The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Buster Bros Mode
13 Comments
Guilherme  [author] Oct 5, 2022 @ 11:47pm 
hci7t5r98t97yp0uo0gi8d56 power ups are fixed for levels, I already added all levels and I don't plan to add more levels or level packs, so no new power ups
hci7t5r98t97yp0uo0gi8d56 Oct 5, 2022 @ 7:29am 
thought about tractor beam?
super m Oct 1, 2022 @ 2:29pm 
very cool.
enjoyer Sep 30, 2022 @ 12:47pm 
:steamthumbsup:
Guilherme  [author] Sep 30, 2022 @ 12:39pm 
Initially I learned reading the code of mods that aren't mine, specially mods that add enemies like revelations and hardmode major boss patterns, after learning what most of the functions do I didn't needed to see the code of others mods anymore, but it took a lot of time, like I tried this in the release of afterbirth plus (at the start of 2017) and I started to fully understand around the end of 2018
enjoyer Sep 30, 2022 @ 12:20pm 
epic, i have 1 question. where did you learn to code becuse i want to make wacky shit like that:lunar2019piginablanket:
Guilherme  [author] Sep 30, 2022 @ 12:16pm 
reading the last comment could make you think that it is hard to code, but was the easiest part
Guilherme  [author] Sep 30, 2022 @ 12:15pm 
the rest wasn't hard to code, just took some time to code, like when the player dies with the hud still showing extra lives I just give to the player lazarus rags when the collision with a bubble happens or time runs out and when the player revives I transform him into isaac again, I set the values to spawn the correct waves for the levels, saved the values to the player leave the game and return in the same level that the player leaved the game, the black screen transition is a giant entity that covers the entire screen, the power ups was also easy to do, like some of then just give the item to the player, with some exceptions like kamikaze sets a value to damage every bubble with the exception of the smallest ones, necronomicon damages the bubbles, hourglass sets a random value that while active the bubbles can't move and the player don't have collision with then, and at the start of each wave the player loses every item
Guilherme  [author] Sep 30, 2022 @ 12:15pm 
enjoyer the hardest part was making the red bubble physics, because there's no function to detect collision with grid from specific angles, but after knowing other ways to do it I made the bubbles, the levels also took a while to think, because the idea was to create 120 levels for the easy/medium/hard challenge and I didn't have much ideas for the levels, so took like 1 week to create all the levels.
enjoyer Sep 30, 2022 @ 11:58am 
how on earth did you make this
Old Man Sep 28, 2022 @ 3:00am 
Guilherme, bringing in the quality mods, as per usual.
The modding community would be a whole lot more depressing without you.
Jeanmouloude Sep 27, 2022 @ 5:37am 
no way, isaac in Bloon 1
Microsoft Word Sep 26, 2022 @ 7:54pm 
no way, isaac in Touhou 1