Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You sound like one of those people who will put the mod in the wrong load order with NSC and then complain when stuff goes wrong.
Imagine not wanting to read in a game like Stellaris of all things.
https://steamcommunity.com/sharedfiles/filedetails/?id=3478560232
Have fun!
It renders the shipset unusable which is a pity because this is the best eve shipset
Avatar is currently in charge of the shipset mod but has run into real life issues
Dont make the mistake I did, dont remove the mod.
Official one that got the update for 3.7 has some issues, such as colosus simply not existing for 3/4 factions and one minmatar building being impaled by a random mammalian station piece.
The models may be dark but the original doesnt mostly solve this either..
This mod really surprises me
Trust me, its worth it.
They never had a downscaled integrated version, I made a downscaled patch for it which never got finished.
The thing is: this shipset was apparently downscaled to begin with, and later the ships were made bigger. Maybe a downscaled version can be made from the older files?
If you want to create a downscaled patch then make one yourself.
Metallic is too high (and must be customized), roughness isn't inversed, vanilla Stellaris skyboxes leave an ugly "wet specular sheen effect" on metallic surfaces in general, and the emissives have a 3x bloom (where as in EVE there's absolutely no emissive bloom), ships that use lightmaps for AO (which models only retain under fbx, not obj) will have black patterns where there shouldn't be any. There is Objectively alot wrong with this mod, but as far as I know Kab or Witherfork are slowly fixing these issues.
Unfortunately that specular sheen issue will always remain for as long as the mod doesn't use custom skyboxes. (This can be fixed by setting Cubemap_intensity in the skybox worldgfx to 0.0)
as far as i know with the amarr ships, now it's been a while since i played EvE, and when i did i mostly played with Minmatar and Gallente ships, with some caldari ships thrown in there during the missile meta, but the colors that appear on the engine trails and engines, are different depending on which ship you fly, each ship have their own features.