Stellaris

Stellaris

Stellaris Texture Pack - Better Arcologies for Planetary Diversity 2K
54 Comments
Cael Sep 12 @ 2:41am 
any news on this for 4.0 compatibility ? Last time I used this mod it had only Garden Arcology and graphics didn't change at all like in the images
Astralith Jul 31 @ 10:49am 
Hey, so, I know it says the mod is being updated at the top, but it would be great if the most author could reply to comments to confirm the mod isn't dead. I pretty sure that message has been up there for some time now and there hasn't been an update in a long time.
AronX Jul 1 @ 9:38pm 
we need an update
Nightfall3931 May 13 @ 9:14pm 
Please update
Remulus Jan 14 @ 2:17pm 
Only the "Garden Arcology" option remains
Remulus Jan 14 @ 1:59pm 
There is no longer a planetary decision to build a planetary arcology
OKON Oct 24, 2024 @ 9:34am 
Is there anywhere full list of asset id for manualy changing texture using comand? Couse apparently assets in steam workshop folders do not follow naming rule desribed in mod description but still for example effect set_planet_entity = { entity = humanoid_01_city_planet_entity_01 } us it states in nottification works.
RKv5 Jun 13, 2024 @ 7:15am 
So i learnt that the texture pack seem to be getting rid of the default archology decision it just doesnt seem to appear anymore in both 2k and 4k versions, wondering if this is a known bug or intentional.
simonjbsays Mar 1, 2024 @ 12:58am 
Bug report: Using this mod removes holy world glowing effect.

Also, would it be possible to code the textures to city appearances? Maybe it could work with custom shipsets this way?
Protodeus  [author] Dec 30, 2023 @ 7:33pm 
Yes, unfortunately life is busy right now but if someone is willing to give it a go i can add one to the mod.
AronX Dec 29, 2023 @ 2:31pm 
i think it would be nice to add specifics textures for the arcologies in earth
Depraved Arachnophile Oct 12, 2023 @ 6:01pm 
The textures for the eco-arcology seem to overwrite anything relating to Earth. Instead of the Earth Eco-Arcology showing up, it just uses a default variant. Possible conflict? Known issue?
Spider Oct 3, 2023 @ 9:11am 
This mod doesn't support PD's new ap_mechromancy Ascension Perk.
Mylo554 Sep 25, 2023 @ 9:37pm 
When I change the skin of my ecuminopolis in the console, the game suddenly becomes choppy and unplayable. If you have any solutions that would be great! Thanks!
Protodeus  [author] Aug 12, 2023 @ 1:17pm 
I just copied and pasted something, but for some reason it didn't fully copy leaving the code unfinished. It should be fixed now.
Adventurer Aug 12, 2023 @ 4:57am 
The issue is that the decision_rogue_cap_arc is mostly missing (would be right below the machinecap_arc) in the file.
Azona Aug 12, 2023 @ 1:37am 
I wondered why my decision had 3 bugged options on decision tabs and only mod updated was these. hope fix will be out soon.
Protodeus  [author] Aug 11, 2023 @ 2:05pm 
Oops. Will fix that, thanks.
Spider Aug 11, 2023 @ 1:36pm 
From Irony:

Error at line: 3861 column: 5 file: common\decisions\pd_arc_decisions.txt.
Please report this error to the author of the mod: STPBetterArcologiesPD2K.

Error message says:

Error in common\decisions\pd_arc_decisions.txt: Ln: 3861 Col: 33 (UTF16-Col: 5)
}
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: end of input or statement

Looking at the file myself, it looks like you've got some wonky brackets in decision_machinecap_arc in pd_arc_decisions.txt.
Protodeus  [author] Aug 11, 2023 @ 10:23am 
Updated! All issues should be fixed now
Sophia Ferddinand Jul 12, 2023 @ 7:41pm 
Same here, as Lemons said.
serfal Apr 11, 2023 @ 3:40pm 
2k textures wont load, i have it placed below planetary diversity and its addons
No Mic Tweetus Apr 11, 2023 @ 3:19pm 
I mean the others do have the neat patterns, which look fantastic. I guess it's just a bit noticeable is all
Protodeus  [author] Apr 9, 2023 @ 5:52pm 
Well a city spanning planet would probably look like that, wouldn't it?
No Mic Tweetus Apr 9, 2023 @ 7:20am 
Is the imperial palace final? I don't want to sound rude, but it does look a lot like a burnt marble.
Protodeus  [author] Apr 6, 2023 @ 8:59am 
yup
No Mic Tweetus Apr 5, 2023 @ 11:54pm 
So you gain access to the imperial ones with the imperial shipset right?
Protodeus  [author] Mar 31, 2023 @ 9:27am 
yes
mhariz1993 Mar 31, 2023 @ 9:13am 
In regards for the custom shipset, when you said asset files, is the .asset not the .dds right ?
Pingu's Revenge Nov 25, 2022 @ 2:14pm 
You should expect something like that from the developers :D it could depend on the normal texture settings.

I have been waiting for something like this for a long time. No more mud :highlvl::Gifting::Gifting::Hire::Tiberium:
Protodeus  [author] Oct 18, 2022 @ 2:55pm 
Yes, it's on the list of things I'm working on.
VI6 D DARK KING Oct 18, 2022 @ 1:44pm 
Planetary Diversity - More Arcologies Has Custom Textures For Earth Mars And Venus Are You Going To Add Those?
Protodeus  [author] Oct 11, 2022 @ 11:11pm 
Machine worlds are included in the other texture pack. Nothing for hive worlds yet.
Shizuri Oct 11, 2022 @ 3:21pm 
Does this include machine worlds and hive worlds???
Big Sneezy Oct 11, 2022 @ 11:25am 
Amazing, thank you!
Protodeus  [author] Oct 11, 2022 @ 12:42am 
working on it!
Big Sneezy Oct 10, 2022 @ 6:19pm 
Love these texture packs. Is there any chance you'd make a texture pack for PD planet habs?
Fibre🌹 Sep 28, 2022 @ 10:04am 
Thank you for helping, I'll just build it naturally. Just wanted to confirm if it was working at all, everything else works perfectly
Protodeus  [author] Sep 28, 2022 @ 9:58am 
Oh, yes, that's correct. Unfortunately the textures need to be configured via decision, as the way the Ecumenopolis textures are coded are different than regular planets.

If you want you can use the set_planet_entity console command to change it
Fibre🌹 Sep 28, 2022 @ 9:32am 
The other texture packs work fine, I just don't think it works for origins. I think I need to build a Ecumenopolis instead of start with one (origin)
Fibre🌹 Sep 28, 2022 @ 9:31am 
No I don't play vanilla factions or set my systems. I make sure everything that is required by a mod is below each and every one of them. So this would be below my planetary diversity mod and it's addons
Protodeus  [author] Sep 28, 2022 @ 9:19am 
Are you playing on Earth?
Protodeus  [author] Sep 28, 2022 @ 9:19am 
Did you check your load order? Is it below Planetary Diversity?
Fibre🌹 Sep 28, 2022 @ 8:08am 
Yeah my Ecumenopolis is still the same, would starting with the origin "Before We Go" from Origins Extended interfere with the texture pack in any way?
SimplyySerenity Sep 25, 2022 @ 8:37pm 
hey great work on these mods, would LOVE it if you could make a collection with all these and pin it to your mods, but not a huge thing just like when ppl do that since it makes it easier to see and compare, but again THANK YOU loving these always and forever!!
Protodeus  [author] Sep 22, 2022 @ 9:04pm 
Decision bug has been fixed
Protodeus  [author] Sep 22, 2022 @ 6:21pm 
This is a bug. Working on it.
Azona Sep 22, 2022 @ 2:22pm 
there 2 files cause bug in planet and sun decision window causing 2 coloums made with text.
1: called ai_weight
2: called }

files
pd_cityworldreplaces.txt and pd_cityworldreplaces 2.txt are the cause issues. took me realy long time to narrow this issue down going trough 124 mods no fun.

its not major issue but it just annoying to see please fix :)
法格恩·方庚 Sep 21, 2022 @ 10:11pm 
there is an additional } in line 312 of pd_cityworldreplaces.txt, which would affect the ai weight
Protodeus  [author] Sep 20, 2022 @ 6:58pm 
Updated with new textures for the Toxoid shipset