade vs evade did occur, the animation appeared to have a delay before ending the evade sequence, and the what the delay looks like is that the character stucked for a few seconds, is there a fix to this?
MidnightPhoenix 10 mei 2023 om 15:32 
I got it to work
XDTM  [auteur] 10 mei 2023 om 13:40 
It probably needs Basemod to work, did you have it enabled in your modlist?
MidnightPhoenix 9 mei 2023 om 15:51 
I tried using this and it gave an error, even made sure it was the only one subscribed to D:
Bullet 17 dec 2022 om 15:04 
sometimes, characters will just sort of push up against each other and get stuck for a few seconds. it usually works and looks pretty good, though
Ded Yan 27 nov 2022 om 6:31 
Nice mod, fights now look even more dynamic
DuneTheWanderer 28 okt 2022 om 20:14 
It sometimes glitches out if one of the characters in the clash is of unusual size (first noticed it with [Censored] from the Da'at mod) but it doesn't lock up and does look a lot better than them basically smacking foreheads like they were before.
Kim Harley 26 okt 2022 om 20:53 
Thank you so much for this. I actually apreciate a lot this kind of minor fixes <3
Maestro 21 okt 2022 om 18:57 
Looks pretty funny ingame.

Thanks for the share~