Sid Meier's Civilization V

Sid Meier's Civilization V

Middle Earth Barbarians (GK or BNW)
78 kommentarer
[SSU]yenyang  [ophavsmand] 26. juli 2022 kl. 10:02 
@Xenvar the models aren’t mine. I found them on CivFinatics. But you’re welcome to use any of my code. I usually ask people that fork my mods to link back to the original as a thank you. Modding in XML and SQL for Civ5 is not that difficult especially with a good example. It’s mostly learning how Civ5 if formatted.
Xenvar 26. juli 2022 kl. 9:20 
Cool, thank you for the quick reply :) I might stick to just seperating them as new units and find a guide for that, If its real involved to try and create new camps it's probably beyond the scope of what I have time to do also. Thank you for taking the time to think though the feasability of the idea though, that saves me alot of time because i'm not familiar with modding Civ 5 compared to other games. Would you be alright if I posted a seperate version of this that created unique units for your goblins?
[SSU]yenyang  [ophavsmand] 26. juli 2022 kl. 7:02 
@Xenvar As far as I know It would not be easy to make separate camps of fantasy "barbarians" and vanilla barbarians. It is probably possible, but beyond the coding that I was capable off with Civ5. Mostly what this mod does is replaces the art for barbarian units that already have unique unit versions, and adds unique units with custom art for the barbarian units that weren't unique units. You could easily change what type of unique unit the Goblin Warrior or Goblin Archer is so that the Barbarian Brute and Barbarian archer would still be in the game. You could add new unit types to add more unique units to the Barbarian civilization, but I can't remember the peculiarities of creating a new unit type just so one civ can have a unique version of it. The camps will spawn any units available to the Barbarian NPC though without custom code.
Xenvar 26. juli 2022 kl. 1:14 
Is there a way I could modify this to not replace the existing barbarians? My friends and I play with a large mix of both real and fantasy factions and Id love to have camps of both goblins and barbarians in the wilds to increase variety
Neb The Great 3. feb. 2017 kl. 14:55 
SO COOL
[SSU]yenyang  [ophavsmand] 21. nov. 2016 kl. 9:52 
@Kid. No. If you want that you will need to do that yourself.
Mr New Vegas 21. nov. 2016 kl. 9:30 
wrong mod but im too lazy to switch, can you affect the science stuff? i dont like using mods to only keep me in the medivial era. also maybe just scrzapping the buildings, adding in your own, and have every faction have two specal troops? it seems impossible but if you could.. lifesaver
Deffa 12. sep. 2016 kl. 8:20 
ok thanks for the reply. the crashes have become less frequent but they are still annoying.
[SSU]yenyang  [ophavsmand] 11. sep. 2016 kl. 9:37 
@DeFFa I don't think it's related to this mod because I've never experienced or heard of that error in 2 years. I do not think it's possible to turn it off and keep the save game.
Deffa 11. sep. 2016 kl. 5:35 
hi, i run a game with all the middle earth mods but for some reason my game crashes during the babarians turn every third or fourth turn. is this possibly related to this mod? is it possible to turn it off while keeping the savegame?
Azajjii The Yaeger 26. jan. 2016 kl. 9:44 
alright thank you anyway
[SSU]yenyang  [ophavsmand] 26. jan. 2016 kl. 8:00 
@Emperor Vau Sorry, but I made that offer a year and a half ago and I don't really have the spare time to make a mod specifically for you. Sorry, Middle Earth City States works somewhat with vanilla, and I definitely suggest getting the expansions during the sale if you want to experience my whole collection of mods.
Azajjii The Yaeger 25. jan. 2016 kl. 19:25 
of this one
[SSU]yenyang  [ophavsmand] 25. jan. 2016 kl. 19:19 
@Emperor Vau Do you actually want a vanilla version of THIS mod or for Middle Earth civilizations? If you are asking about Middle Earth Civilizations the answer is no. Sorry but please purchase the expansions during a steam sale.
Azajjii The Yaeger 25. jan. 2016 kl. 17:11 
excuse me, is it possible to acquire the version for vanilla?
[SSU]yenyang  [ophavsmand] 3. sep. 2015 kl. 22:14 
@jkoller12 That's some odd behavior that you're experiencing. I replied to your email with some questions about what mods/dlc you are running.
jkoller12 3. sep. 2015 kl. 19:01 
i sent you an email, also some fog doesnt disapear even when you walk through it
[SSU]yenyang  [ophavsmand] 3. sep. 2015 kl. 15:12 
jkoller12 I don't know. you can follow the instructions in the bug report threads and send me your database.log file.
jkoller12 3. sep. 2015 kl. 13:14 
why cant create a settler? i am aragorn
TheMGuy 22. aug. 2015 kl. 2:32 
Yes great i used it in here [german]:
http://www.civforum.de/showthread.php?98039-MOD-Aventurien-Das-alte-Reich-Testversion-EarlyAlpha&p=6845969#post6845969

Maybe in the futurew you will create some elves and bearded dwarves? :-)
[SSU]yenyang  [ophavsmand] 16. aug. 2015 kl. 8:38 
@mkplay1 yea the most i ever pulled off was part of a reskin, and i never finished it.
TheMGuy 15. aug. 2015 kl. 2:50 
Yes i will so! I tryed something to change in 3DS Max ... but damn this is hard stuff:steamfacepalm:
[SSU]yenyang  [ophavsmand] 14. aug. 2015 kl. 14:02 
@mkplay1 Sure, just give me a special thanks and a link to my collection of mods would be nice. If you use models by 'Nomad or What' or 'Civitar' make sure to thank them as well. Good luck!
TheMGuy 13. aug. 2015 kl. 13:40 
Hey this is really great guy! Im working on a mod for the BlackEye - DSA and i got the same problem like you - im not a modeller... Coulsd i use and change your mod a little bit for the BlackEye Mod? Here is a link:
http://www.civforum.de/showthread.php?97883-MOD-Vorstellung-DSA-quot-Geschichten-Aventuriens-quot
Would be Awesome! And clearly i write a big thank in my Post! ;)
Greets MtK
Toheck 1. juni 2015 kl. 20:43 
This is a bit late, but I tested it, and yes, R.E.D. works with this mod.

For anyone who still wants to know.
[SSU]yenyang  [ophavsmand] 1. juni 2015 kl. 16:01 
Ninchun 31. maj 2015 kl. 13:01 
can I use this on multiplayer? :) if so how?
Toheck 14. mar. 2015 kl. 10:58 
Of course; I'm going to try it myself.
[SSU]yenyang  [ophavsmand] 14. mar. 2015 kl. 9:42 
@Toheck It's definately worth a try.
Toheck 13. mar. 2015 kl. 17:18 
R.E.D. works with mod civilizations, it's just unpredictable exactly how it will act. I have played games with all mod civs and R.E.D. activated, and virtually all civs present had their unit graphics replaced with ones from R.E.D.. From what I remember, though, R.E.D. does not affect barbarians, so this mod should work with it.
[SSU]yenyang  [ophavsmand] 17. feb. 2015 kl. 8:15 
@WriestNightmare Do you want a vanilla version of Middle Earth Barbarians or Middle Earth Civilizations? I could do one for MEB but i do not have time to do MEC and most people are actually just interested in MEC. If you are interested in playing MEC then I recommend waiting for a steam sale and acquiring the DLC.
[SSU]yenyang  [ophavsmand] 28. dec. 2014 kl. 18:44 
@Oldman Slak3r @inahut Thanks guys glad you are enjoying it.
old man Slak3r 28. dec. 2014 kl. 11:39 
Awesome mod.... great work, have spent hours using it....
Thank you....
inahut 16. dec. 2014 kl. 12:42 
these freaking little Middle Earth freaks keep me on edge when using Raging Barbarians. So much better than the default barbarian. Good work.
R E G I C I D E 11. dec. 2014 kl. 20:16 
ok thanks
[SSU]yenyang  [ophavsmand] 11. dec. 2014 kl. 8:31 
@Regicide_gaming Its worth a try. If you use middle earth only then the ethnic units from red will be wasted since the ethic units are only for firaxis civilizations. The regiment aspect will probably work for everything except for the ethnic and unique units from my mods. They might work if red is loaded after my mods, but I don't know enough about how red is programmed to be sure.
R E G I C I D E 10. dec. 2014 kl. 16:11 
I have a feeling the red mod is uncapatable with all your mods
[SSU]yenyang  [ophavsmand] 1. sep. 2014 kl. 11:09 
yea of course I can rename it. I might choose Rhudaur, Hillmen or Dunlending instead of Easterling because the Easterlings are going to be added as a Civilization once I upload the update.
Yoda Halfpint 31. aug. 2014 kl. 9:14 
the spearman graphics thing seems intermittent. sometimes when i load a game its there other times the models look fine all the time. if you are going to comment them out until can be fixed, would it be possible to rename and use vanilla graphics? using standard barb spearmen but call them easterling spearmen or something, until the orc ones get fixed. (must remember its spearmen not spearmint...)
[SSU]yenyang  [ophavsmand] 29. aug. 2014 kl. 22:55 
@Sir Spoony I'm sorry. It was not my intent to come across as rude with my response. It's just that I don't really know anything about this type of 3d modeling. I download the models from civfinatics from people that do know how and enjoy making these things. Again I'm sorry for making you upset. It was never my intent to do so.
Sir Spoony 29. aug. 2014 kl. 20:57 
Model manipulation is possible though even in this situation and all situations, something you might want to look into for the future :) Also sorry you are so against constructive critism and this was supposed to be a harmless critque and possible helpful situation. Can only speak from my own experiences from helping others and sometimes friendly/helpful information can be miscontruded. Hope you do better in the future, if so my team and I will sub and maybe more. Nice idea though hope it only gets better for you! You will see some of our helpful techniques shortly from our computer group with people who were open to it... Look for model manipulation and that will be us probably credited in the comments ....GL
[SSU]yenyang  [ophavsmand] 29. aug. 2014 kl. 17:38 
@Sir Spoony Like i said I didn't and cannot make the models for this mod. I am simply using the best models available to me that are provided by others. Nomad or What provided most of these models and he mostly converted models created by others for Civ IV. If you're complaint is mostly about the color of the skin for the orcs. There are some others that Nomad or What has created since I first uploaded this mod. You could check them out at http://forums.civfanatics.com/showthread.php?t=526697 Personally I think the tan (taupe) color would be a better pick than the green I currently am using. Let me know what you think.
[SSU]yenyang  [ophavsmand] 29. aug. 2014 kl. 17:33 
@ndrfn0 I would recommend manually removing the unit model with the instructions provided above and on MEC's page. Unfortunately the orc spearman model will likely be 'commented out' with v7 of MEC and v2 of MEB. By default it will not be used, but people could manually put it back in to see if it works for them.
Sir Spoony 29. aug. 2014 kl. 16:12 
Was expecting a more accurate depiction....
Yoda Halfpint 29. aug. 2014 kl. 9:32 
i was going to report graphics artifacts with the barb orc spearmen, but looks like you already know. it looks identical to a mesh clothing thing that happens in second life sometimes, if anyone here has been on SL. you get black lines and sheets of semi transparent black shooting around. i am on my new laptop with amd quad core a10 5745 and dual graphics (radeon HD 8610G/ radeon HD 8670M 2Gb. in case that helps. im not getting rid of the mod the flickering black doesnt bother me, i am just getting used to the laptop and had some issues so wanted to be sure it was the mod not hardware. im running dx 11 civ 5, high settings mostly but antialias done by catalyst not civ 5.
[SSU]yenyang  [ophavsmand] 23. aug. 2014 kl. 19:57 
@Fenrisfil I have finally experienced it in game as well. I also tested a mod of just the unit by itself from the original person that uploaded it and experienced the black lines as well. I have contacted the original person, and Nomad or What (the person that made all the other unit models for this mod) for help. If they can't help then I will probably just remove it from both mods unfortunately.
Fenrisfil 23. aug. 2014 kl. 17:04 
Just tested it and to be sure I turned off all mods other than MEC and IGE. Bad news. Those Spearmen do indeed have the same problem. I guess I just never came across those factions at the right tech level when I've played (I've been mostly playing with random races/maps, so they weren't always present or nearby). I guess that means it is the model. :(
[SSU]yenyang  [ophavsmand] 23. aug. 2014 kl. 15:08 
@Fenrisfil Thank you for trying it out for me. There is one other test I can think of that might shed some light on what's going wrong. If you could do a test with MEC on and MEB off that would be great. You need to pick Isengard, Mordor, or Angmar and then create a spearman either legitamately or with IGE. If the problem occurs then we know its a problem with the model, but if it doesn't then maybe i set up the files incorrectly with MEB but correctly with MEC. Let me know the results if you try it.
Fenrisfil 23. aug. 2014 kl. 8:18 
I just tested a game with MEB on and MEC off and still had the issue with the orc spearmen. I didn't uninstall MEC, just deactivated it which I would have thought would have sorted it if it was the filename duplicate that was the problem. The kind of visual wierdness I'm seeing does suggest to me it may be a model problem. Shame. I think I will just have to edit the spearmen out of the mod files because other than the glitch I really like it.
[SSU]yenyang  [ophavsmand] 13. aug. 2014 kl. 19:26 
I looked into the barbarian orc spearman issue a little bit right now. There is still a possibility that there is a problem with the model that I won't be able to fix. But I noticed that the file for the Art Defines for that unit didn't have the MEB prefix on it and therefore had the same file name as the one in MEC. Has anyone experienced the issue with the orc spearman while using MEB without MEC? Could somebody who has experienced that problem try it out for me? I recommend using IGE if you need to.