American Truck Simulator

American Truck Simulator

(ABANDONED) More Cargo for Lowboy
463 Comments
Red Wolf Jul 9 @ 1:42pm 
I am working on creating a mod like this again; it's far (many months) from ready, though. If & when it works, it'ld be a new mod (not an update to this one).<--- also
Red Wolf Jul 9 @ 1:41pm 
read above ,Jager
Jagerbombz09 Jul 9 @ 11:01am 
this my favortie cargo pack 1.55 pls
Red Wolf Jul 3 @ 3:41pm 
smh. some people don't read before they ask dumb things
Eddie Yantz  [author] Jul 3 @ 3:27pm 
read below
「 ✦ Sushi_xD ✦ 」 Jul 3 @ 2:43pm 
will this mod get a update? if not please let me know
Eddie Yantz  [author] Jul 3 @ 2:26pm 
I am working on creating a mod like this again; it's far (many months) from ready, though. If & when it works, it'ld be a new mod (not an update to this one).
dieterberrang Jul 3 @ 7:37am 
is there a update to 1.55 in progress?
Haywire Jul 2 @ 3:55pm 
Thank you for all your hard work, Eddie. 😊
Fingers crossed for you! 🤞🏼
Eddie Yantz  [author] Jul 2 @ 9:14am 
I am working (slowly) to see if I can work with the new system. Any resulting mod will be new if I can ever get it working right :}
HarilloX PTY Jul 2 @ 8:12am 
x2
GrumpyZade Jul 1 @ 2:02pm 
f
Eddie Yantz  [author] Jul 1 @ 12:04pm 
:)
Red Wolf Jul 1 @ 11:53am 
last update(1.54) broke the mod bc of what SCS did with the loads, that's why he abandoned it. he couldn't get it to work properly
joeb2569 Jul 1 @ 10:19am 
love this mod wish an anther or a creator would update it
Furry_Army Jun 22 @ 3:15am 
as of 6/22/25, about 80% of the loads in this pack do not visually load onto trailers, which is my case, causes a complete crash to desktop. Wouldn't recommend this pack at this point. Had 0 issues with this mod pack till the last update.
SpaceCase Apr 23 @ 8:58am 
Yea the Heli's are not showing up but still works Keep Up the Goof Work!
dclawsonokc Apr 19 @ 11:18am 
I don't know about anyone else but the Airport Pusher is not showing on the lowboy for me. Everything else is working great. Thanks for the hard work keeping this mod going.
Hickox Apr 13 @ 11:15pm 
Actual version does not work, neither for freight nor for cargo market.
Latest working version is the one dated 04.04.2025.
Little hint : Even before Game version 1.54 I had some problems with a "lowboys litte rework" additional mod. After deactivation of that mod I had to buy a complete new lowboy fleet to clear these effects. Maybe that is the reason I never had problems with "flying" loads.
My propose: Add an advise to deactivate all lowboy mods which could influence the bodies and to buy a "generic" new fleet.
Please continue work on the base of your version 04.04.2025.
Many thanks
Eddie Yantz  [author] Apr 13 @ 5:33pm 
I'm still sorting out the minutiae of the new cargo system. What I've learned is that SCS now includes acceptable cargo in their body file, so any mod that edits SCS body files creates a mod conflict (i.e., highest enabled mod rules). So I created unique body names to avoid being overwritten by other mods . . . I'm still learning :)
Red Wolf Apr 13 @ 5:19pm 
SCS changed the loads up so all mods that deal with freight have to be changed to work. it's your problem if you don't want to buy a new trailer, not his
Hickox Apr 13 @ 5:16pm 
???
The below reported bug is in the freight market.
Why should I buy new and somehow manipulated owned trailers?
From my point of view the elder version was quite perfect for cargo and freight market with generic SCS bodies.
Eddie Yantz  [author] Apr 13 @ 2:42pm 
To eliminate mod conflicts on owned trailers, I created bodies independent of SCS. Visit the store and buy an SCS/EYT body; they are labeled.

I'm still working on getting loads to be visible on freight-market trailers . . .
Hickox Apr 13 @ 11:22am 
Something very bad happened.
All eyt models are invisible now
Last working version is dated 04.04.2025.
THELEG3ND Apr 11 @ 8:27am 
no worries. we know its a hard job to keep up with all the time. I let my opinion cause I loved this mod and would love to keep it!
Eddie Yantz  [author] Apr 11 @ 6:32am 
I'm aware. I plan to publish a fix within several days. Sorry for the disruption :(
THELEG3ND Apr 10 @ 7:32pm 
The loads are appearing above the triler like in the air and I am pretty sure its making my game crash. Plus I don't have many loads. Do I have to buy some DLC packager or add other mods?
Eddie Yantz  [author] Apr 10 @ 5:04am 
:)
Azuirele Apr 10 @ 4:57am 
I'm sticking with v1875 at the moment because I haven't ported my game to 1.54 yet due to my other mods compatibility. At the meantime, I have temporarily solved this by defining it in the locale file, and I will check the new version later. Thanks again!
Eddie Yantz  [author] Apr 10 @ 4:41am 
I'm in the process of converting this mod to 1.54 format; v1920 is published, but it has only ten new cargo so far: "Huge Construction" is not among them.

Please try v1920 (automatic when you launch the game in 1.54), and provide feedback; I really appreciate it.

I'll keep a lookout for "lattice_eyt_eyt [OVERSIZE]" as progress with conversion continues :)
Azuirele Apr 10 @ 3:24am 
Hi, I'm currently using v1875 of this mod, and one of the heavy cargo names has been wrongly defined or not registered. It's written as "lattice_eyt_eyt [OVERSIZE]", the original name from SCS was "Huge Construction". I want to ask if this has been fixed in the latest update?
SRSMDS Apr 5 @ 1:01am 
Thank you! One of the things that is quite frustrating about the game at times is the inability to mess up lol. And clearly some of these are just way too big to even be feasible, so not worth it. But others might be right on the edge. Gives players a chance to experiment and better understand what they can and cannot haul. I wish there were far more oversize loads by default for stepdecks and flatbeds. There's a big opportunity there imo.
Eddie Yantz  [author] Apr 4 @ 9:32pm 
I was thinking of doing that, too. I'll do some testing.
SRSMDS Apr 4 @ 9:04pm 
Can you please make it possible to haul all cargoes on stepdecks and flatbeds as well? I'd love to be able to take loads that are technically wrong (makes the cargo selection process a bit more interesting).
Eddie Yantz  [author] Apr 4 @ 11:47am 
now compatible with Sineptorro Cargo Pack 154+
Eddie Yantz  [author] Apr 4 @ 4:40am 
Doesn't surprise me. The 'new' system is new ;)
Hickox Apr 3 @ 11:27pm 
Seems to be a conflict with other lowboy cargo packs e.g. Sineptorros new one.
Eddie Yantz  [author] Apr 3 @ 2:31pm 
??
lowejohn56 Apr 3 @ 1:34pm 
my game will not play with it or if it is off
Hickox Apr 1 @ 11:57pm 
Congratulations!
It seems you can break the SCS monopoly for cargo models.
Tested in cargo and freight jobs on generic SCS lowboys with SCS and EYT cargo models, game version 1.54, windows 11.
Please continue!
Many thanks
Red Wolf Apr 1 @ 2:52pm 
I saw several loads that were your's
Red Wolf Apr 1 @ 2:51pm 
loaded in and had no trouble at all
Eddie Yantz  [author] Apr 1 @ 2:50pm 
a major flaw existed in my first try. I just re-uploaded it.
Red Wolf Apr 1 @ 2:34pm 
I'll put it in one profile and let you know what happens
Eddie Yantz  [author] Apr 1 @ 1:21pm 
1.54 (beta) need your feedback, please
cant wait to get this update! love this mod
Red Wolf Mar 29 @ 1:03pm 
learn to read and you'll know when
linkmaster599 Mar 29 @ 12:17pm 
How long until this gets updated to 1.54?
60cNSWCrimesAct Mar 29 @ 3:32am 
Great work Eddie.
Eddie Yantz  [author] Mar 29 @ 1:42am 
I finally got two custom cargoes working with the new, 1.54 system :) I am now confident I can update this mod to 1.54 (I wasn't sure earlier).