Transport Fever 2

Transport Fever 2

British Coaster
43 Comments
VAMPIR_GUARD Jul 26 @ 4:22am 
Ah okay, I really like the mod and find it extremely useful. Keep up the good work!!
JK  [author] Jul 25 @ 9:45am 
@VAMPIR_GUARD - I have no plans for other ships. Thanks.
VAMPIR_GUARD Jul 25 @ 4:47am 
Do you plan on creating even more ships?
Aderod Jan 23 @ 1:14pm 
@JK Ok, thank you for answering my question.
JK  [author] Jan 23 @ 10:23am 
@Aderod - No, I only do steam era (<1966) stuff.
Aderod Jan 22 @ 1:54pm 
@JK I have a question, do you plan to create modern coaster?
JK  [author] May 23, 2024 @ 11:31am 
@Parkera - It simplified it having one compartment for the load animation. I'm not planning to revisit it. Thanks.
Parkera May 22, 2024 @ 7:51pm 
Any chance this great mod could be made to have 2 compartments or more?
RadiKyle May 19, 2024 @ 7:23am 
@JK haha that might literally bankrupt me, I have almost 700 ships on reallyyyy long routes 🙈 Haha thanks so much for updating!! 🥳
JK  [author] May 19, 2024 @ 6:14am 
This mod has now been updated (v1.12) to include Goods (an oversight on initial release).
Unfortunately the game seems to make all existing instances of the ship in a saved game empty after the update (but they work normally again on their next fill up).
RadiKyle May 16, 2024 @ 2:32pm 
Oh hey again, didn't notice this was your mod too! Pick on JK day haha! :steamhappy: Ok that's cool, I just wasn't sure if it was as-intended, like maybe it was for bulk cargoes only. With big capacity but only a single compartment, it fits that niche really well for ores and stuff.
JK  [author] May 16, 2024 @ 11:20am 
@RadiKyle - It looks like I've missed Goods in cargo config code. Thanks for spotting this, I'll get it sorted.
As for cargo mods, nothing extra has been coded for them, so they should have behave the same as for the vanilla ships (except for the above issue).
RadiKyle May 15, 2024 @ 6:11pm 
Hi, seems it doesn't carry goods. See discussion post.
ExoticParallel Jun 16, 2023 @ 12:45pm 
Yea it shows 150 as max capacity but i had it on a line to pick up planks and every ship of this type would only pick up 5 every time, even though there was around 400 waiting. And as soon as I used a different ship the new ship picked up its max capacity.
JK  [author] Jun 16, 2023 @ 9:23am 
@ExoticParallel - I've check the capacity in the code and it's showing the same as the other cargo types. What max capacity did it show? (Should be 150.)
ExoticParallel Jun 16, 2023 @ 8:27am 
I n oticed an issue where it would only pick up 5 planks when there was 400 availible every single time. Switching to another ship fixed the issue
JK  [author] Jun 1, 2023 @ 2:12pm 
@pgoyette - Thanks. Yes, there's 2 asset versions in the game's Misc category.
pgoyette May 31, 2023 @ 3:11pm 
This is a great model and I really like to use it, but can you add an asset version?
JK  [author] May 21, 2023 @ 6:21am 
@tsilaicosneknurd - I've not been able to recreate this issue.
You could try seeing if works without other mods active (in case another mod is conflicting with it). Or with/without Debug enabled. Or seeing if you get any issues with the game's Dunara Castle ship, which this is derived from.
tsilaicosneknurd May 14, 2023 @ 3:11am 
I get a strange exception, when I add this ship to a line:
both harbors have large landing bays.
Exception type: Fatal error

Details:

Assertion Failure: Assertion `0.0f < sinHalfAngle' failed.

Minidump: /home/pane/.local/share/Transport Fever 2/crash_dump/c1897890-e758-4c1e-baaa289a-d397e9e1.dmp

UI Component Hierarchy:
type: UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"}
type: UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}


In file: ../../train_fever/src/Game/transport/pathfinder_util_water.cpp:178

In function: std::vector<std::pair<transport::EdgeGeometry, bool> > transport::pathfinder_water::{anonymous}::GetSmoothedEdges(const std::vector<CVec2f>&, float, float)
JK  [author] Dec 9, 2022 @ 9:57am 
@briansyston - As Jimbo_1977 suggests is one way. Those pictured are just my Viaducts and their pillar assets.
Jimbo_1977 Dec 9, 2022 @ 7:01am 
& zero height, invisible bridge mod
Jimbo_1977 Dec 9, 2022 @ 6:51am 
Build with collision mod
briansyston Dec 9, 2022 @ 6:48am 
How do you do the rail cargo platform on water ?
JK  [author] Oct 12, 2022 @ 11:31am 
@gorter127 - It simplified it having one compartment for the load animation.
Sunshine Oct 12, 2022 @ 12:16am 
Ships are always welcome too the game and this is a nice one. But why haven't you add compartments too the ship. This one would be perfect with compartments.
JK  [author] Oct 7, 2022 @ 12:56pm 
@Pereeeeeeeeeeeeeeeeeeeeeeeeeeee - I think there's two dock sizes, so this would need the larger size.
Pereeeeeeeeeeeeeeeeeeeeeeeeeeee Oct 7, 2022 @ 12:06pm 
On a Great Britain map, the ship wouldn't work because apparently this is a larger ship
Zeelandius Oct 3, 2022 @ 1:44am 
Yes, keep them comming!
Tweek Tweak Sep 30, 2022 @ 8:11am 
oh and like and sub.
Tweek Tweak Sep 30, 2022 @ 8:11am 
i swear if the devs dont increase the harbour range, ships are gonna be useless, aside from the humongous capacity, there useless.
zgerlado Sep 28, 2022 @ 11:51am 
Love your GWR locomotives, this is, to quote Palpatine, a Surprise to be sure, but a welcome one.
JK  [author] Sep 28, 2022 @ 9:59am 
@pierrep96 - Thanks. 3rd pic is the standard dock parts, just positioned differently and my bridge pillar asset to make diagonal (on the right). 4th is my viaduct bridge (British Girder Bridges & Viaducts) going out into the water with the pillar assets placed around it (just for scenery).
FAT_TIRE_AVIATOR Sep 27, 2022 @ 4:21pm 
Thank you, and awesome work!
pierrep96 Sep 27, 2022 @ 3:10pm 
A nice addition to my collection! Out of curiosity, how did you make this dock railroad in 3rd and 4th pics?
Ace Gaming Sep 27, 2022 @ 1:39pm 
yooooooooooooooo another ship mod why are there so few of these
Aderod Sep 27, 2022 @ 8:48am 
Always glad to see a ship mod. Great job!
itiosan Sep 27, 2022 @ 6:22am 
Thank you very much and congratulation.
Quince99 Sep 27, 2022 @ 12:56am 
This is fabulous - thank you for putting such a characterful and a very welcome nautical addition into the game.
Sckadoo Sep 26, 2022 @ 9:02pm 
Love it!
Elymaïs Sep 25, 2022 @ 1:40pm 
Fantastic work once again
kevin_o-1986 Sep 25, 2022 @ 12:37pm 
Looks great JK. Looking forward to putting this to sea!
Jimbo_1977 Sep 25, 2022 @ 11:54am 
Very nice addition