Scrap Mechanic

Scrap Mechanic

Vanilla Logic Debug Tools
27 Comments
Loca_e_Remate Aug 4 @ 12:10pm 
can you make a tool that allows to wire things illegally. where it shows connection input and output as separate dots so you can self wire 2 logic gates together. For example XOR-a output wired to XOR-b input, and XOR-b output wired to XOR-a input. If you try doing this with the normal connection tool you'll just remove the connection.
that one guy Sep 24, 2022 @ 3:29am 
um its maybe good
Ben Bingo  [author] Sep 22, 2022 @ 12:19am 
@winterowl This is a logic mod, so maybe in a future mod I will.
Wyn Sep 21, 2022 @ 6:19pm 
you should add a part that allows you to bp edit controllers without a bp editor
Reged Sep 19, 2022 @ 4:10am 
@its no where near of what i had in mind.
Ben Bingo  [author] Sep 19, 2022 @ 2:43am 
@Reged, I think that idea would be better for the user if it was implemented in a different application besides scrap mechanic, I think what you are looking for has already been mostly done by the repertoire of Brent Batch's tools, you can find them on his git hub, I suggest you give them a try, it might be what you are looking for.
Reged Sep 18, 2022 @ 6:19pm 
@Ben Bingo i was thinking for years now what the one of the most usefull tools for logic would be
and i always imagined it as a module that you can slap on your creation that when interacted with shows all logic gates and compatible parts on that creation and allowes you to edit connections from that screen.
Do you think i would be good idea?
Ben Bingo  [author] Sep 15, 2022 @ 1:56pm 
@#ff7f00 Spastic Cube I hope it will, if you have any trouble just give me a shout!
#ff7f00 Spastic Cube Sep 15, 2022 @ 12:55pm 
This is obviously gonna help for those who know what they're doing with logic... do you think it'll help logic-noobs like me?
Ben Bingo  [author] Sep 14, 2022 @ 4:36am 
@Dr Pixel Plays nah its too late now, exposed 💀
MelOnE🍉 Sep 14, 2022 @ 3:40am 
Nah, I just copied the text and posted it as a comment. Nobody has to know...
Ben Bingo  [author] Sep 14, 2022 @ 12:13am 
@Dr Pixel Plays Is robot confirmed, I knew it all along
Ben Bingo  [author] Sep 14, 2022 @ 12:08am 
@programmer Alex yes lol, I was actually working on this mod
MelOnE🍉 Sep 13, 2022 @ 11:48pm 
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Programmer Alex Sep 13, 2022 @ 8:53pm 
wait are you the person i randomly joined that one time?
Ben Bingo  [author] Sep 13, 2022 @ 2:32am 
@CoroproalWill123 yea you are right and I could probably do it, but I don't think the timer loop would fit very well in to the mod, since I wanna add tools that allow you to change vanilla logic easier and keep the vanilla logic spawnable without mods, but I will conaider it in future mods
CorporalWill123 Sep 12, 2022 @ 11:26pm 
@Ben Bingo wouldn't you only need to set whether the timer loop itself is Active or not, rather than a separate interactable?
I wrote some code myself for what I think they meant
https://pastebin.com/935kZKJu
KerbalMissile Sep 12, 2022 @ 3:56pm 
I don'd do a lot of lua so I didn't know
KerbalMissile Sep 12, 2022 @ 3:56pm 
Ahhh fair point
gamermc3454 Sep 12, 2022 @ 8:14am 
cool
(A)Corn Sep 12, 2022 @ 7:34am 
This Is The Best Mod Ever! :terraria: :steamthumbsup: :steamthis:
Ben Bingo  [author] Sep 12, 2022 @ 2:00am 
@cosinf1 It a good idea, the only problem is, in lua you cant directly set an interactable to be powered or not, so the setup for the block would be insanley weird, at that point it would probably be better to make the timer
KerbalMissile Sep 11, 2022 @ 6:45pm 
if the timer loop isnt in another mod
KerbalMissile Sep 11, 2022 @ 6:41pm 
also very useful thanks
KerbalMissile Sep 11, 2022 @ 6:41pm 
Hey a good idea would be a timer loop so people wont have to make their own!
Ben Bingo  [author] Sep 11, 2022 @ 1:34pm 
I hope it will!
jdickson Sep 11, 2022 @ 1:29pm 
I may not be a logic expert, but I know this will help a ton of people who are.