Terraria

Terraria

Madoka Magica Series Music
6 Comments
e. Jul 4, 2024 @ 2:02pm 
Peak
Pandora Cosmos  [author] Nov 10, 2022 @ 5:08am 
Whoa you're a hero, I was gonna work on that this weekend (busy with work stuff so haven't had time), thank you!
chat Nov 9, 2022 @ 9:17pm 
hi. nice icon i love puyo puyo.

anyways i noticed that the tracks weren't long enough to loop and would set the volume to 0%, so i fixed it.. i don't want to make an entire ripoff pack so i put it in a google drive here:

https://drive.google.com/file/d/1fpqNeXfZ4oD01IJhfVOAYPDvXwqsA-J-/view?usp=sharing

if there's any tracks i missed let me know and i'll loop it :]
I Darkstar X Oct 30, 2022 @ 7:08am 
If its any help, the tracks that have caused problems for me will play fine once, and then when triggered again cause the volume 0% bug. The graveyard, underground mushroom biome, and jungle surface tracks all do this, just to report.

I want to say I've heard of other games throwing a fit when modded audio isn't the same length as their vanilla counterparts, which I don't understand why that would be an issue myself. Silly game would just have say "hey when this music stops, and the player is in the same trigger area, play the music again.", but apparently not. Games are weird lol
Pandora Cosmos  [author] Oct 29, 2022 @ 3:26pm 
Yeah, from what I've been told it has to do with a track not matching the length of the vanilla track it replaces. This seems to be exclusively an issue with resource pack based music, because my identical wavebank file is perfectly fine. I will look into this tho, thank you for your comment
I Darkstar X Oct 28, 2022 @ 6:34pm 
It might be this mod or another mod scuffing with this one, but when some tracks play it'll force-set the music to 0% volume and refuse to go back until I move to a different area/a different song is triggered. I've used a different music mod without issues before, so I humbly ask if you could look into it.