Stellaris

Stellaris

Eternal Empire 4.0
207 Comments
alfharobby Aug 7 @ 1:59am 
@राकेश_आर्य so i assume i simply put this mod above Giga & ACOT in mod load order right, thank you for answering my question.
gonna try your mod then.
राकेश_आर्य  [author] Aug 4 @ 10:06am 
@Ced,
ACoT was overhauled during that time. So, they added some new contnet in their base mod which overwrote the flavoured content.

If you look precisely enough, some localisations still remain in the base ACoT mod showing some interactions which were used earlier. But they are no longer being used.
Ced Aug 4 @ 10:01am 
Why'd he remove the flavor interactions?
राकेश_आर्य  [author] Aug 4 @ 9:56am 
@alfharibby,
It is compatible with everything. Teinks and Chiru itself made it compatible when the original mod was made.

Additionally, it had some added flavour content specially if you used it with ACoT, but Chiru removed it during the Cosmogenesis update.

In short, yes, it is compatible with Giga, ACoT as well as ZoFE, as well as most of the mods out there.
alfharobby Aug 4 @ 9:06am 
is this mod compatible with Gigastructural Enginnering & ACOT?
any mod that may cause incompatibility?
would be really helpful if someone write it on this mod description please.
i have no idea what this mod suppose to do since i never use Original Twinks Eternal Empire before.
Toby.Tcg Jul 29 @ 12:20pm 
how do i access the origin? Also, the shipsets are appearing as bio shipsets
核动力科研驴 Jul 29 @ 11:01am 
卧槽,感谢大佬的更新
राकेश_आर्य  [author] Jul 29 @ 9:26am 
It is for stellaris v4.0
BroncoXeno2035 Jul 29 @ 9:23am 
In IMM, the mod is saying it's 3.8 and 3.*.*. Is is actually 4.0 now?
राकेश_आर्य  [author] Jul 29 @ 8:55am 
Mod Updated.
Please do report bugs if found.
Helaheim Jul 27 @ 10:12pm 
Is there a mod just for the ships and city?
ForeverのSkywalker  [author] May 19 @ 9:06am 
In the recent plans, there will be no updates in the short term.
Lord Ravenspire May 19 @ 5:43am 
Will this be updated for 4.0?
吴承恩(2004年版) May 12 @ 2:20am 
RIP
可爱小寻 May 6 @ 11:11pm 
预设有好多汉化不全的
NiroEnvy Apr 26 @ 12:39am 
nihao why unbalanced?
DD人 Apr 3 @ 6:21am 
永恒似乎会跟夸特/更多巨构抢银心?
BlackBird Jan 23 @ 2:40pm 
I am also having trouble getting the civics, origin and trait to work. civics and origin don't appear, and i don't see the traits at all??? do i have to play as the eternal portraits or is it a problem with my game and load order?
1152475853 Jan 19 @ 3:20pm 
貌似还是和nsc3不兼容,勘探舰模型没有,修复古代先驱者船坞也会模型丢失,更多巨构的旗舰船坞也是模型丢失,不知道是没适配
ForeverのSkywalker  [author] Jan 5 @ 11:08pm 
yes
Inny Jan 5 @ 9:39am 
Hello, can you please add a scripted variable for compatibility? @has_eternal_empire = 1
Thanks!
Forever Moister Oct 22, 2024 @ 12:07pm 
just a quick question. i cant seem to be able to access the chosen of eternos civic. is there a specific thing i have to do to get them as an option or possibly an issue with my modlist? im unsure
Taelim Aug 30, 2024 @ 11:02pm 
This mod appears to still be broken. When I use an eternal empire start, I don't get most of the starter technologies that the initializer events are supposed to give me. This seems to be because the event doesn't give the flag required for the technologies, but even when I use the console to give myself the flag and then the techs, I still don't get the techs anyway. I also tried adding the flag to the initializer event and that didn't work either.

Is there something I'm missing?
ForeverのSkywalker  [author] Aug 18, 2024 @ 10:08pm 
@Old Ways I think it will work
Old Ways Aug 18, 2024 @ 5:27pm 
Hello, i saw that this is working with twink fallen empire mod now, but can you please tell me if this work with ACOT and Gigastructures?
The Emperor Jul 19, 2024 @ 12:40pm 
Thank you so much fix have a great day
The Emperor Jul 19, 2024 @ 8:26am 
Anytime no pressure and thank you for restoring the mod :steamthumbsup:
ForeverのSkywalker  [author] Jul 19, 2024 @ 7:57am 
@The Emperor OK,I will get to fix
The Emperor Jul 17, 2024 @ 3:43pm 
It seems to be every ship weapon slot from Small to large no matter the class of ship from corvette to titan, the faction is the keepers of Eternos, the modded weapons that seem to have this graphical bug go as follow



Cosmic matter plasma emitter

Small cosmic matter shield negator

Cosmic matter laser

Ray of infinite light


All titan and spinal class weaponry works as intended

I hope this helps thank you for your time (I have tested all this in game)

Game version Andromeda v3.12.5
ForeverのSkywalker  [author] Jul 15, 2024 @ 9:33pm 
Thank you for your feedback
ForeverのSkywalker  [author] Jul 15, 2024 @ 9:32pm 
@The Emperor The weapons were not fired from the ship. This may be a problem with the ship. You may need to explain what ship was used.This will help me fix it
The Emperor Jul 15, 2024 @ 3:45pm 
Also Figured id note the weapons are still bugged, They work fine meaning they damage and destroy everything as any weapon does, However the visual effects are a bit off (they don't fire from the ships themselves instead they come out the star in the center of the system) and the weapons lack any model in game resulting in boxes which is a missing texture error unless I am incorrect. Even so I am still quite happy to see this mod is playable again
The Emperor Jul 15, 2024 @ 2:24pm 
Thanks for updating
cafe Jun 7, 2024 @ 9:52am 
It's a really good mod, but there's a problem with the ship model. There is no image for the Juggernaut, and the other models have boxes attached.
rafaa2pqp May 10, 2024 @ 2:02pm 
Is there anything I can do to make this less op? I love the mod, but I don't like how we immediatly know every empire, can research everything immediatly and have unlimited resouce supplies. I like being powerful, but that's a little too much for me lol
saganmaineiac May 9, 2024 @ 4:47pm 
Is this still backwards compatible with 3.11.3? Or am I too late to add this in?
RutraNickers Apr 18, 2024 @ 4:54am 
Can you make a description of the mod, please? Not even the original have one, so I have absolutely no idea of what this mod even is.
The Emperor Mar 18, 2024 @ 12:58pm 
Thank you for updating
mr krabs Jan 2, 2024 @ 1:07pm 
Is this like stellarborne but your mom found out about your report card?
Taelim Dec 31, 2023 @ 9:07pm 
This mod is, unfortunately, nonfunctional. I don't actually start with the technologies necessary to have an eternal economy. From what I can tell by looking in the files, it seems to be because the technologies in question have potentials that a new eternal empire doesn't meet, which causes the initializer event to fail to actually give the technologies. The result is that eternal empires are effectively kneecapped, as they are deprived of their own economy and have no way of producing cosmic matter, which means they're also deprived of their own military.
dicelurker Dec 6, 2023 @ 3:56am 
Not getting the base income from the colony designation of cosmic matter too.
ForeverのSkywalker  [author] Dec 6, 2023 @ 1:46am 
@dicelurker Some of job need special condition
dicelurker Dec 6, 2023 @ 1:19am 
Don't know if its a bad interaction with another mod or not but I can't get pops to take the Ascendant job and the only special building I can build is the ware synthesizer.
EUMIR Nov 28, 2023 @ 10:21pm 
it can be red and golden : 3 i love your mods!
EUMIR Nov 28, 2023 @ 10:16pm 
Can you make a red and black variant of the eternal city please ? similar to the xenophobe FE city it would be awesome
Dragon1 Nov 22, 2023 @ 10:45am 
@清秋 Appreciate it! :steamhappy:
ForeverのSkywalker  [author] Nov 21, 2023 @ 5:40pm 
@Dragon1 fixed
Dragon1 Nov 21, 2023 @ 8:20am 
All my Leaders besides the ruler die of old age almost instantly. My envoys get reshuffled all the time and I am trapped in my starting system because I can't staff my science ships anymore. Is that a compatability issue with other mods or does this one need an update?
strange botkiller queerfur Aug 2, 2023 @ 4:36pm 
How do I get rid of the -500 modifier for going on the path of becoming gods?
ForeverのSkywalker  [author] Jul 27, 2023 @ 3:22am 
选了不该选的思潮