Surviving Mars

Surviving Mars

Busses
18 Comments
ChoGGi May 3 @ 1:47pm 
Mod dependencies check for mod ids: that fix pack is it's own id, it might include the two other mods, but that won't matter for mod dependencies.
Destroyer Apr 26 @ 9:59pm 
Curious, will this work with Martian Express Fix Pack? It has both the mod dependencies required but when I load up the game in the mod editor it says this mod isn't loaded due to missing dependencies? Thanks!
irynith_ Nov 25, 2024 @ 4:08pm 
would it be possible for there to be a switch to convert Safaris into Busses?
irynith_ Nov 19, 2024 @ 9:26pm 
really cool idea, genuinely wanted this. Thank you so much
Moccaunt) Mar 11, 2024 @ 10:42am 
This is a great idea, thanks! Please continue your work!
Arwen23 May 6, 2023 @ 7:43am 
Hello, the mod is nice, I just don't know how to set it up because I have a map where there are two islands and I want to make a connection between them.
StragaSevera Mar 22, 2023 @ 12:36am 
The bus does not work for me, it cannot move, and if I click the route button, it lets me assign the start and end point, but does nothing after that.
utilityguy Jan 31, 2023 @ 9:58am 
Wow! I wish this was part of an official update, man, good on you for doing this
YertyL Dec 6, 2022 @ 1:49pm 
Very concenient for remote mining outposts -- arguably always more convenient than trains themselves because of the lack of need for tracks.
Slightly off-topic, but still feel the balance of trains would overall be better if concrete cost of both tracks and repairs was at least halved. Trains in principle have a niche as high-volume long-distance transport, but for longer distances the track costs simply get insane. For example, tunnels already are not cheap (80 concrete) but for the distance a tunnel can cover, tracks need about 3 times the concrete (240ish). Unless you want to use up half the map's concrete depots for a single track, you have to keep stations quite close, which IMO severely limits their use as a true alternative to shuttles.
Svcri Nov 25, 2022 @ 1:50am 
They definitively help make the trains more convenient. Even aside from ramps, it's awkward sometimes that stations tracks can only have one bend. Is it the possible to give the bus a different colour scheme or something to distinguish them from RC Safaris? Bus stations sound great as an option for temporary or flexible connections.
candypizza3 Nov 4, 2022 @ 9:46pm 
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chase.nx7 Oct 2, 2022 @ 11:20am 
this is pretty nice !
imho just from a logic point of view, it should be called 'Self-driving' ,
because 'Remote-controlled' is worse than a human driver
Alex Sep 29, 2022 @ 12:42pm 
Oh, well, I may get it once it's on sale. No offense, but while ME would be a great mod, it's still lacking as a DLC. How about adding railway tunnels? Or would that be impossible to implement?
lukeh_ro  [author] Sep 29, 2022 @ 10:19am 
All the logic/code of finding remote workplaces, going to station, etc. is basically in the ME (which I wrote with some modability in mind).
Alex Sep 29, 2022 @ 7:03am 
How about releasing this as a stand-alone mod?
Bored Peon Sep 22, 2022 @ 5:45am 
The wheels on the bus go round and round.
kaki_gamet Sep 21, 2022 @ 11:56pm 
Just amazing and amused by your creativity : D And sorry if I cannot test it, :steamthumbsup: anyway ; )
Ziktofel Sep 21, 2022 @ 4:32am 
I've always worried why I can't just use RC Safari to move colonists from one dome to another