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The only thing that can shoot down a strider is a TOW missile, like the one launched from an M2 Bradley.
The main cannon of the main battle tanks knocks them down with several hits
The idea is possible, and I like it, but I think the problem is that it would be quite complicated for users to use it.
1. error - [C]:-1
2. AircraftDeath - lua/entities/npc_warbase_aircraft/init.lua:569
3. Death - lua/entities/npc_v22osprey/init.lua:1301
4. unknown - lua/entities/npc_v22osprey/init.lua:428
1. error - [C]:-1
2. AircraftDeath - lua/entities/npc_warbase_aircraft/init.lua:569
3. Death - lua/entities/npc_apache/init.lua:1104
4. unknown - lua/entities/npc_apache/init.lua:326
that or they add naval combat vehicles
Regarding the Idea that Gazzer said earlier, that could be a great idea but if its too difficult, you could maybe instead have it so that players can make a predetermined path system for the vehicles for a map using the Advanced Paths tool, and then have the vehicles use the path points to get to certain destinations. What I mean by this is that lets say an Abrams is down a far hill, but then a Bradley on a high up hill gets into a fight. Normally the Abrams would be clueless on whats going on above, and even if it knew it wouldn't know how to get there. You could have it so that the player can set up a path to tell the Abrams how and when to go a certain route when notified by the Bradley. Not exactly like the Advanced Path Route already in place where it just spawns in a new War Machine, but instead it allows the player to manually setup "AI Nodes" for the war machines to use. That would be a VERY cool idea, and hopefully wouldn't be too difficult to do.
Sorry for the late response, I was busy with real life activities. Yes, I was using the HL2 Features during my tests.
I'm sorry, on the maps I use I don't have any problems with the walls and the Bradley machine gun.