Garry's Mod

Garry's Mod

TFA Counter-Strike: Online 2
69 Comments
screwdriver lobotomy 16 hours ago 
wowie sounds exciting!!
★Bullet★  [author] 16 hours ago 
I've got c_hands for weapons, but I don't know when project will be started and released.
Global  [author] 16 hours ago 
I'll save you some waiting and answer for him: there's plans to port over missing weapons.
It hasn't even been started yet however, so it'll be a long time before they're out. If you want to know when they release, follow his workshop!
screwdriver lobotomy 17 hours ago 
@★Bullet★ is there anything else planned for this pack or just those changes?
★Bullet★  [author] Jun 19 @ 4:51am 
@josaic, it means disabled 1 extra round in clip if you reload non-empty weapon.
josaic Jun 19 @ 1:35am 
the one thing im a bit confused about is what does "disabled chambering for all weapons" mean? i don't notice any differences since i last used the addon
Global  [author] Jun 18 @ 9:13pm 
TFA CS:O2 was updated! In it are plenty of changes, such as spawnmenu subcategories,
shotguns allowing automatic fire like in CS:O2, and a few stat changes.
★Bullet★ helped create this update. It's pretty large, so check the changelogs!
https://steamcommunity.com/sharedfiles/filedetails/changelog/2856578310
coolguyVicaso Jun 7 @ 10:38pm 
Counter-Strike Online: Source
dexsirko May 24 @ 2:26am 
Ok no problem, thank you :steamthumbsup:
Global  [author] May 23 @ 7:03pm 
Sounds are created via TFA Base's sound functions. As a result, I have no control over their range without coding every sound to use different parameters.
Sorry! I can't really do anything about this.
dexsirko May 23 @ 5:59pm 
Hey! Quick question — is there a way to reduce the sound range? I'd like to lower it a bit, since right now we can hear gunshots from all over the map.
dexsirko May 7 @ 8:52am 
Thank you
Global  [author] May 7 @ 8:07am 
I was part of the original development for this add-on, so this is about as official as you can get for it
dexsirko May 7 @ 6:45am 
Hello, does this is the official addon or un reupload ?
Global  [author] Mar 30 @ 1:51pm 
Hold E and hit left click.
Snark Mar 30 @ 1:45pm 
How do you put on the silencers? The button for the silencer is used for aiming down sights.
Global  [author] Sep 26, 2024 @ 7:55pm 
Sorry, but no. I don't plan on updating this anymore.
If you're savvy enough, you're always welcome to extract the add-on and change the soundscripts in each weapon's lua file, though!
Ready Sep 26, 2024 @ 7:44pm 
could you make the weapons use the base css weapon sounds? so it can be compatible with sound replacements like EARs
Global  [author] Jun 19, 2024 @ 1:15pm 
Appreciate the link, but that isn't what we need - we had specifically made qcis and a python script we used to port the guns and stuff over.
fredsmil111 Jun 19, 2024 @ 12:42pm 
https://gamebanana.com/mods/256850
Here is some ported weapons and famas included idk maybe it's will be help
Global  [author] Jun 19, 2024 @ 12:35pm 
The tools required to port weapons from CS:O2 were lost forever.
I cannot update it
fredsmil111 Jun 19, 2024 @ 12:33pm 
Why there no Famas? If you can add it please
Global  [author] Jun 8, 2024 @ 11:42am 
Good news for VManip users:
A patch was made to make VManip work properly with weapons like this pack!
https://steamcommunity.com/sharedfiles/filedetails/?id=3262499127
Simply install and it should work.
Global  [author] Jun 6, 2024 @ 6:53am 
I can't fix this.
The weapons from CS:O are left-handed, which means the models are flipped in-game.
VManip expects every weapon to be right-handed, so it only uses the left hand.
When flipped, the left hand becomes the right hand, breaking things.
Fixing this is borderline impossible, and would require reanimating every single weapon, mirroring the geometry of every weapon, and fixing all the edge-cases that introduces.

TL;DR: This is impossible to fix
[1337] ᴀxᴏꜱ > ᴛɪᴇʀ 8 Jun 3, 2024 @ 9:05am 
Nah nvm that the mod is already works now
Global  [author] Jun 3, 2024 @ 9:03am 
This is an issue with steam, I can't do anything to fix this
sharky May 19, 2024 @ 7:16am 
cool
guns
sign-leon
Младенец Ь.Ъ May 7, 2024 @ 2:34am 
[eq
staycan haol May 6, 2024 @ 10:55pm 
sad that this addon can't get new weapons :(
Gh Lang YT Feb 27, 2024 @ 10:15pm 
So I noticed some minor issues with the flashbang:
1. The grenade model stays even after detonation
2. Not sure if this was intentional, but it turns friendly NPCs
hostile when it detonates.
Le↑mon↓ Feb 23, 2024 @ 5:21am 
This is indeed an issue with weapon textures. I have tested it many times and there are many weapons available.

After the animation of some weapons changing ammunition ends, it is clear that the magazine flies to its position

If these issues cannot be fixed, then it's nothing. After all, it's an old MOD.
Global  [author] Feb 20, 2024 @ 4:42am 
This is a bug on your end, I see no problems
Le↑mon↓ Feb 19, 2024 @ 8:41pm 
Can you try repairing it? After all, it seems strange in many cases
Le↑mon↓ Feb 19, 2024 @ 8:39pm 
A very obvious model bug:
the material of AK47 is eerie and twitching.
Then there's nothing more
Global  [author] Jan 28, 2024 @ 4:21pm 
If you enjoy these guns, I'm sure you'll enjoy this, too:
https://steamcommunity.com/sharedfiles/filedetails/?id=712848264
AAaa Jan 28, 2024 @ 2:31pm 
No worries. Thanks for uploading this anyway. So many guns and melee to play with!
Global  [author] Jan 27, 2024 @ 1:56pm 
There isn't a way to disable it, sorry!
AAaa Jan 27, 2024 @ 1:51pm 
hello! Is there anyway I can disable the feature: 1 round in a chamber? Most of these guns always chamber the round once you put the mag in. Thanks!
Global  [author] Dec 23, 2023 @ 7:53am 
If I recall correctly, that's the "Bank" map from CS:GO.
It was based on the same map from Payday 2.
gewoni Dec 23, 2023 @ 3:10am 
is that a PD2 map?
r00t b33r Dec 22, 2023 @ 2:11pm 
I FREAKING LOVE THESE!!!!!!!!!!!!!!!!!!!!!! I USED TO HAVE A DIFFERENT VERSION OF THIS, AND I WAS LOOKING FOR IT FOR A VERY LONG TIME THESE ARE THE BEST!!!!
Orenji Oct 24, 2023 @ 2:41pm 
One more thing I wanted to ask. Would you ever consider doing a TFA Black Squad Weapons pack? I'd really like to use them in Garry's Mod. I love using CSO2 and Combat Arms weapons and I think Black Squad would really be awesome.
Global  [author] Oct 21, 2023 @ 9:10pm 
It's because the original CS developers did them that way - the dev at the time was left-handed
It's a legacy that carried over all the way to CS:S
Orenji Oct 21, 2023 @ 8:40pm 
I see, thanks for clarifying.
(Though now it makes me wonder why the CS:O devs even programed the weapons left handed to begin with)
Global  [author] Oct 21, 2023 @ 4:20pm 
No, we can't fix this.
The weapons from CS:O are left-handed, which means the models are flipped in-game.
VManip expects every weapon to be right-handed, so it only uses the left hand.
When flipped, the left hand becomes the right hand, breaking things.
Fixing this is borderline impossible, and would require reanimating every single weapon, mirroring the geometry of every weapon, and fixing all the edge-cases that introduces.

TL;DR: This is impossible to fix
Orenji Oct 21, 2023 @ 2:37pm 
This mod is currently bugged with Vmanip animations (specifically Armor, Flashlight and Combat Stims), using the Right hand instead of the left. This isn't really game breaking or that bad but it does look ugly. Do you plan on making a patch for this?
K1llfeed Oct 12, 2023 @ 7:43am 
Make a CS 2 or CSGO TFA weapons pack
Global  [author] Jul 17, 2023 @ 11:19pm 
Garry's mod only has a small set of third person reload animations mods can use, so we can't do anything to fix this - thank gmod
FuEe Jul 17, 2023 @ 11:17pm 
This is good, but it lacks some Third-person weapon reload animations.