Crusader Kings III

Crusader Kings III

Frequent Heresies
6 Comments
Cowcubus  [author] Aug 5, 2023 @ 6:24am 
@4x-RT I did not know that, that is good to know!
4x-RT Jul 29, 2023 @ 12:40pm 
So it looks like what changes you made will only make it easier for another round of heresy to start. The actual number of conversions is defined in a event file called "heresy_events", which sets up a "heresy_power" variable. Basically, events will be sent to other people in the same religion when a heresy first appears, but they will only convert if there is a positive heresy_power. That power decreases for each conversion.
Cowcubus  [author] Sep 25, 2022 @ 8:04pm 
@RepealThe19th
Oh that's good to know, thank you for that!
RepealThe19th Sep 25, 2022 @ 11:22am 
A little tip, you don't need to replace the whole "02_religion_values" file, as I see you just edited the single "heretical_defector_fervor_gain" line

You can create just a txt file with that change, just don't name it as the original file in the game, so something like "hereticfervor_religion_values.txt"
Cowcubus  [author] Sep 24, 2022 @ 9:56am 
@blazeknave Well if a religion has trouble recovering fervor after a wave of heretics spawn, it should make it easier for heretics to spawn in the future
blazeknave Sep 23, 2022 @ 9:14pm 
lol amazing description. do we know what this does? :)